Arcade game is the term many of the Sierra hintbooks refer to certain parts of the game that take a bit of dexterity and careful maneuvering.




  • Mountain Path from/to Wizard's House
  • Mountain Paths/Caves in Daventry


  • Stairs
  • Mountain Path to Castle

See AlsoEdit

Behind the scenesEdit

Each quest seems to have fewer arcade sequences where you pilot the character around obstacles, up steps, and along cliffs. In KQVI there is only the one scene where Alexander picks his way across a maze in the catacombs. It is unknown if this was intentional or even conscious decision to lay off of them. Some of the later games instead included simple 'QTE' events instead actions that had to be completed before a timer ran out, often based on the computer's speed and timings (such as saving the rat in KQ5, throwing the pie at the Yeti in time, KQ7's dynamite puzzle, the timed battles at the end of KQ5 & KQ6, or escaping the volcano and reaching the control room before it exploded). This caused some bugs in later games on faster machines.

We got more complaints about that than we got people liking it. Most people say, “We just want to go from here to there; we don’t want to worry about falling off steps.” So back in King’s Quest IV we started taking you up stairs automatically. And in KQV we introduced the Travel icon where you just click the place you want to go, and the software pilots you there safely.