The Bad Guys are non-helpful creatures found primarily in KQ1 (although a few enemies are called 'Bad Guys' in KQ2) found on the main map of Kingdom of Daventry. That either try to kill you, steal from you, or just hinder you. Most cannot be killed or harmed and can only be avoided.
In the original manual for King's Quest 1 these were referred to as the "Dangerous Characters". In the second version of the manual they were referred to as 'dangerous beings'.
Starting KQ2 Hintbook the 'bad guys' are lumped together under "Encounters" (encounters can be any good or bad creature that appears on the main map)
There are fewer 'enemies' in KQ3 that share similar mechanic to the wandering bad guys from previous games. But there are a few that share similarities. The bandits are similar to the dwarf from KQ1/KQ2. Medusa is also a random encounter, but she can be dangerous from across the screen depending on how the player is faced, or can touch the character. The pirates assuming they aren't put to sleep can be random trouble on both the ship and the beach. Of course Manannan is always a dangerous threat and can appear anywhere, unless you defeat him first.
The Official Book of King's Quest classifies the The Ogre from KQ4 as a "Bad guy". But zombies also hold the position of randomized threats unless you have the scarab. Goons might also be considered possible on screen 'threat' (but largely limited to certain screens, or if woken up).
KQ5 has a number of 'random' or 'scripted' bad guys. The witch for example may appear at any time once you enter the Dark Forest. The Blue Meanie, Mordack, and Manannan are all random threats within Mordack's castle. To make matters worse, once they appear they are not usually avoidable.
List of Bad GuysEdit
- Abominable Snowman
- Bandit Leader (outside of temple)
- Witch of the Dark Forest
- Blue Meanie
- Dangerous Fauna/Flora (Scorpion/Spider/Killer Vines)