King's Quest Omnipedia


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Connor is a tanner, artist and knight who lives in the town of Daventry, in a small community outside the city center. Despite his humble class, he is brave and noble. Connor's girlfriend is Sarah Burke. Connor's full name and title is Connor of Daventry.


Not much is known of Connor's past except that he was a tanner of his community and traded with nearby hunters. He was also training as one of the rustic knights of the kingdom like Sir Graham before him (he also wears the short tunic, pants, and high boots of the Rangers). He was the local peasant knight of his village[1][2]. He owns a hay target and a target-dummy which he used to train his fighting skills in case the village was ever attacked.

He was also so the local artist, and kept everything he needed to paint in his house. He is known to have an interest in the Widow Burke's daughter Sarah. He is friends with several individuals in his village including Joseph whom he has worked and toiled side by side with on occasion. He apparently spent much of his free time painting, and at Julia's Tavern drinking, she was always there for him when he had his troubles.

In the kingdom of Daventry, Connor and the other inhabitants enjoyed peace and prosperity under the majestic King Graham. But one day, the kingdom's serenity turned to disorder. An evil being, Lucreto, took up quarters in the sacred sanctity of the Mask of Eternity, and summoned a dark spell causing the mask to explode into pieces that fell to the world below. Meanwhile, the young townsperson named Connor was about to become the most important person in the world's history. As he talked to his friend Sarah, the Mask of Eternity rained down on the land, one piece landed at Connor's feet. Just as he picked it up, the supernatural spell reached the ground. In a flash, every inhabitant of the beloved kingdom had turned to stone. That is, every inhabitant but one. With the sacred mask piece in hand, Connor was somehow protected from the consequences of the omen.[3]

The Mask had chosen him to be the One, the Champion Eternal, the Chosen One, the Deliverer, the Enlightened One, and the True Upholder. Traveling through many realms, he managed to reach the Realm of the Sun and reunite the pieces, returning life to Daventry.

Connor was the Deliverer of the Dimension of Death, by balancing the Scales of Justice freeing Lord Azriel from his imprisonment, and healing the Sacred Heart, stopping the bloodletting.

Connor’s final destination, was the Realm of the Sun where he met his ultimate destiny, banishing Lucreto into the Black Abyss. The platform with the mask rose to the top of the temple, and Connor knelt before it, as the mask activated unleashing magic across the world restoring sunlight, and life to those turned to stone, and finally life back to the plant life in Daventry, and Realm of the Sun.

Connor was last seen amongst the Archons in the Realm of the Sun. But it is said that he would return and that he would never perish. Thus he apparently gained immortality from his quest after obtaining the Chalice of Order, or at least the prophecy assured he would not perish on his quest.[4][5]

Personality and traitsEdit

He is a noble soul, and although he sprang not from noble stock, he had a clear resolve and his challenge was clear.[6] He had a strong sense of justice, honor and duty and other chivalrous virtues. He selfless and willingly puts his own life in mortal danger in order to restore Daventry and its people, and his king[7], and help others in need as he encountered them. His motivation was to destroy or banish evil in all of its forms to restore order to the world. He has a good heart and is kind and compassionate towards the good of the world.

He is charitable, and willingly gives alms to his local church for the poor.[8]

He had a sense of melancholy and remorse (it was almost more than he could bear[9]) and was sickened by seeing his friends and neighbors turned to stone[10], but knew he was the only one who could save them, and he made that his only focus.

Connor was chosen by fate and destiny to save the world many aeons before his birth. It was a path he could not deviate from.

Connor is inquisitive soul, willing to learn, and solve mysteries[11]. He is also alert to danger around him.[12]

He is filled with strength, courage and righteousness, and bears the fruits of his good deeds.[13]

He has a strong sense of direction, even in maze-like environments.[14]


Behind the scenesEdit

According to Roberta much of Connor's story is based on Arthurian legend, and even Tolkien. That Connor's journey is the journey of Arthur's search for the Holy Grail (Mask of Eternity/Chalice of Order)... He is similar to archetypical characters from Arthurian and medieval romance known as the "Knight-errant" who represent the highest virtues of chivalry, honor, and purity (without sin); examples being Sir Perceval, Sir Bors and Galahad (Galahad being the only one who was predestined/chosen to obtain the Grail) of the Round Table in some versions of the story, where as Arthur and Lancelot had been corrupted by their affairs). From a Tolkien perspective, he may be similar to the role of Aragorn, though not likely to rise up as a king.

The significance of Connor's profession of Tanner, may be a nod back to Simon the Tanner in the bible. In Jewish tradition tanners were looked down upon as being one of the lowest of the low. Because tanners dealt with dead things they were ceremonially contaminated. Much like how gentiles were looked down upon as lowly and contaminating, so was the tanner. Peter in the bible stayed with Simon on three occasions in the bible, to spread the gospel to the gentiles. This was highly symbolic that even the lowest of the low could find a high place in the Kingdom of Heaven.

Likewise, Connor begins as a lowly peasant and tanner (at the most a rustic knight in training, see ranger). But his is a story of virtue, where one of low birth, can obtain nobility through good deeds, and become a valued member of the kingdom. During his journey Connor goes from peasant to knight (essentially of Paladin of ideals). Note: Connor is acknowledged as a knight early on by a fellow knight, James of Daventry. According to manual of King's Quest 4, knights rise from lowly peasants, so the idea is not new to King's Quest lore. Even in the three spin-off novels its implied that Graham may have risen from a lesser birth, and rose to knighthoood (though the companion suggests he is at least the son of a 'nobleman', at least a minor house, or recently 'entitled' family, see noble).

According to early concept material, the character was initially going to be an unnamed marble statue who came to life by the cataclysm[1], as the story was further developed, he was given the name Brendan, and he would have been the son of a widowed mother (which she noted was comon to these type of stories)[36], this evolved to name Connor mac Lyrr[37] (a name based on a Celtic sea god and his children), and he was said to be the son of a poor fisherman. He was said to be born on the same day the Mask of Eternity was shattered. As the story was refined for the released version of the game, his connection as a fisherman was dropped and he came to be known simply as 'Connor of Daventry', or Connor, in order to shorten his name. His past was changed to him being a tanner in Daventry.

According to Roberta Williams; The only character from previous King's Quests will be a couple of cameo appearances by King Graham. I felt that it was time to feature a new character to the saga of King's Quest as long as we were updating the whole look and feel of the series. And--who knows? Perhaps in some future King's Quest game, Connor will at least meet Rosella! Don't worry, though. Connor is a very interesting character in his own right, and I'm sure he will win over many of the traditional King's Quest hearts.

"What if Connor met Rosella? That would be good... We got that problem with Edgar... Love triangles are always interesting." Roberta Williams -Mask of Eternity Talkspot Interview, Part 1.

Alternatively the though shalt not parish prophecy could be pointing out that his quest would be successful and that he wouldn't die on the quest, and would be able to return back to Daventry.

King's Quest: Adventures of GrahamEdit

Connor is said to 'exist' as part of King's Quest's history and canon, and Odd Gentlement intends to acknowledge his existence in the new King's Quest. But he may just appear as a cameo, as the game episodes will focus primarily on the core family.[38]

Connor (unofficial)Edit

Connor has appeared in various fan fiction including games, see Connor (unofficial).


  1. Sir James: "I have no need for gold, Sir Knight.", Gwennie: I believe in you, sir knight.", "I'm glad you came back, sir knight."
  2. According to KQ4 manual, it is not uncommon that many knights were once 'lowly peasants'. KQ4 Manual,pg 10
  4. Oracle of the Grove: "Thou shalt go...though shalt return. Never shalt though perish."
  5. Archon acolytes: "The Chalice of Order provides the light immortal."
  6. "Methought thou wouldst be more...regal.", "Tis true I sprang not from noble stock. But my resolve is strong and my challenge is clear. And sire may I inquire of your identity."
  7. "I vow to you, my lord, with all my heart, that I will place myself in mortal jeopardy before giving in to the vile forces which hold you in thrall."
  8. "Alms for the poor. Hmmm..."
  9. "The plight of the good people of Daventry is almost more than I can bear."
  10. "Mr. Kavanagh, I am sickened by your plight."
  11. The mysterious darkening of yon crystal may be difficult to learn, but I am willing to try.
  15. James: "I have no need for gold, Sir Knight."
  16. snow nymphs
  17. Gwennie: ""
  18. Sir James
  19. Sir James
  20. The Ferryman
  21. Hillman leader
  22. Sylph
  23. Azriel
  24. The Ferryman
  25. Old man
  26. Old man, Hill Man guard
  27. Old man
  28. Hillman leader
  29. Hillman leader
  30. Hillman leader
  31. Hill Man guard
  32. Hill Man guard
  33. Hill Man guard
  34. Hill Man guard
  35. Hill Man blacksmith
  36. roughly 1994-1995 to 1996 MOE notes
  37. "...Connor mac Lyrr...", InterAction (Fall 1996), pg 95
  38. Game Informer, February 2015, pg 45

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