The information from this article is from the fan game King's Quest 2: Romancing the Stones or fan fiction and is therefore not canon.


The Enchanter's cave was an empty cavern converted into a study by the Evil Enchanter. It included chairs, curtains, lanterns, a rug, bookcases, and a workbench. On the workbench was Ye Olde Book of Enchantments - Causes and Cures. Graham used this workbench to create an emerald that would dispel enchantments and safeguard oneself. When the Evil Enchanter caught Graham in his lair, he attempted to transform the intruder but failed as Graham was under the emerald's protection. Graham threatened the Enchanter with his sword, telling him to leave Kolyma forever. Once the Enchanter departed, the room changed back into an empty cave. On the wall was a hint as to where the bridle belonging to the Disciple of the Cloud was hidden.

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