The Ferryman was the boatman whom Graham confronted in the Kolyma Swamp. In life, he would row the boat for Count Caldaur. Many years ago was his untimely death in the waters, but he still felt many emontions. Graham gave him a Daventry coin, and the boatman took him to the island. When Graham returned to the swamp, the boatman and his boat were missing, and Llowh'wof and his pack had him cornered. After dealing with the monk, the boatman returned, explaining that a man, who had assumed Graham's appearance, boarded his boat. The boatman dispatched the stranger after seeing his true identity. The boatman carried Graham to the island so he could report his finding of the tiara.
Behind the scenesEdit
This character is called the Ferryman on the AGDI website. Graham calls him Boatman and Sir Boatman.