King's Quest Omnipedia
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The hairpin is an item in KQ5.

Background[]

The Hairpin was actually the key to the lock between the Labyrinth Maze and Mordack's cellar. It was designed to fit the door perfectly and turning it gently would unlock the door.[1]

Graham had examined the lock on the door. It was not large, and the key that would open it would have to be small. Graham took out Dink's hairpin and began to fiddle and pry at the mechanism. To the king's astonishment, his attempt at picking the lock worked. So smoothly did the attempt go, that Graham suspects that the pin may very well have been the lock's key.

Behind the scenes[]

It is known as 'Dink's hairpin' in KQ5 Hintbook.

References[]

  1. Narrator (KQ5): "Graham inserts the hairpin into the door's large keyhole and discovers, to his amazement, that it fits perfectly! Turning it ever so gently, he soon hears a soft click and the door is unlocked!"
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