KQ1 on the PCJR was the original release of "King's Quest". While still based on the AGI engine, the game has a few differences between later ports of the game, and the transcript is no exception. Some of these quotes may appear in the game (or in later versions) or were cut in later versions.
- Apparently you have forgotten how to swim. You had better learn if you are going to be king of Daventry! Thank you for playing King's Quest!
- You bow, but you are the only one who knows it.
- He bids you to approach so he can hear you.
- You could get a much better look at it if it were in your hands.
- There is no reason to jump or duck here.
- That is not something the old goat wants to eat.
- The goat is following you.
- It's not nice to tease the goat. You're not leaving without him.
- Why would you want to do that? There is a gate.
- Now that the goat is gone, you'll have to take care of yourself!
- Your protection is gone and you best look out for the witch!
- With the goat now dead, you are fair game for the witch.
- You would hit your head on the top of the cave if you jumped now!
- You have no treasure to give the troll.
- You can't give it if you don't have it.
- The goat is suspicious of this witch's house and refuses to go in.
- You're so afraid of the sorcerer that your knees are locked.
- You are immobilized! You can't jump or duck now!
- There are several pretty trees in the area and a few rocks. One rock has a small hole in its base.
- If you don't have it, how can you give it to the troll?
- You don't have any.
- You don't have a dagger.
- You don't have any water.
- You are too busy looking around to even think about that.
- Your heart also aches with pain as you watch the King.
- The King is lying motionless on the ground.
- As you are leaving, your agents remind you that you must remain here now, where it is safe.
- You have no sling!
- You have no dagger!
- This is not a good place to give up your protection!
- The note was here at one time, but now you can`t seem to locate it.
- If you were to jump or duck here you might fall.
- It is already open.
- The door appears to be stuck and won't close.
- You have no treasure to give the rat.
- It is very difficult to play a fiddle if you do not have one.
- The shield is already in your pocket
Thank you for playing King's Quest! You are still mourning the goat's
absence and don't really feel like
jumping or ducking. You may be able to swim but the old
goat can't! I'm afraid you've lost
him! You can't swim here! You are already swimming. You can't swim when you're not in the
water! The water washes off your magic
invisible paint and you are once again
visible. Check your pockets for the
ring! Apparently you have forgotten how to
swim. You had better learn if you are
going to be the king of Daventry! I do not understand that. You can't do that here. Now let's get back to business. What is
your next guess? Because. You are already carrying an endless
supply of gold coins in the magic
chest. There is nothing extraordinary about
this rock. This is a very nice looking rock. This is your ordinary rock. This is a very beautiful tree. You admire the beauty of the tree. This is just a normal tree, but very
pretty. You admire the beauty of the bush. This is a very nice bush, isn't it? The bush is lush and green. The plants seem to grow well in this
area. You never know what could be up in
those clouds. The hills are gently rolling. You marvel at just how blue the sky is. Some parts are edible! You're a little too busy to do that
right now! The elegance of the sceptre is
incomprehensible. When the ceramic bowl hit the ground it
shattered! OK. You drop the dagger. The sling was made by a fine craftsman. OK. You drop the sling. OK. You drop the diamonds. OK. You drop the pouch. OK. You drop the diamonds. OK. You drop the bucket. You drop the bucket and the water
spills on the ground. You pour the water on the ground. You take the bucket from your pocket
and take a quick look at it. The water looks clear and refreshing. OK. You drop the carrot. OK. You drop the key. You take the key from your pocket and
take a long look at it. The magic mirror breaks into a hundred
tiny pieces when it lands on the
ground. OK. You drop the magic chest. You admire the workmanship of the
beautiful chest. You are dazzled by the countless supply
of gold coins spilling from the magic
chest. OK. You drop the pebbles. The pebbles are worn smooth by the
Raging River. You throw one of your pebbles. OK. You drop the golden egg. OK. You drop the cheese. OK. The note floats to the ground. OK. You drop the fiddle. OK. You drop the shield. OK. You drop the mushroom. OK. You drop the sceptre. This is a beautifully carved bronze
dagger -- very sharp! You don't want the dagger anymore. The smooth golden egg shines brightly
in the sunlight. You don't have any beans to plant! They look like plain, ordinary beans. OK. You drop the beans. OK. You drop the beans. OK. You drop the beans. You're going to be sorry!! These are
magic beans! There is no goat here. You don't have any way to kill the old
goat. You've already killed the poor old
goat. You throw the dagger at the trusting
old goat, striking it in the heart. It
falls to the ground -- dead. As you reach for the dagger, the goat
looks at you with his big bright eyes
and you just don't have the nerve! The old goat grabs the carrot and
disappears. The old goat grabs the carrot and
disappears. The old goat senses that you no longer
want his company and disappears. The old goat is trotting briskly by
your side. You have a perfectly shaped fourleaf
clover. OK. You drop the clover. This is one of the most tasty looking
carrots you have ever seen. You don't have a carrot! Mmmm! There's nothing like a crisp,
fresh carrot. Seeing how much the goat likes that
carrot, eating it may be hazardous to
your health. A small bite of the carrot tells you
how crisp and tender it is. You already have a carrot and right now
there is no need for another. OK. You drop the walnut. OK. You drop the gold walnut. You can't open a walnut that you do not
have. You have already opened the walnut. When you open the walnut, you discover
the nut inside is pure gold! Ouch! It would be much easier if you
opened the walnut first. Don't do that! This walnut is not
edible since it is solid gold. You proudly admire your gold walnut. It seems to be a good, solid walnut. You notice a word on the bottom of the
bowl. The word on the bottom of the bowl says
"FILL." After uttering that strange word, the
bowl starts quivering and immediately
fills up with a delicious, hot stew. There is no stew here. You eat every bite of the delicious
stew. Even a small portion of the stew is
very appetizing. The stew is chock full of vegetables
and meat. The note reads, "Sometimes it is wise
to think backwards." There is a message written on the note. The pouch is already open. Cautiously, you open the pouch and see
many sparkling and flashing diamonds!
Quickly, you close it again so as not
to lose any. The tattered pouch is made of a coarse
canvas. They glisten beautifully in the light. You have no water. There is no water here. Your bucket is already full of water. You drink some of the cool, refreshing
water from the bucket. As you are holding the magic mirror,
you look into it and see a vision of
yourself with a crown on your head. The Swiss cheese looks fresh and moist. Mmmm! That Swiss cheese was as
delicious as it looked. It is made from titanium and edged with
emeralds. The fiddle is fashioned from polished
cherry wood. You play a lively, toe-tapping tune on
the fiddle. You must first get the fiddle, and then
play it. As soon as you swallow the first bite,
you have this strange shrinking
feeling... It's true! You're now no
bigger than a mouse! You try, but being invisible makes it
impossible. This is a large, colorful mushroom. You once had a mushroom... but have it
no longer. You feel a stretching sensation... Oh,
you're back to your original size. "Ye best be careful, young Grahame. The
mystic protective spell of mine has
weakened and departed." The ring is gold with a breathtaking
tiger's eye stone perched on top. The ring is already on your finger. You slip the beautiful ring on one of
your fingers. I don't know why, but you drop the
magic ring. When the ring disappears, you reappear! I don't know why, but you drop the
magic ring. When the ring disappears, you reappear! When you rub the magic ring, you
mysteriously disappear, except for
your footprints. You rub the magic ring but the goat
seems to have a strange effect on it. The magic ring is still in your pocket.
You can't rub it there. You don't have the magic ring. The spell to make you invisible has
expired and you are once again visible
to dangerous creatures, but, the ring
has now disappeared. The beans immediately sprout roots that
reach deep into the fertile soil...
leaves unfold themselves to the warm,
loving sun... a rumbling is felt... and a mighty beanstalk now stretches up
into the sky! That is not a bad idea, but this is not
a very suitable place to plant these
beans. Why don't you try it elsewhere? You are already climbing the beanstalk. You need to be closer to do that. You can't do that when you're
invisible! You can't do that when you're
invisible! The goat is quite hesitant about
climbing that huge beanstalk! It is a mighty beanstalk that stretches
to the sky. Next time, hold on tighter!
Misfortune strikes and you've fallen
into the moat. Your struggles and
cries have attracted a hungry
alligator. It doesn't want to let go. King Edward's banners are waving in the
strong breeze. This is the castle of King Edward the
Benevolent. It looks deep and dangerous. You can
see the backs of alligators floating
in the water. The water in the moat is not conducive
to swimming. They are absolutely gorgeous! It is a very small, wooden barrel
bridge. The alligators are swimming in the
moat. There are alligators in this water. I
don't think you want to try drinking
it. You fill the bucket with the murky
water from the moat. There is water nearby. You need to get closer to the water. You have no container for water.
You dare not jump here or you would go
through the floor! The cottage is run-down and sparsely
furnished. The only nice possession
seems to be a fiddle in the corner. The cottage is run-down and sparsely
furnished. This family is so poor, they can't even
repair the floor. This is the woodcutter's fiddle. The woodcutter is thin and dressed in
rags. The woodcutter's wife is skinny and
poorly dressed. The woodcutter and his wife are sitting
at the old oak table. Welcome to my humble abode. She replies, "I'd like to offer you
something, but we do not even have
food for ourselves." Make yourself at home in our humble
home. That would be very nice. How do you
want to help them? What an abominable idea! You should be
ashamed of yourself for even
suggesting such a thing! It is closed, but in this house, all
cabinets are bare. The cabinet is all but bare. The beautiful scenery outside is in
contrast to the dreariness inside. You should have more sympathy for these
poor folks! You have given the bowl to these poor
people and it is now theirs. You have
no right to take it back. The woodcutters admire the bowl as it
sits on their table. This is a very fine ceramic bowl. What treasure do you wish to donate to
them? The woodcutter and his wife very
gratefully accept the treasure. "This
will help us for awhile," says the
woodcutter. This is a nice thought, but
unfortunately you have nothing to give
to these poor people. The woodcutter and his wife kindly
accept your gift of food. They offer a
heartfelt "Thank you." You have no carrot to give them. You have already given the bowl away. Puzzled, the couple wonders why you
have given them a bowl. The woodcutter family is very grateful
that you have given them a bowl of
stew. Now they will have at least one
last meal. As a token of their
gratitude, they offer their last
earthly possession, the woodcutter's
fiddle. Eat stew from an empty bowl? The
woodcutters are beginning to question
your authenticity. The stew looks delicious, but it is no
longer yours. Now you will have to do
without. It is very inconsiderate to eat in
front of these poor, starving people.
The pains of guilt set in on you. The couple is amazed and delighted as
the bowl miraculously fills with a
bubbling stew. "We will never be
hungry again!" the woodcutter
exclaims. Gratefully, they give you
their most precious possession, a
beautiful fiddle, to show their
appreciation. The bowl is already full of the
delicious stew. The bowl fills with the delicious stew,
but the woodcutters are unaware of it. The couple does not understand. The fiddle is a beautiful instrument
made of polished wood. You cannot take their last precious
possession! The polished wood feels like satin --
it seems to still vibrate from the
last song it played. What a terrible suggestion! These
people are poor and starving and you
want to steal one of their last
earthly possessions. You cannot see it very well from here. You are not close enough to reach it. I doubt that you will get away with it,
but you will have to get closer to
try. These poor people can't even afford to
repair the floor! Sorry about that.
You feel a stretching sensation... Oh,
you're back to your original size. You
can't get out of the small cave! The stairs are very steep and narrow. The small hole leads to the outside
world. You are much too big to fit through
that small hole.
You find playing the fiddle here very
fun, but the dance floor is in the
other room. You play a little tune on the fiddle to
amuse yourself. It is very difficult to play a fiddle
if you do not have one. This is a rather simple stone throne,
compared to King Edward's. The little green men do not seem to be
noticing you, perhaps because of the
fourleaf clover. I would not try talking to the
leprechauns. You might say the wrong
thing. You would not get all of them before
they got you. There aren't any leprechauns here. The king of the leprechauns is sitting
on the stone throne. The magic shield
is next to the throne. The king of the leprechauns is sitting
on the stone throne. The king is leaving. The king of the leprechauns is no
longer here. The stairs go up a narrow tunnel. To see the stairs, you have to get
closer. The leprechaun king ignores your words. I hope you can escape from the
leprechauns, but it doesn't look good
for you. The leprechaun, with much support from
his peers, catches you and refuses to
let go. I think you will be here for a
long, long time. The king's magic prevents you from
getting close enough to harm him. After his followers have danced away,
the king of the leprechauns realizes
he can lead best by following, and
leaves. The shield is already in your pocket. I think there might have been a shield
here once, but someone has since taken
it. The shield is no longer here. It is made of titanium and is rimmed
with jewels. As inconspicuously as possible, you add
the shield to what you are carrying. You take the magic shield and carefully
put it in your pocket. You need to get closer to see it
clearly. You must be closer to do that. The sceptre is fashioned from gold and
silver, and accented with emeralds. I see no sceptre right here. I see no sceptre to get around here. Eagerly, you pick up the sceptre. I see no sceptre in this vicinity. There is no sceptre in sight to get.
There's no rat here. It is a big rat with dripping teeth and
small, greedy eyes. It is very dark and dreary. The rat
seems to like it here. It is very dark and dreary in here. This is no mouse, this is a big, ugly
rat! The door is open. The door is closed. What! Are you crazy? Be careful around this rat next time!
He's dangerous!! It is already open. It is already closed. The door appears to be stuck and won't
close. Get closer if you want to try. You can't. He moves too quickly. The rat rasps, "Treasure! Treasure!
Give treasure, or no go door! Give
treasure NOW!" You have no treasure to give the rat. What kind of treasure would you like to
give the greedy rat? The huge rat takes the treasure you
have offered and scuttles away. It appears you are afraid of the rat!
You must get closer to give anything
to this rat! You don't have any. The rat drools at the sight of the
cheese... and snatches it from your
hand. The rat scrambles to the wall, and
seems to magically merge with it.
The leprechauns do not like your
invasion of their territory. They may
not let you get any further. The leprechauns revere the power of the
fourleaf clover and with it in your
possession, they will leave you
absolutely alone. Leprechauns love fiddle music! Have you
ever seen such frenzied dancing? Totally involved in their dancing, they
danced right out of the room. The leprechaun catches you and holds
you with his small, but strong arms. I
don't think the leprechaun will ever
let go! You are in the antechamber of the Hall
of the Leprechaun King. There is a
leprechaun in the room with you. You are in the antechamber of the Hall
of the Leprechaun King. I can think of no good reason to close
the door. They are tiny people dressed all in
green. I would not try talking to the
leprechauns. You might say the wrong
thing. You would not get all of them before
they got you. There aren't any leprechauns here.
As the wicked witch flew over her
house, she dropped you... into her
cage! If you can't get out, you may
become the secret ingredient in this
witches brew! Surprise! Surprise! The wicked witch is
home and now she's after you! Be thankful that you have a protective
spell or the witch would be here to
try and catch you! This is not a good place to give up
your protection! There is no reason to jump or duck
here. Off in the distance you hear a high,
squeaky voice say, "I can smell
someone tasty in my house." The witch mutters, "I am going to get
my oven ready to cook someone for
dinner (yum)." The witch mumbles, "After I get the
oven nice and hot, I will be ready to
have someone for dinner (giggle)." The witch mutters, "The oven is heating
up nicely. I wonder who will be my
dinner guest?" The witch: "My oven is now the perfect
temperature. It is time to invite
someone for dinner (cackle, cackle)!" Rats! She's cast some spell to keep you
from escaping! The witch remarks, "Oh, how nice of you
to come for dinner (cackle, cackle)!" She pokes & pinches you, then states,
"This one is too scrawny, so it's into
the cage until you fatten up (smack,
yum)!" With a flash, you hear her joyously
exclaim, "This has made me feel like
flying!" Courageously, you manage to push the
witch into the oven where she flashes
and melts away into a harmless blob.
Congratulations! Try as you will to escape, your labor
will be in vain. It is fastened with a very strong lock.
There is no way for you to open it. This ugly old witch is one of the most
hideous sights you have ever seen. I
would never trust her. There is no witch here. There is nothing but a bare shelf here. Sitting on the shelf is a delicious
piece of Swiss cheese. The cabinet on the wall is rather plain
and simple. It is already open. It is already closed. You pluck the Swiss cheese from the
shelf. I don't see any here. You need to be a little closer for a
good look. You need to be closer to do that. You cannot see it from here. This cage will be your new home for the
rest of your life. You look for a way to escape, but there
is none. It is an old wood stove, and very hot.
The fire must have been burning for
some time. It is made from rusty, but strong, iron
bars. You cannot see it from here. You may have seen one in the other
room, but I'm not sure. The oven is very, very hot. Someone
must have just put some wood in it. You open the door and see a roaring
fire burning in the oven. You are in no position to push the
witch! You are not close enough to touch it. From here it would be rather difficult
to open the oven. There is a note lying on top of it. It is just a plain, wooden, bedside
table. The witch's bed looks hard and
uncomfortable. You wouldn't want to sleep on a witch's
bed. That is the table where she eats her
(gulp) food. The bed is not here. You see the forest outside. There's little to see from here. It is written in a familiar language. You grab the note from the table. The note was here at one time, but now
you can't seem to locate it. Your eyes are not sharp enough to see
it from here. You cannot reach it from here. You don't have the note. If I were you, I wouldn't try it! This
witch is mean!! The little house is surprisingly neat
considering a wicked witch lives here.
While falling through the hole, the
magic ring fell off your finger.
Dangerous creatures can see you now! The warm sunlight falls through the
hole. The dark tunnel leads off to the south.
If you were to jump or duck here you
might fall. You need to be closer to do that. You can't do that when you're invisible! Whoops! You fall toward a distant earth. Your heart thuds. Dare you climb into the clouds? It is a long, long, way down.... It's amazing that you actually climbed up this high! It is hard to believe those seeds you planted grew this high. You are in the Land of the Clouds. It is rumored a giant lives up here.
If you were to jump or duck here you
might fall. You no longer can see the bottom... it seems to go on forever! You have to be careful when you get so high on the foliage!
If you were to jump or duck here you
might fall. The beanstalk disappears up into the clouds. With a wrong move, you fall dizzyingly to the ground.
The stairs descend into the lower
reaches of the mountain. You can see sky, light, and smell clouds through the opening. Oh dear! With a slip of the foot, you fall head over heels down the long stairway.
The stairs seem to go on forever. This is a sly little dwarf. He is too
quick to catch. Look out! You're too close to the edge! Oh, oh, you fell! That little dwarf caught you by surprise. Is your treasure still OK? The quick, little dwarf came by to see what you had -- nothing interested him.
The stairs are moss-covered and
slippery. Darn! You slipped on the steep stairs.
The old goat is afraid of the dark and
decides to stay outside. The stairs go up into the heart of the mountain. Oops! Those stairs are pretty slippery, aren't they?
So you're walking on clouds, huh?
Unfortunately, that's an impossible task that cost you your life!
You're too busy hanging on to the tree
to do that here. There is a rather large birds nest here. There is a pure golden egg lying in the nest! The nest is empty. The golden egg is smooth and shiny. You already have the golden egg from the nest. There is no egg here to get. The golden egg is so heavy you almost drop it. You can't get the egg from here! Apparently you lost your grip while climbing this tree and you fall to the hard earth below.
Its trunk has a large hole in the base. You notice a sling in the hole of the
tree. It is empty. This sling is made of very stretchy leather. You reach into the hole and pull out the leather sling. You can't see into the hole from here. Why? What sling? You are in the Land of the Clouds. It is rumored that a giant lives up here. You've fallen through the clouds! Cloud walking is for the birds.
You are in the Land of the Clouds. It
is rumored that a giant lives up here. Oops! You've missed the edge and fallen through the clouds.
You are in the Land of the Clouds. It
is rumored that a giant lives up here. You should know that it is not possible to walk on clouds!
The dark cave burrows its way into a
steep mountain. The mountain is too steep to climb. You are near the top of a very high mountain. It steeply descends toward a valley floor. You are in the Land of the Clouds. It is rumored that a giant lives up here. Oops, you've missed the edge and fallen through the clouds.
You'll have to keep yourself out of the
clouds! You are in the Land of the Clouds. It is rumored that a giant lives up here.
You should know you can't walk on
clouds. You are in the Land of the Clouds. It is rumored that a giant lives up here.
You are fortunate that you have the
magic shield or this giant would cause problems for you. The giant cannot see you since you are invisible. The fairy godmother's spell is protecting you. The giant is enormous! He does look rather stupid, though. The enormous giant has been carrying that heavy chest for longer than he can remember. The huge giant has fallen asleep and is now snoring loudly. The magic chest appears to have been fashioned from ebony and rimmed on the edges with gold. The giant is protecting the magic chest. There is no chest around here to get. Very carefully, you slip the magic chest from the sleeping giant's arms. It's easy to take a magic chest from a dead giant. You need some kind of small rock to use the sling. You put the pebble in the sling, take careful aim, and luckily hit the giant in the forehead! He falls down dead. Not when you're invisible! Not when you're invisible! It would be rather cowardly of you to kill a giant while he is asleep! You have no sling! I don't believe it! How could you miss something so big? You have no dagger! How? There is no reason to kill the giant. You are in the Land of the Clouds. It is rumored that a giant lives up here. The giant has been slain by a little pebble to the forehead. Be a little more careful next time. This giant is mean! You know you can't walk on clouds.
The light from the oil lamp is rather
dim in the dark interior of the castle. There is nobody in the armor. This is the armor of one of King Edward's knights from years ago.
The light from the oil lamp is rather
dim in the dark interior of the castle. The long marble hall has a cold, dreary feeling.
King Edward the Benevolent is a very
wise, but elderly monarch. His frail body is almost lost in the large throne. The King's throne is made of solid gold, accented with rubies. It will be yours if you complete your quest. When you bow to King Edward, his pleased smile warms you. The king, though very ill, seems happy to see you. Now you are a little too close. You bow, but you are the only one that knows it. Go, Sir Grahame! Go and bring me back these treasures! Come closer, Sir Grahame, my voice is weak. Why, Sir Grahame, have you failed me and returned without accomplishing your task? Go and complete your quest!! When you speak to King Edward, he sighs and says, "Sir Grahame, I am an old man. I fear my end is near. I have chosen you, Sir Grahame, to prove yourself worthy of the throne. As you know, our kingdom is weak and poor. I have knowledge of the existence of three things that would make our kingdom wealthy and strong. Somewhere within our kingdom, there is a magic mirror that foretells the future. There is a magic shield that will protect the bearer from all harm. Finally, there is a magic chest that is always filled with gold coins. Go, Sir Grahame! Go and bring me back these treasures. If you succeed, you will inherit the throne." You are not close enough to see him clearly. Its richness glitters in the distance. It would show more respect if you were closer. He bids you to approach, so he can hear you. The king is walking towards you to commend you. Your heart also aches with pain as you watch the king. The king is lying motionless on the ground. You are the only king here! That's not a bad idea, but, the custom in Daventry is to bow. To kill King Edward would mean immediate execution! The throne is already occupied. You will have to do that yourself. This huge, tapestried room echoes every sound. You move aside as the king steps from his throne. As you approach the throne, the king himself rises to commend you for a job well done. "Oh!... Oh!!" the king proclaims in pain! From the seemingly lifeless king you here these words: "Well done, Sir Grahame. You have been a good and faithful servant. Your reward is well deserved. My kingdom is now yours." With those words, King Edward the Benevolent dies. The experiences of your quest will be invaluable to you as you begin your reign as king of Daventry!! As you are leaving, your agents remind you that you must remain here now, where it is safe.
Not even you can hold your breath
forever. The well bottom has become your eternal resting place. This looks like typical well water. It looks like this bottle has been here for a very long time. This is just an old, junky bottle. You don't want it. You are at the bottom of the well. Through the plants, you spy what seems to be a hole in the side of the well. It is very difficult to tell where the hole might lead. You are too far away to see clearly.
The ferocious fire-breathing dragon is
protecting the magic mirror. There is a dead dragon, a large boulder, and a seemingly ordinary mirror in the cave. There is a large granite boulder and a magic mirror (!!) in the cave. A green, scaly dragon breathing hot fire and smoke is protecting the mirror. In this large cavern, there is a slimy dead dragon, an opening on one side, and a large boulder in the other. There is a dead dragon, a large boulder, and a seemingly ordinary mirror in the cave. There is a large granite boulder and a magic mirror (!!) in the cave. The cavern is empty, save for a couple of openings on either side. There is no dragon here. This ferocious, fire-breathing dragon with sharp, green scales and a long tail is protecting the magic mirror. Watch out for the flames! You see the once powerful dragon lying lifeless before you. It took millenniums for these stalagmites and stalactites to form. This boulder is a huge chunk of granite. This boulder is far too heavy to move. A strange watery light issues from the hole. The mere thought of retrieving the dagger repulses you. The hole seems to lead further into the cave. How? This dragon had only one life and you have taken it. With that dragon here? No way! This dragon does not respond to reason. You throw your bucket on the cavern floor. The dragon is protecting the magic mirror. The magic mirror is framed with ornate mahogany wood, polished to a high sheen. There is no mirror here. Carefully, you pick up the magic mirror. I do not think that you can get close enough to the magic mirror with the dragon there. You could get a much better view if you were closer. You are not close enough to reach it. You don't have a dagger. You don't have any water. You have nothing with which to douse a dragon. You can't do that from here! The dagger sings through the air, but falls short of the dragon. You should have been closer. You throw your water, but to no avail. It lands on the cavern floor and is quickly absorbed. The water hits the dragon squarely in the mouth, extinguishing its roaring flames. No fire! How mortified and embarrassed the dragon is! Moving a huge boulder in leaving, the dragon creeps off to sulk. Nervously, you throw the dagger at the dragon and strike it in the heart. Death for the dragon is instant. How do you wish to accomplish that? You are too busy looking around to even think about that. You should know about these fire-breathing dragons! Maybe next time you will be a little more careful!
When the goat saw how dark it was in
here, it decided to stay outside. It is empty except for a huge boulder opposite the opening. It is a rather large, vacant cave. It is a huge piece of granite. It is far too heavy to carry around. It is impossible for you to move a large boulder. It took millenniums for these stalagmites and stalactites to form. Looking out the cave opening, you are able to admire the beautiful scenery outside. It leads to another portion of the cave. It is on the far side of the cave. There is nothing of interest on top of the boulder.
I can see you need a little practice
climbing rope! You should be more careful before trying that next time! Your arms are like lead... from swimming. You find it impossible... to swim any longer. You sink to the bottom... of the well.... The rope is out of reach. You cannot climb the sides of the well. They are too steep and slippery. When you look upwards, you see the top of the well far, far above. Although you can only see the bottom of the bucket, it looks like a very nice bucket. The bucket is not here. How are you going to get the bucket? This is murky well water. The water does not taste as good as you expected. In the midst of your activities, you fill the bucket with well water. The knot is tied very tightly. The rope is secured to the well with a very tight knot. The thick rope resists your efforts. You have nothing to cut the rope with. Just before slitting the rope, you realize that it is not a very wise move at this time. There is no reason to cut the rope. You reach up out of the well water and cut the thick rope that holds the bucket. You have other things to think about right now. The rope is out of reach. A person in your position is in no position to raise or lower anything. I don't think that getting in the bucket right now will do you very much good.
This is sad. You are not the first to
fail their quest in the Raging River... I hope you may be the last. This is the wild Raging River filled with boulders and rapids. It would be dangerous to try and jump across the river on the boulders. You can't eat the mushroom if you don't have it! The land across the river looks enchanting. You wonder how you can get there. The mushroom is on the far side of the river. This mushroom is large and aromatic. There is a large mushroom growing in the ground close by. You reach down and pick a fat mushroom. You see the familiar side of the Raging River. The colorful mushroom is in the distance. You need to get closer to do that. The river is so swift it is a battle to fill the bucket. The water from this swift river is cold and sweet. You see King Edward's castle on the horizon. You have no container for water. There is a large mushroom in the meadow next to the river.
In the depths of the large hole you
seem to sense a faint, green glow. Don't be afraid... get closer.
Watch out!!! There is an ogre nearby!
He will crush you in his strong arms if he catches you. You are very fortunate your protective spell is still working. With the magic shield, no harm will come to you. Fortunately, you are invisible and the ogre can't see you. The dagger is of little use against such a mean creature. I would save it if I were you. That is a ferocious looking beast. Please keep your distance! There is no ogre here. Ogres are practically indestructible. At one time these were very pretty trees. Do you really want to try that? The delightful wild flowers brighten up your day. Their perfume is joyful, sweet, and light. Ogres don't talk, they growl! You were warned to be careful around this fierce creature! Maybe next time you will be able to elude the beast.
It is an ancient, rusty water pump. It
probably doesn't even work. The rusty pump doesn't work. The rusty pump doesn't work. The handle has been broken and repaired. The head shows the signs of many sharpenings. It was made from rough, hand-hewn logs long ago. Lately, the upkeep has faltered. There are even holes in the roof. You try, but cannot get the axe out of the tree stump. This poor cabin doesn't even have a door. The trees were cut from these stumps years ago. When you look in the door, you see a poor, starving woodcutter and his wife.
The crystal clear water fills up the
bucket. It tastes very refreshing to a thirsty wanderer. The clear blue lake is surrounded by a pretty meadow. You have no container for water.
You have fallen in the raging current
and are swept under. I'm afraid your end has come. It is an old stone bridge dating to ancient times. The river gets to be rather rough around these parts. Very carefully, the bucket fills with water from the rapid river. Being careful not to slip in, you drink deeply of the cool water. You are too far from the Raging River. You have no container for water.
This old cottage is sagging and in
great need of repair. The trees were cut from these stumps long ago. When you look in the window, you see a poor, starving woodcutter and his wife. There isn't a glass pane in this window. You could get a much better view if you were a little bit closer.
As you approach the bridge, a mean,
ugly troll appears. He will not let you cross his bridge. The old goat seeing the troll, the archenemy of all goats, charges the troll and butts him into oblivion! The bridge is now yours. This bridge is the only way to cross the river here. The river runs swiftly between steep banks. Don't do it! The bank is steep, muddy, and dangerous. You can't reach the river from here. You have no container for water. This troll is big, strong, and mean-looking. Don't mess with this troll! It's just about impossible to kill a troll. It's lucky you don't have any way to try that! He demands a treasure for passage across his bridge. The dagger sings through the air... to a perfect catch by the troll. "Nice dagger, but it ain't no treasure!" he growls. How? You try very hard to push the ugly troll, but you can't budge him. Trolls have no sympathy. He isn't there! Try the bridge. The dagger fell into the flowing stream. How? Good news: no troll. To what? What priceless treasure are you giving the old troll? You don't have any. The troll doesn't want just a plain walnut. You would have to throw it from here! Grasping the precious treasure in a dirt-covered paw, the troll disappears under the bridge. You have slipped down the muddy bank and lodged in the river's bed. Don't expect the troll to help you!
You see a crotchety old gnome pacing
around his lean-to. That is very close but not quite right! You have the right idea, but your thinking is just a little bit off. That's right!!! You've guessed it!! Here are some magic beans for your outstanding accomplishment! The old gnome tells you he has something that may be very useful to you. Your task is to guess his name in three guesses and his gift will be yours. Good Luck! What is your first guess? You still haven't guessed my name! The gnome is old and bent under the weight of years, but a playful wisdom still brightens his eyes. They look like beans. Interesting. It is a heavy, gold, skeleton key. It would be unwise to kill a gnome. Being careful that you get every one of them, you place the beans in your pocket. It is heavy and cold. The gnome can't hear you from there. You should get a little closer. There are no beans here. The key to your problems is elsewhere. There is no gnome here. That's too far away. Where did you get that idea? That's not even close! You know that's not right! What is your next guess? You didn't guess the gnome's name, but he left you a gold key anyway. Better luck next time! There aren't any here. I don't see a key here. You slip down the bank into the river far below. Your cries for help are not heard.
As you approach the bridge, a mean,
ugly troll appears and refuses to let you cross his bridge. It is a well known fact that goats hate trolls intensely. The goat butts the troll right off the bridge, never to be seen in these parts again. Caution and steep banks advise against getting water here. You are too far from the river. You have no container for water. The wooden bridge is old and weather beaten. The stream may not be safe to cross. This is the ugliest, meanest troll I have ever seen. Do you really think you can do that? Fortunately for you, you have no way to do that. The troll demands a treasure for passage across his bridge. You throw the dagger and the quick old troll catches it. How? You push the troll as hard as you can; he won't budge. Trolls have no sympathy. There may be something trollish around, but you're not close enough to do anything about it. The dagger lands in the stream and is lost. I don't see a troll. Is there a troll? To what? What precious treasure would you like to give to the old troll? If you don't have it, how can you give it to the troll? The troll doesn't want just a plain walnut. The troll grabs the treasure and vanishes. It seems to me that by now you would have learned to be more careful. You are stuck in the mud at the bottom of this river.
The bucket fills with the somewhat
swampy water. In your thirst, even swamp water is satisfying. This lake looks refreshing, but a little swampy. You have no container for water. This is a very interesting tree, growing in the middle of the lake.
What a pretty bed of wild flowers. The flowers' fragrance is enticing. You will have to move closer to do
that. It would be a shame to pick the lovel wild flowers.
When looking in this small hole, you
see a faint green glow. You would need to be much smaller to fit through that hole. This rock is firmly stuck in the ground. Although you are very strong and healthy, this rock is too much even for you. Very cautiously, you reach into the hole, and to your dismay, find nothing. You'll have to move closer. The ancient, mossy rock has seen many winters. There is a small hole at its base. From here it looks just like a typical, large rock. There are several pretty trees in the area and a few rocks. One rock has a small hole in its base. You feel a stretching sensation... Oh, you're back to your original size. You can't get out of the small cave!
There is a small dwarf close by. It
would be a good idea to be careful. That little dwarf caught you by surprise. Is your treasure still OK? The quick, little dwarf came by to see what you had -- nothing interested him. Dwarfs are quick, little guys who will try to take your treasure. There's no dwarf here. He's too quick for you to catch. No time to talk to him. He's in too much of a hurry!
Your swimming attempt proved fatal! The
raging current drags you under... you are lost.... You notice an enchanting meadow. The river is dangerous and powerful. There is a delta of pebbles on its edge. You have no container for water. Your pockets cannot hold any more pebbles. As you fill the bucket, the river almost rips it from your grasp. You drink deeply of the cold river water. The pebbles are round and smooth. You must venture closer to the river. You grab a handful of pebbles. The only pebbles worth getting are already gone. From here it looks like an ordinary delta of pebbles. You are not close enough to the pebbles to get them.
This is a raging river filled with
boulders and rapids. You see a lovely green meadow on the other side of the river. It is a massive boulder that splits the river. You carefully fill the bucket at the river's edge. You drink deeply of the cold river water. You have no container for water. You are not close enough to the Raging River. Your swimming attempt proved fatal! The raging current drags you under....
Oh No! That's such a dangerous river...
the current is too strong... you won't be able to escape! The river flows swiftly between steep banks. On the far side of the river is a green meadow. The bank is dangerously steep; there are safer ways to reach water.
This is a very colorful ceramic bowl. You pick up the ceramic bowl. It looks like an interesting, colorful
bowl. That is impossible from here. There may have been a bowl here at one time, but it is not here now!
The tree is loaded with walnuts. There is a very pretty tree in the
distance. You already have one walnut, let's not be greedy. These are some of the finest walnuts you have ever seen. You look around and decide these plain walnuts won't do. You want a gold walnut! You pluck a nice walnut from the tree. They are very small, and hard to see from here. The walnuts are over by the walnut tree.
Be careful! Nearby is a sorcerer. His
mystical powers can leave you immobilized and helpless! The magic shield will protect you from this dangerous sorcerer. You're so afraid of the sorcerer that your knees are locked! This sorcerer exudes mystery and danger. This sorcerer exudes mystery and danger. There's no sorcerer here. The sorcerer only speaks in the language of the Mystics. The sorcerer casts a spell, freezing you to the spot. I hope no dangerous creatures drop by! The sorcerer's spell has expired; now you can move again. Whew! You are immobilized! You can't jump or duck now!.
You must be getting nervous! I see no
witch here! The windows are made from translucent, hardened sugar. It's difficult to see through them. The windows are hard to break. You can't see much from here. You would have to get closer to the windows. This is the sweetest little gingerbread house you ever saw. The walls are cake, the roof is frosting, the chimney looks delicious, and the candy path and cookie fence are unbearably tempting! Yum! The house tastes even better than it looks! As you begin to eat the house, a squeaky voice from somewhere says, "Nibble, nibble, little mouse. Who is nibbling at my house?" The house looks tempting, but you need to get closer. The goat is suspicious of this witch's house and refuses to go in. The door is already closed. You will have to move closer to do that. The door is made from graham crackers held together with chocolate drop nails. You don't need to do that; opening the door would suffice. The door is around the corner. It is made of delicious chocolate chip cookies! Yummy!
The clear mountain water pours into the
bucket. Ahhh! That water sure hit the spot! You are not close enough to the water. You have no container for water. You see the mountains and trees reflected in the mirror-like water. These cattails look soft and fuzzy.
There is a small patch of clover under
the tree. There is a small patch of clover under the tree. Off in the distance you see a patch of clover. Off in the distance you see a patch of clover. There are only threeleaf clovers here and you want a fourleaf clover. The clover is soft, yet you sense a strange strength in it. You can't do that from here.
s you start to cross the bridge, a
wretched troll appears. It is a well known fact that goats hate trolls intensely. The goat butts the troll right off the bridge, never to be seen in these parts again. This is the ugliest, meanest troll I have ever seen. This troll is a real fighter. Better not even try it. Fortunately for you, you have nothing to kill the troll with. The troll demands a treasure for passage across his bridge. You throw the dagger and the old -- but quick -- troll catches it. Now what are your plans? How do you use the dagger? You push the troll as hard as you can but he doesn't budge an inch. The troll has a heart of stone. The troll appears to be upset about your attempt to cross his bridge. If you want to try that, you should get a little closer. Trolls have bad hearing, so you will have to get closer. You throw, and lose the dagger. You certainly cannot do that from here. The troll cannot hear you from there. There is no troll around here. What type of treasure would you like to give the old troll? You have no treasure to give the troll. You can't give it if you don't have it. The troll doesn't want just a plain walnut. Why? To what? The steep embankment prevents you from doing that. You are not close enough to the river. You have no container for water. This is an old, rickety bridge. The stream appears placid enough, but appearances can be deceiving. There is a green meadow on the other side of the river. This placid looking stream is actually quite dangerous... the current is stronger than it looks. You can't keep your head above water. The troll greedily grabs the treasure and disappears under the bridge.
This placid looking stream is actually
quite dangerous... the current is stronger than it looks. You can't keep your head above water. The bank is too steep to allow access to the river's edge. You are not close enough to the river. You have no container for water. The stream appears placid enough, but appearances can be deceiving. It is old and rotted. There is an attractive meadow dotted with trees.
High up in the sky you see a very
large, friendly bird. The opening to the cave is dark and ominous. You vaguely see the outline of a cave entrance. This is a big condor. Its graceful flight appears effortless. There is no bird. The bird is too high to kill. Besides, it looks like a nice bird. How? How? You would hit your head on the top of the cave if you jumped now!
It's a witch swooping through the
sky... she's trying to catch you! Look out! There is a witch in the area, but having that goat with you, she will keep her distance. Your protection is gone and you best look out for the witch! This is not your friendly-type witch. There's no witch here. There is no way to kill a flying witch! The wicked witch is not interested in chitchat. Are you kidding? The witch swoops down, grabs you by the neck, and carries you off to a fate worse than death.
You fill up your bucket with the
sparkling water. The clear water quenches your thirst. You are not close enough to the water. You have no container for water. There seem to be beavers around here. This is a small alpine lake.
The mountain is much too steep and
rocky for you to climb. It is a huge wooden door built right into the bottom of a small mountain! It has a large keyhole. How do you want to use the key? You can't fool me! You don't have a key. The door is already unlocked. Using the gold key, you unlock the huge door. You can't unlock the door without a key. The door is already locked. You lock the massive door with the heavy gold key. You need a key to do that. This massive door is securely locked. Through the keyhole you can dimly see a staircase. It looks like it might go up into the mountain. You strike the door with all your might! To no avail. Don't be afraid. Get close enough for a good look. It will be difficult to do that from here. There aren't many keyholes in the ground here. There seems to be a door built into the mountainside.
Wandering on the banks of the lake, you see a cute little elf. The cold water gushes into the old bucket. There is nothing to compare with that refreshing taste! You are not close enough to the water. There is a very pretty lake nearby with a small little elf running along its shore. This is a small elf. He looks very friendly. There's no elf here. There's no elf here. The elf, impressed by your friendliness, gives you a magic ring. "Kind person, know that once, only once, this ring will make you invisible," he says and then disappears. The elf tries to ignore your presence since you have not been very cordial to him. I'm surprised at you! That is very impolite! Nothing happens. Nothing happens. You have no container for water. This is a clear mountain lake with some steep cliffs surrounding it.
You carefully fill the bucket with
water. You have to scoop the water with your hands, but you manage to satisfy your thirst. That's a dangerous proposition from here. This is a clear mountain lake with some steep cliffs surrounding it. You have no container for water.
This is a neat little carrot patch. The
plump carrots look tempting. There is no reason to climb the fence. You can go around the fence. It is a relatively low, native stone and masonry fence to the right and rear of a garden. There are many large, plump carrots in the garden. You pluck a delicious looking carrot from the fertile soil. They are buried in the ground. You must get closer to see them. You cannot do that from here.
This is a well-tended carrot patch. The
carrots look tempting to a hungry traveler. This is a relatively low, rustic stone fence which runs along the left and rear sides of the garden. There is no reason to climb the fence. You can go around the fence. There are many large, plump carrots in the garden. You pluck a plump, orange carrot from the ground. The carrots are buried in the ground. You must get closer to see them. You must be in the carrot patch to pick a carrot.
This is a very pretty maple tree. This is a very large oak tree with
branches stretching to the sky. You can't climb a tree here! This tree is too hard to climb. You can't do that when you're invisible! The old goat is afraid of heights and refuses to climb the tree.
Look out for that wolf -- he can run
very fast! Don't let him catch you! You are very fortunate that your protective spell is still working. Fortunately, you are invisible and the wolf can't see you. The wolf sees that big goat by your side and decides to keep his distance. You, fortunately, have the magic shield which will protect you. Yes, it's a wolf and it's very fast. Now do something! You don't have time to do that right now! It seems the wolf caught up with you and is discussing dinner arrangements. Are you crazy? Are you crazy? There's no wolf here. Now that the goat is gone, you'll have to take care of yourself!
The rope is securely fastened to the
well. You cut a piece of rope and it falls into the well. With the rope cut, you are able to take the bucket. The bucket is at the bottom of the well. You have no way to cut the rope. You are not close enough to even try. You'll need longer arms to cut that rope from here. The old bucket is securely fastened to a strong rope. There's no bucket here. The bucket is already gone. The well is deep and dark, but you can see the sky reflecting from the water in its bottom. It is large, old, and weathered. It has served the kingdom for many years. The old bucket holds a full load of water. There's no bucket here. It is thick and firmly attached. It could easily carry heavy weights. You need to be closer to do that. This well is one of the most ancient sites in the entire kingdom. History and mystery seem to echo from its every stone. From this distance, it is difficult to see. The old bucket is already at the bottom of the well. The old bucket disappears into the darkness. The bucket is not here. The bucket is already at the top of the well. The old bucket emerges from the depths of the well. You will find that very difficult to do from here. The rope has already been lowered. The rope descends into the darkness. The old bucket vanishes into the depths of the well. The rope is already at the top of the well. The old bucket is already at the top of the well. The rope emerges from the well. You can't raise the rope from here! The old bucket is lifted from the well. You are not close enough to do that. The sides of this well are too slippery to climb down. The rope does not go down the well very far. The old bucket is at the bottom of the well. The old bucket is at the bottom of the well. What a mistake you made! This well is too deep to jump into. The knots on the rope are too tight to untie. The goat sure doesn't want to climb the rope. The goat sure doesn't want to climb down the well with you. The goat refuses to go down the well. That bucket isn't big enough for you and that big goat! The goat refuses to enter the dark well. The goat refuses to go down into the dark well. The goat doesn't want to slide down the rope. The goat is afraid of heights and refuses to jump down the well. You can't do that when your invisible! Carefully... Oh no! The sides were too slippery... you've fallen into the well! They raise their colorful faces to the sun. Somebody has cut the rope; there's no way for you to get the bucket to the well's bottom. All the water is at the bottom of the well. Sorry, all the water is at the bottom of the well. After you are in the old bucket, your weight causes it to slowly descend.
There is no reason to jump or duck
here. It's not nice to tease the goat. You're not leaving without him. The gate is already open. The gate is already closed. The gate is rather heavy, but you manage to open it. You find the gate is much easier to close than it was to open. You cannot reach the gate from here. The gate is closed. The gate is open. The goat is pacing to and fro. There is no goat right here. It is high enough to keep the old goat inside. It would be rather difficult to carry this goat. The old goat is already following you. What do you want to feed the old goat? You have nothing the old goat wants to eat. You do not have a carrot. Goats love carrots! The goat quickly devours yours. From here it will be very difficult to do such a terrible thing. You have no way to accomplish this terrible deed. You hurl the dagger at the old goat... he tries to avoid the flying dagger, but your aim is true... as the dagger strikes, he slumps to the ground... dead. When you tempt the old goat with the carrot, he starts to follow you. Since you are invisible, everything you own is invisible. The goat cannot see the carrot. That old goat's on the other side of the fence! The goat is following you already. The goat will not let you catch him. You cannot do that from outside the fence. The fence is too high for you to jump over. Why would you want to do that? There is a gate. Are you kidding? The goat would never let you! The old goat refuses to listen to you. You can try, but be careful. The goat refuses to listen to your words. Lying lifeless on the ground you see a dead goat. Are you sure you want to carry around a dead goat?
There is no reason to jump or duck
here. The goat is wandering this way and that. There is no goat in the immediate area. It is rather high. Probably the only way to get in is through the gate. It is high enough to keep the old goat from jumping over it. You can't carry a goat very far. What do you want to feed the old goat? You have nothing the old goat wants to eat. You do not have the carrot. Goats love carrots! The old goat quickly devours yours. From here it will be difficult to do such a terrible thing. You have no way to accomplish such a terrible deed. You hurl the dagger at the old goat... he tries to avoid the flying dagger, but your aim is true... as the dagger strikes, he slumps to the ground... dead. When you tempt the old goat with the carrot, he starts to follow you. Since you are invisible, everything you own is invisible. The goat cannot see the carrot. The old goat pays no attention. He knows he can't get over the fence to reach it. The goat is following you. The goat will not let you catch him. You cannot do that from outside the fence. There is no gate right here. The fence is too high for you to jump over. There should be a gate around here somewhere. Are you kidding? The goat would never let you! The old goat refuses to listen to you. You can try, but be careful. The goat refuses to listen to your words. Lying lifeless on the ground you see a useless dead goat. Are you sure you want to carry around a dead goat?
"Gentle Sir Grahame, your quest is
indeed noble. My small part to aid you can be no bigger than this magic spell, protective but for a little while." It is impossible to acquire a fairy godmother. She is your fairy godmother. She is your fairy godmother. There is no fairy here. I will be watching over you, Sir Grahame. Good Luck, Sir Grahame!
The lake's waters pour into the bucket. The clear water quenches your thirst. You are not close enough to the lake. You might try that at the lake. There is a small waterfall splashing
nearby. This is a beautiful little lake. You have no container for water.
Inside the old, rotted stump you notice
a small, canvas pouch. Inside the decaying tree stump, you see nothing interesting. You notice the pouch feels aged and tattered. You could get a much better look at it if it were in your hands. There's no pouch here. From here you can see the stump is very old and nearly petrified. You can vaguely see the stump in the distance. It is only a rotted log. There is no reason to take this old log with you. I suggest you move closer to try that.
You kneel down and fill the bucket with
the cool water. You drink of the clear lake water. You are not close enough to the water. This is a serene mountain lake. You have no container for water. These cattails are fuzzy and soft.
There are numerous white birch trees
reaching to the sky. After moving that rock once, even thinking about it should make you tired. There's no hole here. There is an intricately carved dagger in the hole. There is nothing in this hole but dirt. There's no dagger here. Its handle is beautifully carved; the blade is bronze and very sharp! You reach into the hole and grasp the dagger, being careful not to cut yourself. You had the dagger and lost it. Sorry. This rock is far too heavy for you to carry. It will be very difficult to move the rock from here. It is difficult to see what is in the hole from this far away. There's none here. You are much too far away to even attempt getting the rock. With a heave and a ho, you manage to move the rock... revealing a dark hole underneath it. This moving rock rolls downhill and you, unfortunately, are in the way. You see a large, grey rock. It is a large rock with a hole next to it. There's a rock in the distance.
High above the castle, the flags are
waving in the wind. King Edward the Benevolent, the mighty ruler of Daventry, lives in this castle. You must enter the castle through the door, and the door is closed. It's your typical moat water: murky and smelly. You never know what might be in there! It is a rather small, wooden bridge. This alligator has protected the castle from many a trespasser. They pose as guards for King Edward's castle, and have frightened off numerous intruders. These doors are strongly built to keep out unwanted visitors. You can't see from here. As you kneel by the edge of the moat and see just how filthy the water is, your thirst strangely leaves you. Although you notice the water is unclean, you fill the bucket. You are not close enough to any water. You have no container for water. You have been to the castle once and you may not return until your quest is complete. You have been to the castle once since your quest and are not allowed to return again. Since the goat is with you, permission to enter the castle is denied. You cannot reach the door from here. The door is already closed. Just one false move and the moat -- and its residents -- have you.
<ref>tags exist, but no
<references/>tag was found