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Transcript of the KQ2 scrip files. This includes the SQ1 demo from the KQ2 rerelease version. For the KQ3 demo seen in the Apple II version see KQ3 demo transcript.

Note: These have been pulled from the game files, and should not edited for spelling or grammar.

Items

The wax candle burns brightly. Ouch! Hot wax dripped on your finger.

The wax candle is unlit.

It is a shiny gold key.

The shining sword is not incredibly large, but is very sharp! It has a snake carved into the bronze handle.

The trident is rusty and corroded. It looks somewhat like a pitchfork.

The bouquet of wild flowers is very pretty. The sweet scent is delightful.

The bracelet looks like it would fit a small wrist. It is a circlet of diamonds surrounded by beautiful blue sapphires.

It appears to be an ordinary tent stake.

The ring is gold with an enormous red ruby. The initials 'C.D' are engraved inside the gold band.

This tiara is stunning! It is encrusted with diamonds from the back to the front, progressively getting larger. The center stone in the front is a dazzling sapphire.

The chain of the beautiful necklace is fashioned in many sparkling diamonds and sapphires. In the center of the pendant is a large, glittering sapphire.

The diamond and sapphire earrings are very delicate. Each earring has a large sapphire surrounded by glittering diamonds.

The brooch has an enormous sapphire encircled by two rows of glittering diamonds!

The head of the mallet is made of iron. It has a long, wooden handle.

The basket of goodies is empty because you ate all of it.

There are many good things to eat in the basket of goodies.

There is a large cloth in the glass bottle.

The glass bottle is empty.

The smoked ham has a wonderful, savory smell. It's hard to resist tasing it. It looks as though someone has taken a bite out of it.

The pot contains hot, bubbling chicken soup.

The black cloak would better fit a man taller than you. Red satin lines the inside.

You see a shiny cross dangling from a silver chain.

As you look at the bird it begins to sing merrily.

The gilded bird cage is empty. The nightingale has flown away.

The old oil lamp is fashioned of brass that has been tarnished. There is a spout at one end, and a round handle at the other. The lamp is empty inside.

It is a large sheet of cloth.

The pillow is small, and made of shiny red satin.

The fishing net is fashioned from a material that is unfamiliar to you. It is smooth and tangle-proof.

The magic carpet is a beautifully woven persian rug with a colorful fringe on the ends.

The leather bridle is studded with silver rivets and a silver bit.

It looks like a normal cube. It does have a bit of a sparkle, though.

The large fish is covered with shimmering golden scales. Its' graceful fins and tail are almost translucent. Right now, the beautiful fish is writhing in agony

You examine the amulet. It is made of a bronze that has tarnished with age. A Tiger's Eye stone is imbedded into the front. You turn the amulet over, and see the word 'HOME' engraved on the back.

This is just an ordinary clamshell. There doesn't seem to be anything special about it.

It is a shiny silver key.

Logic.000

  1. message 1 "I don't understand \"%w1\""
  2. message 2 "Where do you think it could be?"
  3. message 3 "The bouquet of wildflowers is very pretty. The sweet scent is delightful."
  4. message 4 "The bouquet of flowers is very fragrant."
  5. message 6 "What do you wish to do with it???"
  6. message 7 "There are many good things to eat in the basket of goodies."
  7. message 8 "Yum, yum. The snacks from the goody basket are sure tasty."
  8. message 9 "The basket of goodies is empty because you ate all of it."
  9. message 10 "You already have it."
  10. message 11 "This is a poisoned lake! Too bad, you die of extreme poisoning."
  11. message 12 "You need to be closer to the water if you want to swim."
  12. message 13 "You look around but see that there is no reason to use a mallet just now."
  13. message 14 "The color of the brooch clashes with your outfit. Better leave it off."
  14. message 17 "You feel a sudden tingling sensation. Could it be that the effects of the sugar cube have worn off?"
  15. message 18 "Ken, Roberta, Sol, Jeff, Chris, Doug, Mark, Al, Scott and Dale."
  16. message 19 "Cracker."
  17. message 20 "%v112,%v113 "
  18. message 21 "The rocks are the usual sort of rocks, nothing special."
  19. message 22 "The rocks are too large and heavy."
  20. message 24 "You are not carrying it."
  21. message 25 "There is no reason to drop it."
  22. message 26 "You are already swimming."
  23. message 27 "The water is very deep here. Without aid, it is impossible to swim under the water for any length of time."
  24. message 28 "You need to be in the water to try that."
  25. message 29 "You have better things to do than to play all day."
  26. message 30 "You're already wearing it."
  27. message 31 "The old oil lamp is empty inside."
  28. message 32 "The glass bottle is already open."
  29. message 33 "You pull a large piece of cloth out of the bottle."
  30. message 34 "If you wish to ride on the magic carpet, then just say so."
  31. message 35 "The cage is covered."
  32. message 36 "After swallowing the magic sugar cube, you get a feeling of invincibility."
  33. message 38 "You try to place it around your neck, but it doesn't fit."
  34. message 39 "OK."
  35. message 40 "You're welcome!"
  36. message 41 "You already have the goodies. They are right in the basket!"
  37. message 43 "The candle is already lit."
  38. message 44 "There is no way for you to light the candle."
  39. message 45 "You pucker up your lips and blow out the candle."
  40. message 47 "The tiara would better fit a daintier head than yours."
  41. message 49 "Mmmmmm! The smoked ham was delicious! It sure hit the spot."
  42. message 56 "You are now wearing the beautiful ruby ring."
  43. message 59 "The glittering bracelet is too small for your wrist."
  44. message 64 "The oil lamp is empty. You cannot light it."
  45. message 68 "You put the bridle over your head. Nothing happens. Don't you feel silly?"
  46. message 69 "You open the pretty birdcage and the nightingale swoops out. The bird is gone. You have nothing but an empty birdcage."
  47. message 72 "With a flourish, you fling the black cloak around your neck and fasten it."
  48. message 74 "You place the silver cross and chain around your neck and wear it as a necklace."
  49. message 76 "Hungrily, you eat the tasty chicken soup. Aaaaahhhh! You feel very satisfied. You throw away the useless empty pot."
  50. message 78 "The earrings were made for more delicate ears than yours."
  51. message 82 "Beware! The fairy's spell has worn off."
  52. message 84 "You rub the Tiger's Eye stone on the front of the amulet, but nothing happens."
  53. message 85 "You wave the bronze amulet in the air, but nothing happens."
  54. message 86 "You murmur the word home. A tingling sensation envelops your body. You black out for a second ... when you come to, you see you are somewhere else!"
  55. message 88 "When you rub the tarnished brass lamp, you hear a POOOOFF and a genie appears! \"Master,\" he says, \"I leave a gift for you. A magic carpet!\" The genie then poofs back into the lamp."
  56. message 89 "When you rub the lamp, you hear a loud POOOOFF and a genie magically appears. \"Master,\" he says, \"I leave a gift for you. A beautiful sword!\" The genie then disappears in a puff of smoke."
  57. message 90 "Using your sleeve as a cloth you rub the lamp, causing the genie to appear again. \"Master,\" he says, \"I leave a gift for you. A leather bridle!\" The genie then pops back into the lamp."
  58. message 91 "Nothing happens."
  59. message 92 "You have two keys! Do you wish to look at the silver one or the gold one?"
  60. message 93 "Oh, no! The lamp has disappeared from your hands!"
  61. message 95 "With disappointment, you see that nothing happens."
  62. message 96 "You look in the basket of goodies and see many good things to eat: cookies, fruit, crackers, and sandwiches."
  63. message 97 "The basket of goodies is empty because you ate all of it."
  64. message 98 "You'll have to specify which key you wish to look at."
  65. message 101 "%s4"
  66. message 116 "Exit Game? (Y/N) "
  67. message 121 "You see nothing special."
  68. message 122 "You cannot get the %w2. At least not now!"
  69. message 123 "There is no reason to do that."
  70. message 124 "The %w2 doesn't appeal just now."
  71. message 125 "No. That would just waste time."
  72. message 126 "You can try to go there."
  73. message 127 "That would be inappropriate at this time."
  74. message 128 "Hello."
  75. message 129 "OK. %w2."
  76. message 130 "You will have to find him yourself."
  77. message 131 "You will have to find her yourself."
  78. message 132 "You will have to find it yourself."
  79. message 133 "You are not carrying it."
  80. message 138 "There is nobody here but you!"
  81. message 139 "You can't do that--at least not now!"
  82. message 140 "Not right now!"
  83. message 141 "You can't do that."
  84. message 143 "Just say what you wish to get."
  85. message 144 "You get no response from the %w2."
  86. message 145 "I don't understand \"%w1\""
  87. message 146 "I don't understand \"%w2\""
  88. message 147 "I don't understand \"%w3\""
  89. message 148 "You're not able to ride the %w2 at this time."
  90. message 150 "Sierra"
  91. message 151 "About KQ2"
  92. message 152 "Help "
  93. message 153 "File"
  94. message 154 "Save <F5>"
  95. message 155 "Restore <F7>"
  96. message 156 "-------------"
  97. message 157 "Restart <F9>"
  98. message 158 "Quit <Alt-Z>"
  99. message 159 "Action"
  100. message 160 "Swim ="
  101. message 161 "See Object <F4>"
  102. message 162 "Inventory <Tab>"
  103. message 163 "Special"
  104. message 164 "Sound On/Off <F2>"
  105. message 165 "Color/BW <Ctrl R>"
  106. message 166 "Joystick <Ctrl J>"
  107. message 167 "Pause <Esc>"
  108. message 168 "Speed"
  109. message 169 "Normal "
  110. message 170 "Slow "
  111. message 171 "Fast "
  112. message 172 "Fastest"
  113. message 173 "King's Quest ][ was designed by Roberta Williams."

Logic.002

  1. message 1 "You should do nothing with the fence!"
  2. message 2 "You see a low white fence."

Logic.003

  1. message 1 "The cozy cottage is located in a thick wood. A patio shades the front entrance and flowers adorn a window box."
  2. message 2 "The door of the little cottage is closed."
  3. message 3 "The mailbox has the words Grandma's House on it."
  4. message 4 "You can see inside when you look through the window. It is hard to see any detail, though."
  5. message 5 "You knock loudly on the door and hear a muffled, \"Come in.\""
  6. message 6 "Lo and behold, when you open the mailbox you see a basket of goodies!"
  7. message 7 "When you open the mailbox you see that it is empty."
  8. message 8 "The mailbox is empty."
  9. message 9 "The mailbox is already open."
  10. message 10 "The mailbox is already closed."
  11. message 11 "There is no need to do that. The door is unlocked."
  12. message 12 "You are too far away."
  13. message 13 "OK."
  14. message 14 "You should do nothing with the fence."
  15. message 15 "You see a low white fence."
  16. message 16 "The mailbox is firmly attached to the post."
  17. message 17 "Where do you think it could be?"
  18. message 18 "You already have it."
  19. message 19 "The mailbox is closed. You cannot look in it."
  20. message 20 "The mailbox is empty."
  21. message 21 "There is a basket of goodies in the mailbox."
  22. message 22 "You see nothing special about the flower box."

Logic.004

  1. message 1 "You should do nothing with the fence."
  2. message 2 "You see a low white fence."

Logic.005

  1. message 1 "There is no door around here."
  2. message 2 "This is an old monastery. The monks living here often help travelers in need."
  3. message 3 "You can see inside when you look in the window. It is hard to see details, though."
  4. message 4 "There is no need to do that. The door is unlocked."
  5. message 5 "You are too far away to see in the window."
  6. message 6 "The bell atop the monastery is ringing merrily."
  7. message 7 "You cannot take the bell.

Logic.006

  1. message 1 "There are not many flowers around here."
  2. message 2 "This is an old monastery. The monks living here often help travelers in need."
  3. message 3 "You can see inside when you look in the window. It is hard to see details, though."
  4. message 4 "Have you nothing better to do than pick flowers?"
  5. message 5 "There is no need to do that. The door is unlocked."
  6. message 6 "The monastery door is made of very thick wood held together by iron bars."
  7. message 7 "It is not necessary to knock at a church door. All are welcome."
  8. message 8 "Your arms are too short to reach the door from here!"
  9. message 9 "You are too far away to see in the window."

Logic.007

  1. message 1 "There are many lovely pine and spruce trees near these mountains."
  2. message 2 "The mountain range is wild and rugged. It would be impossible to cross, unless you could fly like a bird."
  3. message 3 "A deep chasm wanders off to the north."

Logic.010

  1. message 1 "What a lovely little lake! Its sparkling water looks so clean and fresh."
  2. message 2 "Do you want to swim in the lake?"
  3. message 3 "There is no reason for you to obtain water. Why don't you just drink some water if you're really that thirsty?"
  4. message 4 "Ahhhhh! The clear lake water is so refreshing."
  5. message 5 "This lake is foul and stinking! It may be poisoned. All vegetation looks dead around it."
  6. message 6 "What a lovely little lake! Its sparkling water looks so clean and fresh."

Logic.013

  1. message 1 "This is a pretty little pond set among the trees. A group of boulders are reflected in the clear water."
  2. message 2 "There is a small opening at the base of one of the large boulders."
  3. message 3 "There is a glittering diamond and sapphire brooch lying on the ground in the opening between the rocks!"
  4. message 4 "There is nothing in the opening at the base of the rock."
  5. message 5 "You get the brooch."
  6. message 6 "You can't reach it from here!"
  7. message 7 "It's not there."
  8. message 8 "You can't see into the opening from where you are."

Logic.014

  1. message 1 "There are many lovely pine and spruce trees near these mountains."
  2. message 2 "The mountain range is wild and rugged. It would be impossible to cross, unless you could fly like a bird."


Logic.015 (broken, does it contain text?)

Logic.018

  1. message 1 "The castle looks cold and forbidding. Two dark towers rise on either side of it. The castle is surrounded by deadly thorns and brambles."
  2. message 2 "The heavy wooden door of the castle is closed."
  3. message 3 "These ghostly apparitions guard an evil being lurking within the castle walls."
  4. message 4 "There is a dark castle set in the middle of the dismal island. Thorns and brambles grow everywhere. The stink of the foul lake is oppressive."
  5. message 5 "There are two spooky ghosts guarding the door of the gloomy castle. This situation looks bad."
  6. message 6 "The two spirits are fooled by the black cloak and the large ruby ring that you are wearing. They slowly float away.... Maybe you remind them of someone else."
  7. message 7 "The two spirits are afraid of the silver cross you are wearing around your neck. They slowly float away and disappear."
  8. message 8 "Oh, no! The two spooks float toward you and enter your body. In a trance, you walk toward the thorn covered brambles."
  9. message 9 "Are you kidding!? How do you capture a ghost?"
  10. message 10 "Don't you know that spooks are already dead?"
  11. message 11 "When you speak to the ghosts they utter a mournful wail."
  12. message 12 "When you knock on the wooden door of the castle, the sound echoes inside. There is no answer."
  13. message 13 "The ghosts won't let you reach the door."
  14. message 14 "Your arms won't reach."
  15. message 15 "There are no trees on this island. Only brambles and thorns."
  16. message 16 "The spooks want nothing but you gone!"
  17. message 17 "You rub and rub, but nothing happens!"
  18. message 18 "Evil forces prevent you from doing that."

Logic.020

  1. message 7 "This is a quaint little antique shop. There is a sign in the window."
  2. message 8 "The sign says \"closed.\""
  3. message 9 "The sign says \"open.\""
  4. message 10 "You can see inside when you look through the window. It is hard to tell details, though."
  5. message 11 "The door to the antique store is closed."
  6. message 12 "The antique store is closed. You cannot enter it."
  7. message 13 "You could get caught for \"breaking and entering.\" That would not be wise."
  8. message 14 "You rap loudly on the door but get no reply."
  9. message 15 "You rap loudly on the door and hear a cheery, \"Come on in.\""
  10. message 16 "You are too far away."
  11. message 17 "You can't unlock the door. You don't have a key that fits."

Logic.021

  1. message 1 "You are looking at the back of a quaint little antique shop. It is yellow with a bright red roof. There are lovely curtains in the window."
  2. message 2 "You can see inside when you look through the window. It is hard to tell details, though."
  3. message 3 "You could get caught for breaking and entering. That would not be wise."
  4. message 4 "You are too far away."
  5. message 5 "The window does not open."

Logic.022

  1. message 1 "You notice a pretty clamshell lying on the sandy beach."
  2. message 2 "It is a beautiful sandy beach."
  3. message 3 "When you pick up the clamshell, you see that there was a sparkling sapphire and diamond bracelet under it!"
  4. message 4 "You can't reach it from here."
  5. message 5 "You open the clamshell and discover that it is empty. There is nothing special about it."
  6. message 6 "You need to get the clam first."
  7. message 7 "There is a beautiful diamond and sapphire bracelet lying in the sand!"
  8. message 8 "OK."

Logic.023

  1. message 1 "There is a stake leaning against a tree."
  2. message 2 "You are too far away."
  3. message 3 "OK."

Logic.025

  1. message 1 "The shrouded ghoul looks very frightening. His hands are little more than claws, and his face is completely hidden inside his hood."
  2. message 2 "The castle looks cold and forbidding. Two dark towers rise on either side of it. The castle is surrounded by deadly thorns and brambles."
  3. message 3 "There is a dark castle set in the middle of the dismal island. Thorns and brambles grow everywhere. The stink of the foul lake is oppressive."
  4. message 4 "This lake is foul and stinking! It may be poisoned. All vegetation looks dead around it."
  5. message 5 "The small wooden rowboat looks rotted from exposure to the poisoned lake."
  6. message 6 "You are too far away."
  7. message 7 "You would be crazy to touch the thorns."
  8. message 8 "The brambles are too thick for the sword to cut through!"
  9. message 9 "There are no trees on this island. Only brambles and thorns."
  10. message 10 "There are no bushes on this island. Only poisoned brambles and thorns."
  11. message 11 "Do you want to get back in the rowboat?"
  12. message 12 "You climb into the decrepit rowboat, and the shrouded fiend paddles across the toxic lake to the shore."
  13. message 13 "You are greeted by stony silence from the frightening ghoul."
  14. message 14 "The ghoul will not let you take the boat."
  15. message 15 "You can't kill something that is already dead."
  16. message 16 "It is impossible to catch a ghoul."
  17. message 17 "You look longingly at the other side of the toxic lake."
  18. message 18 "You are too far away."
  19. message 19 "The silent fiend slowly shakes his head. He is not interested in it."

Logic.028

  1. message 7 "The mountains are completely impassable."
  2. message 8 "This is a forested area near an impassable cliff."

Logic.030

  1. message 1 "You are in a grove of giant trees. A sign appears to be attached to the back of one of the trees."
  2. message 4 "ÿ Hear ye! Hear ye!"
  3. message 5 ""
  4. message 6 "ÿ Sierra is pleased to announce:"
  5. message 7 ""
  6. message 8 "ÿ SPACE QUEST:"
  7. message 9 "ÿ The Sarien Encounter"
  8. message 10 ""
  9. message 11 "ÿ Become Roger Wilco, sanitation"
  10. message 12 "ÿ engineer aboard the space lab,"
  11. message 13 "ÿ Arcada. Save Xenon from those bad"
  12. message 14 "ÿ boys of the universe, the Sariens!"
  13. message 15 ""
  14. message 16 "ÿ KING'S QUEST ]I[:"
  15. message 17 "ÿ To Heir Is Human"
  16. message 18 ""
  17. message 19 "ÿ You are Gwydion, young slave to"
  18. message 20 "ÿ the evil wizard Mannanan. Discover"
  19. message 21 "ÿ his magic and use it to free"
  20. message 22 "ÿ yourself from his thrall."
  21. message 23 ""
  22. message 24 "ÿ (C) 1986, Sierra On-Line, Inc."
  23. message 27 "King Graham scratches his head in puzzlement at this confusing message. It doesn't appear to be a part of his quest."

Logic.032

  1. message 2 "The small wooden rowboat looks old and rotted from traversing the poisoned lake."
  2. message 4 "The shrouded ghoul looks very frightening. His hands are little more than claws, and his face is completely hidden inside the hood of the shroud. He is standing in a small boat."
  3. message 5 "The spooky fiend holds out a bony claw, as if in request for a payment of some kind."
  4. message 6 "You climb carefully into the old boat. The shrouded ghoul paddles it across the lake to the ominous island."
  5. message 7 "You are greeted by stony silence from the frightening ghoul."
  6. message 8 "The ghoul will not let you take the boat."
  7. message 9 "You can't kill something that is already dead."
  8. message 10 "It is impossible to catch a ghoul."
  9. message 11 "Which treasure would you like to give the ghoul?"
  10. message 12 "The shrouded ghoul takes your treasure. Silently, he gestures toward the boat."
  11. message 13 "The silent fiend slowly shakes his head. He is not interested in it."
  12. message 14 "You are too far away."
  13. message 15 "You don't have it."
  14. message 16 "The shrouded ghoul looks at the ruby ring on your finger and the black cloak around your neck. He motions for you to enter the boat, which you do. You must have fooled him into thinking you were someone else."
  15. message 17 "You must specify who you wish to give it to."
  16. message 18 "The lake is foul and stinking! It may be poisoned. All vegetation looks dead around it. There is a desolate island in the middle of the poisoned lake."
  17. message 19 "%m18 A shrouded figure stands silent."

Logic.035

  1. message 1 "There are many lovely pine and spruce trees near these mountains."
  2. message 2 "The mountain range is wild and rugged. It would be impossible to cross, unless you could fly like a bird."

Logic.036

  1. message 1 "You notice a rusty trident lying in the grass."
  2. message 2 "A carpet of green grass rolls up to the water's edge. It feels spongy beneath your feet."
  3. message 3 "You pick it up and carry it with you."
  4. message 4 "You are too far away."
  5. message 5 "A carpet of green grass rolls up to the water's edge."

Logic.038

  1. message 1 "When you peer into the old hollow log, you see a flashing necklace of diamonds and sapphires!"
  2. message 2 "This is just an old hollow log."
  3. message 3 "You pick it up and carry it with you."
  4. message 4 "You are too far from the log."

Logic.039

  1. message 1 "You are too far away."
  2. message 2 "You look in the old log but see nothing special."

Logic.040

  1. message 1 "There is a sizable hole in one of the pine trees."
  2. message 2 "When you peek into the hole of the pine tree, you see a mallet lying there."
  3. message 3 "When you peer into the hole of the old pine tree, you see that it is empty."
  4. message 4 "You pick up the mallet and carry it with you."
  5. message 5 "You cannot see into the hole from here."
  6. message 6 "You cannot reach it from here."
  7. message 7 "You have already taken the mallet from the hole in the tree."

Logic.042

  1. message 1 "This is a magical door! If you can open it, the door will lead you to your heart's desire. There is an inscription on the door."
  2. message 2 "The door is locked. You cannot open it, no matter how hard you try."
  3. message 3 "The key to the first door fits easily into the keyhole. You turn the key and, PRESTO, the door opens, and the key disappears ... revealing a second door with another inscription!"
  4. message 4 "You can't. You don't have the key."
  5. message 5 "Do you want to read the inscription?"
  6. message 6 "The inscription reads: Whosoever chooses to seek the key for this door will undoubtedly make a splash."
  7. message 7 "If you close the door, it will lock again. Why would you want to do that?"
  8. message 8 "This is a magic door. It is impervious to damage."
  9. message 9 "The second door is locked. You cannot open it, no matter how hard you try."
  10. message 10 "The key to the second door fits easily into the keyhole. You turn the key and, SHAZAM, the door opens, and the second gold key disappears ... revealing a third door with yet another inscription!"
  11. message 11 "The inscription reads: Whosoever chooses to seek the key for this door should set their sights high."
  12. message 12 "The third door is locked. You cannot open it no matter how hard you try."
  13. message 13 "The key to the third door fits easily into the keyhole. You turn the key and, PRESTO, the door opens, and again the key disappears ... revealing a world unlike any you've ever seen before!"
  14. message 14 "Whosoever chooses to seek the last key must have a stout heart."
  15. message 15 "You don't really expect someone to answer the door, do you?"
  16. message 16 "You look through the keyhole and see nothing but a dazzling light."
  17. message 17 "You are too far away from the door."
  18. message 18 "You are on the wrong side of the door to do that."
  19. message 19 "You are at the edge of the forest. There is a deep chasm to the west and a towering cliff to the east."

Logic.044

  1. message 1 "This forbidding cave is the home of Hagatha, the wicked old hag. There are human skulls on stakes at the entrance. This is not a reassuring sign."
  2. message 2 "The skulls probably belong to unfortunate travelers who fell into Hagatha's clutches. She has a taste for human flesh, you know."
  3. message 3 "Yecchhhhh! What a horrible thought! Why would you want to do such a terrible thing?"
  4. message 4 "He must have gotten lost. I do not think he belongs in this story."
  5. message 5 "You see nothing but darkness when you peer into the cave."
  6. message 6 "You can't see into the cave from there."
  7. message 7 "As you leave the dark cave, you remove the cloth from the cage."

Logic.046

  1. message 1 "What is this! There is a little door built into the trunk of a large tree."
  2. message 2 "The door in the tree is closed at the moment."
  3. message 3 "You rap on the treehouse door, wait a moment, but get no response."
  4. message 4 "You can't reach the door from here."
  5. message 5 "He has caught you and thrown you out! Instantly, you find yourself outside the treehouse."
  6. message 8 "Your arms are too short to reach the door from here!"

Logic.048

  1. message 1 "The deep gorge has a bridge spanning it. Oh, my! It's a long way down, isn't it!"
  2. message 2 "The bridge spanning the chasm seems to be unstable and tottery. Are you entertaining thoughts of crossing it?"
  3. message 3 "Oh, dear! What a shame. The rickety old bridge collapses as you attempt crossing it. You have fallen to your death."
  4. message 4 "Then go on, my brave fellow."
  5. message 5 "That may be wise. You never know."

Logic.050

  1. message 1 "The clear blue ocean is very calm. You look out over its vastness, seeing nothing but endless water."
  2. message 2 "A large, colorful fish playfully leaps out of the water around you."
  3. message 3 "It is very hard to catch fish while swimming."
  4. message 4 "You are so far out to sea, you have no chance of ever getting back. You can no longer swim."
  5. message 5 "YECCHHH!! You cough and choke from the briny water of the ocean."
  6. message 6 "You dip your head under the ocean water. You see nothing but colorful fish and seaweed."

Logic.051

  1. message 1 "The huge %w2 behind Neptune is wide open."
  2. message 2 "The enormous %w2 behind King Neptune is tightly shut."
  3. message 3 "King Neptune is tall and imposing, with a flowing robe and long greenish-gray beard. A crown fashioned of shells and pearls adorns his head."
  4. message 4 "The bottom of the sea is teeming with fish and plant life. King Neptune rules this mighty underwater empire."
  5. message 5 "This is a larger than average seahorse! It has a little saddle attached to its back."
  6. message 6 "The large %w2 is shut tight. Try as you might, you cannot succeed in opening it."
  7. message 7 "You wave the crusty %w2 in front of the immense clam and slowly it opens ... revealing a large golden key!"
  8. message 8 "The huge clam is already open."
  9. message 9 "That might work with some clams, but not this one!"
  10. message 10 "There is no need to hurt the %w2."
  11. message 11 "This is an immense %w2! You couldn't carry it with you."
  12. message 12 "The %w2 is inside the large clam. You have to open the clam to retrieve the %w2."
  13. message 13 "Do you want to open the clam?"
  14. message 14 "The %w2 will close when it is ready."
  15. message 15 "The huge %w2 is already closed."
  16. message 17 "This is a larger than average seahorse! It has a saddle attached to its back."
  17. message 18 "No!"
  18. message 19 "Ahhhh........."
  19. message 20 "Does it look like Mr. Ed to you?"
  20. message 21 "Glub, glub, glub, glub ....... !!!!!!"
  21. message 22 "I beg your pardon!?"
  22. message 23 "Hurting King Neptune would not be a wise thing to do. If he doesn't get you, then his fish will."
  23. message 24 "Which treasure would you like to give to King Neptune?"
  24. message 25 "You don't have one to give to King Neptune."
  25. message 26 "King Neptune solemnly shakes his head at your offer. A look of dismay clouds his face."
  26. message 27 "Reverently, King Neptune accepts his lost trident from you. He gives you a bottle, then waves the trident in front of the huge clam, which opens and reveals ... a large golden key!"
  27. message 28 "With a cold look in his eye, King Neptune takes the rusty trident and points it at you."
  28. message 29 "You encounter King Neptune! Oh, oh! He points his rusty trident at you."
  29. message 30 "You are not close enough."
  30. message 31 "You don't have it."
  31. message 32 "The magic seahorse helps you breathe underwater. Without it, you would die."
  32. message 33 "OK."
  33. message 34 "You can see many beautiful creatures at the bottom of the sea."
  34. message 35 "You must specify who you wish to give it to."
  35. message 36 "You feel a powerful surge of electricity, and then ... nothing. You have died at the bottom of the ocean."

Logic.052

  1. message 1 "The bottom of the sea is teeming with fish and plant life. King Neptune rules this mighty underwater empire."
  2. message 2 "You can see many beautiful creatures at the bottom of the sea."
  3. message 3 "You are not able to catch fish while riding a magic seahorse. Just enjoy the beauty of the underwater world."
  4. message 4 "The magic seahorse helps you breathe underwater. Without it, you would die."

Logic.053

  1. message 1 "The bottom of the sea is teeming with fish and plant life. King Neptune rules this mighty underwater empire."
  2. message 2 "You can see many beautiful creatures at the bottom of the sea."
  3. message 3 "You are not able to catch fish while riding a magic seahorse. Just enjoy the beauty of the underwater world."
  4. message 4 "The magic seahorse helps you breathe underwater. Without it, you would die."

Logic.054

  1. message 1 "The bottom of the sea is teeming with fish and plant life. King Neptune rules this mighty underwater empire."
  2. message 2 "You can see many beautiful creatures at the bottom of the sea."
  3. message 3 "You are not able to catch fish while riding a magic seahorse. Just enjoy the beauty of the underwater world."
  4. message 4 "The magic seahorse helps you breathe underwater. Without it, you would die."

Logic.056

  1. message 1 "Look out! There is a poisonous viper blocking your path!"
  2. message 2 "The snake appears to be about ten feet long. It is coiled and ready to strike."
  3. message 3 "The huge snake is deceased."
  4. message 4 "SSSsssssss! SSssstay away or I will ssssssstrike!"
  5. message 5 "Are you joking!"
  6. message 6 "The serpent only wants to eat YOU!"
  7. message 7 "Brandishing the sharp sword, you quickly slash the viper into ribbons."
  8. message 8 "This is a very large snake. You don't have any weapons strong enough to kill it."
  9. message 9 "You toss the leather bridle onto the coiled snake. Instantly, there stands before you not a snake, but a beautiful winged horse wearing the bridle!"
  10. message 10 "Where do you want to throw the bridle?"
  11. message 11 "You don't have it."
  12. message 12 "This is a handsome white horse! It has beautiful wings of delicate white feathers. The leather bridle is around the winged horse's head."
  13. message 13 "\"Thank you, kind sir, for saving me. An evil enchanter turned me into a snake when I refused to be his steed. To repay you, here is a magic sugar cube that will guard against poisonous brambles.\""
  14. message 14 "The winged horse has a very independent nature. It doesn't want a rider on its back."
  15. message 15 "The white horse is much too big and strong for you to hold it."
  16. message 16 "Why would you want to kill a beautiful horse like that?"
  17. message 17 "The flying horse is not particularly hungry, thank you."
  18. message 18 "The beautiful white horse lets you stroke its velvety soft nose."
  19. message 19 "The flying horse bobs its head up and down in greeting."
  20. message 20 "The snake has struck you dead."
  21. message 21 "There is no snake here!"
  22. message 22 "You are too far away."
  23. message 23 "The snake has no use for it. He is interested in only one thing. Getting rid of YOU!"
  24. message 24 "Why would you want a dead snake? Ugh!!"
  25. message 25 "You put the bridle on the dead snake. Nothing happens. You pick the bridle up again."
  26. message 26 "The horse is flying away, and pays no attention to you."

Logic.057

  1. message 1 "There is a large cave opening in the steep mountain side."
  2. message 2 "You see nothing but darkness when you peer into the cave."
  3. message 3 "You cannot see into the cave from where you are standing."
  4. message 4 "You are not quite close enough to see it clearly."
  5. message 5 "Oh No! This is as bad as bad can be! Upon looking into the hole, you believe you see an incredibly blatant plug for another Sierra 3-D Animated Adventure. Hang On!"
  6. message 6 "Briefly befuddled by this bizarre event, you brace yourself and continue with the Quest before you."

Logic.058

  1. message 1 "You see a large golden key lying on a rock in the damp cave!"
  2. message 2 "The dark damp cave is empty and uninteresting."
  3. message 3 "There is a golden key on the rock."
  4. message 4 "The large, flat rock is empty."
  5. message 5 "You'll have to move closer to the key."
  6. message 6 "OK."

Logic.059

  1. message 1 "The musty bedchamber is at the top of a tower. It has the smell of mold and old moth balls. There is a sagging bed and an old dresser in the room."
  2. message 2 "The bed is lumpy and sagging in the middle. A faded old quilt covers it."
  3. message 3 "The old dresser is scratched and nicked. You can tell it was once a fine piece of furniture. There are several drawers in the dresser."
  4. message 4 "The dresser drawer is closed."
  5. message 5 "The dresser drawer is open."
  6. message 6 "There is a candle lying in the drawer of the old dresser."
  7. message 7 "The drawer of the old dresser is empty."
  8. message 8 "The drawer is already open."
  9. message 9 "The drawer is already closed."
  10. message 10 "You pick it up and carry it with you."
  11. message 11 "The bed looks too lumpy and dusty. You wouldn't want to."
  12. message 12 "You can't reach it from where you are standing."
  13. message 13 "The ramp spirals steeply downward. Be careful--you don't want to fall."
  14. message 14 "You don't see one here."
  15. message 15 "You already have it."
  16. message 16 "The quilt is old and tattered; you wouldn't want it."

Logic.060

  1. message 1 "There is a ramp spiraling up toward the top of a gloomy tower. A torch blazes on the wall."
  2. message 2 "The ramp spirals steeply upward. Be careful, you don't want to fall."
  3. message 3 "The torch lends the only warmth to this dreary castle."
  4. message 4 "The torch is firmly attached to the wall. Try as you might, you cannot budge it."
  5. message 5 "You hold your candle up to the blazing torch. It catches! Your candle is now lit."
  6. message 6 "You can't do that from where you are standing."
  7. message 7 "You are not carrying it."
  8. message 8 "You fall to your death on the hard stone floor."

Logic.061

  1. message 1 "This castle is really creepy! Cracks cover the walls, cobwebs fill the corners. A chilly draft runs through the halls."
  2. message 2 "Through the archway to the west, you see a ramp that spirals up and out of sight."

Logic.062

  1. message 1 "There is not much here at the top of the tower but an aging chest against the wall."
  2. message 2 "The dusty old chest is closed."
  3. message 3 "The dusty old chest is open."
  4. message 4 "The old chest is locked shut. You need to unlock it."
  5. message 5 "With a creak and a groan, the old lid opens, dragging cobwebs with it."
  6. message 6 "You open the heavy lid of the dusty old chest and peer into it."
  7. message 7 "The aging chest is already open."
  8. message 8 "The aging chest is already closed."
  9. message 9 "You do not have the key that will unlock this old chest."
  10. message 10 "The aging chest is already unlocked."
  11. message 11 "With hands trembling, you fit the little silver key into the lock. Slowly, you turn it until you hear a click. The old chest is now unlocked."
  12. message 12 "You couldn't possibly carry this heavy chest around with you."
  13. message 13 "It is empty."
  14. message 14 "You pick it up and carry it with you."
  15. message 15 "The bed looks too lumpy and dusty. You wouldn't want to."
  16. message 16 "You can't reach it from where you are standing."
  17. message 17 "The stairs spiral steeply downward. Be careful, you don't want to fall."
  18. message 18 "You don't see it here."
  19. message 19 "You already have it."
  20. message 20 "Looking into the interior of the musty chest, you see a dazzling diamond and sapphire tiara!"
  21. message 21 "This old chest is stronger than it looks."

Logic.063

  1. message 1 "There is a stairway spiraling up toward the top of a gloomy tower. A torch blazes on the wall."
  2. message 2 "The stairs spiral steeply upward. Be careful, you don't want to fall."
  3. message 3 "The torch lends the only warmth to this dreary castle."
  4. message 4 "The torch is firmly attached to the wall. Try as you might, you cannot budge it."
  5. message 5 "You hold your candle up to the blazing torch. It catches! Your candle is now lit."
  6. message 6 "You can't do that from where you are standing."
  7. message 7 "You are not carrying it."
  8. message 8 "You fall to your death on the hard stone floor."

Logic.064

  1. message 1 "This is the dingy dining room of the drafty old castle. Ants crawl among old bits of food. Dust covers a dilapidated table top."
  2. message 2 "A delicious-looking smoked ham is on the table."
  3. message 3 "The stairway appears to lead down into the dark depths of the castle."
  4. message 4 "The table top is completely covered with dust. Scratches scar the legs of the table. Chairs with torn padding accompany it."
  5. message 5 "The worn chairs look uninviting to sit upon."
  6. message 6 "To do that, you will need to get closer."
  7. message 7 "You don't see one here."
  8. message 8 "You already have it."
  9. message 9 "The chairs are old and worn."
  10. message 10 "OK."

Logic.065

  1. message 1 "You slip from the narrow stairs and fall to your death on the rocks below."
  2. message 2 "These stairs are narrow and slippery; both sides slope away precipitously. A foul stench wafts up to you from the gloomy darkness into which the stairs descend."
  3. message 3 "Whoops! You slipped and fell down the narrow stairs in the darkness. What a way to die! Next time, use a light."

Logic.066

  1. message 1 "You slip from the narrow stairs and fall to your death on the rocks below."
  2. message 2 "Narrow, slippery stairs descend into this empty room. Your nose detects a foul odor coming from a doorway to the west."
  3. message 3 "Whoops! You slipped and fell down the narrow stairs in the darkness. What a way to die! Next time, use a light."
  4. message 4 "The rat darts nervously across the floor."
  5. message 5 "You don't see a rat, but you hear scurrying sounds coming from the cracks in the wall."
  6. message 6 "A rat darts across the cold stone floor and into a crack in the wall."
  7. message 7 "The rat moves too quickly for you ever to catch it."

Logic.067

  1. message 1 "There is a beautiful, ornate coffin to one side of this dreadful room. Dust is everywhere, cobwebs fill the corners, and a sickly odor permeates the air."
  2. message 2 "The lid of the beautifully carved coffin is closed."
  3. message 3 "Trembling with fear, you peer into the ornate coffin. Finding it unoccupied, you see the interior is lined with shiny red satin."
  4. message 4 "A red satin pillow lies at one end."
  5. message 5 "Against the red satin, you notice a large golden key!"
  6. message 6 "A small silver key is lying within the coffin!"
  7. message 7 "Quaking, you look into the beautiful coffin. A vampire is lying asleep within it! It must be Count Dracula!"
  8. message 8 "The lid to the coffin is already up."
  9. message 9 "Nervously, you lift the heavy lid of the elegant coffin. You peek into its red satin interior. The coffin is unoccupied."
  10. message 10 "With trepidation, you lift the heavy lid of the beautifully carved coffin. Your heart beats wildly when you see a vampire lying asleep within it! It must be Count Dracula!"
  11. message 11 "The lid to the coffin is already closed."
  12. message 12 "Count Dracula is tall and elegantly dressed with a black cloak wrapped around him. His face and hands are chalk white. His lips are blood red."
  13. message 13 "You remove the shiny red %w2 from the coffin. Lo and behold, a large gold key was under the %w2!"
  14. message 14 "At this distance the candle does not provide enough light for you to see much detail."
  15. message 15 "There are two keys in the coffin. Do you want the gold one or the silver one?"
  16. message 16 "There is only one key here."
  17. message 17 "You don't think you could carry around a heavy %w2, do you?"
  18. message 18 "Count Dracula is awake! Run before it's too late!"
  19. message 19 "You are caught in Dracula's grasp! Saliva drips off the end of his sharp fangs."
  20. message 20 "You feel them sink into the soft flesh of your neck, and then ... nothing."
  21. message 21 "Count Dracula is fast asleep in his coffin. He pays you no heed."
  22. message 22 "You don't want to chitchat with Count Dracula!"
  23. message 23 "That is truly crazy!"
  24. message 24 "You place the pointed stake on Count Dracula's chest. Quickly, using the mallet, you pound the stake through his heart. Dracula disintegrates into a pile of dust. A small silver key is left behind in the coffin."
  25. message 25 "You have no way of killing Count Dracula. You are in mortal danger!"
  26. message 26 "You plunge the sword into Count Dracula's sleeping body. Oh, dear! It has no effect. You just woke him up."
  27. message 27 "You need something to pound the stake with."
  28. message 28 "That was truly a dumb thing to do! Run before he catches you!"
  29. message 29 "To do that, you will need to get closer."
  30. message 30 "There is no one here but you."
  31. message 31 "You don't have time! Run for your life!"
  32. message 32 "Count Dracula is terrified of the cross. He turns into a bat and flies away."
  33. message 33 "You don't have it!"
  34. message 34 "You don't see one here."
  35. message 35 "You already have."
  36. message 36 "OK."
  37. message 37 "You can't do that while stumbling around in the dark."
  38. message 38 "Suddenly, he is aware of the silver cross you are wearing around your neck!"
  39. message 39 "It is pitch black in here! You can't see a thing!"
  40. message 40 "Are you crazy? Dracula hangs out here, and you want to stand around looking at things?"
  41. message 41 "The coffin isn't open."

Logic.068

  1. message 1 "You are inside a cute little antique shop. Old furniture and knickknacks clutter the place. Against a wall, a glass display case holds many small items. A little old lady asks if she can help you."
  2. message 2 "A little old lady in the antique shop says, \"How may I help you?\""
  3. message 3 "The little old lady is tiny, with twinkling blue eyes. Her white hair is done up in a neat bun on top of her head. She is sitting in an old rocking chair."
  4. message 4 "You glance around the antique shop, and your eye falls on an old oil lamp. There is something about it that appeals to you."
  5. message 5 "The little old lady motions toward an old oil lamp. \"This is a new item in my shop,\" she says. \"I thought you might be interested in it.\""
  6. message 6 "The little old lady nods and then goes about her business."
  7. message 7 "You can't just take the lamp. You have to buy it."
  8. message 8 "That wouldn't be very nice, would it? You have to buy the lamp."
  9. message 9 "A good chap like you doesn't do things like that."
  10. message 10 "\"The oil lamp is expensive,\" the little old lady says. \"It will cost you two treasures.\" \"There is an alternative, though,\" she says. \"The old hag, Hagatha, stole my precious nightingale. If you can return it to me, then I will give you the oil lamp.\""
  11. message 11 "Which treasure would you like to give to the little old lady?"
  12. message 12 "You do not have the treasure to give to the little old lady."
  13. message 13 "The little old lady gladly takes your offered treasure. \"That is one treasure,\" she says. \"I need one more for the oil lamp.\""
  14. message 14 "The little old lady takes the second treasure. She motions for you to take the old oil lamp, which you do. \"May it bring you good luck!\" she exclaims. She then hustles you out the door."
  15. message 15 "\"That won't do!\" the little old lady snaps."
  16. message 16 "You hand the birdcage with the nightingale to the little old lady. \"My precious!\" she exclaims. In gratitude she gives you the oil lamp. \"Good luck,\" she says. She hastens you out the door and closes up shop."
  17. message 17 "You show the empty birdcage to the little old lady. \"Where's my little bird!\" she exclaims in dismay. \"I don't want an empty cage!\""
  18. message 18 "Only the old oil lamp interests you."
  19. message 19 "The old oil lamp looks like an interesting item."
  20. message 20 "You see antique knickknacks in the display case. Nothing there interests you."
  21. message 21 "You must specify who you wish to give it to."

Logic.069

  1. message 1 "You look around this dreary cave. Fear grips you as you notice human skulls lining the wall. Hagatha is busily stirring her brew and muttering to herself. As she has very bad eyesight, she hasn't noticed you."
  2. message 2 "You look around this dreary cave. Fear grips you as you notice human skulls lining the wall. Hagatha is busily stirring her brew and muttering to herself. As she has very bad eyesight, she hasn't noticed you. You see a nightingale in a gilded cage."
  3. message 3 "You look around this dreary cave. Fear grips you as you notice human skulls lining the wall. A cauldron with a bubbling brew fills the cave with a putrid aroma. You see a nightingale in a gilded cage."
  4. message 4 "You look around this dreary cave. Fear grips you as you notice human skulls lining the wall. A cauldron with a bubbling brew fills the cave with a putrid odor."
  5. message 5 "You quietly pick up the birdcage with the nightingale. Suddenly, the nightingale bursts out in song, alerting the old hag to your presence."
  6. message 6 "Quietly, you pick up the covered birdcage with the nightingale. To your relief, the bird remains silent."
  7. message 7 "This is the ugliest old lady you have ever seen. She's toothless, with warts all over her face, and she has matted gray hair. She stirs her brew with a stick held by clawlike hands."
  8. message 8 "What a mistake you made!! You gave yourself away! Now Hagatha knows you are here."
  9. message 9 "She's not here."
  10. message 10 "What would you do with her if you had her?"
  11. message 11 "Smack, hug, woopie!, yuck, barf, gag."
  12. message 12 "There is no need for you to do that now."
  13. message 13 "You try using the black cloak to cover the birdcage, but it is the wrong shape. It slips off."
  14. message 14 "You drape the cloth over the birdcage. Hopefully, this will keep the nightingale quiet."
  15. message 15 "You have nothing to cover a birdcage with."
  16. message 16 "You pick up the gilded birdcage with the nightingale in it. The little bird starts singing prettily. A moment later it stops."
  17. message 17 "Without thinking, you remove the cloth from the birdcage. Immediately, the nightingale sings, alerting Hagatha to your presence."
  18. message 18 "The iron cauldron is bubbling with a nasty smelling brew. A hot fire burns underneath."
  19. message 19 "The brew in the iron cauldron is a sickly yellow color. Hot steam rises from it. The odor is almost unbearable. You believe it to be a broth made from human flesh and bone."
  20. message 20 "You wouldn't want any of Hagatha's brew."
  21. message 21 "Yuck!!! Don't do that!"
  22. message 22 "There are many human skulls in Hagatha's cave. She has a taste for human flesh."
  23. message 23 "You'll have to go closer!"
  24. message 24 "The beautiful nightingale is in a gilded cage."
  25. message 25 "Oh, no! When you opened the cage, the bird flew away."
  26. message 26 "It's just an empty birdcage."
  27. message 27 "You look around this dreary cave. Fear grips you as you notice human skulls lining the wall. Hagatha is busily stirring her brew and muttering to herself. As she has very bad eyesight, she hasn't noticed you. You see a gilded cage."
  28. message 28 "You look around this dreary cave. Fear grips you as you notice human skulls lining the wall. A cauldron with a bubbling brew fills the cave with a putrid aroma. You see a gilded cage."
  29. message 29 "You take the cage."
  30. message 30 "OK."
  31. message 31 "Unfortunately, this alerts the hag to your presence."
  32. message 32 "The old hag is stronger than she looks. You shouldn't try it."
  33. message 33 "Yechhh!!! What a terrible thought!"
  34. message 34 "The nightingale is flying toward the cave entrance."
  35. message 37 "She grabs you and throws you into her cauldron. She will love to have you for dinner. heh, heh, heh!"
  36. message 38 "The nightingale flits about in the gilded cage; not making a sound."

Logic.070

  1. message 1 "The wolf pounces on you! My, what big TEETH he has! Good enough to eat you with, my dear."
  2. message 2 "Oh dear! A wolf in grandma's clothing is in the bed! Get out of there, fast!"
  3. message 3 "This is the home of Grandma. It is comfortably furnished. Frilly curtains cover the windows. Flowers are in vases. Grandma is lying on a brass bed in a cloud of pillows and coverlets."
  4. message 4 "Grandma looks pale and weak. She must be ailing. She is dressed in a warm flannel nightgown. White curls peek out from under a flannel nightcap."
  5. message 5 "Grandma is lying in an elegant brass bed. Mounds of pillows and blankets surround her."
  6. message 6 "You can see the woods when you look out the window."
  7. message 7 "Grandma is very weak. Her voice wavers as she says, \"Good day, kind sir. I would like to offer you a cup of tea, but as you can see, I am ailing.\""
  8. message 8 "The door is already open."
  9. message 9 "That wouldn't be very nice."
  10. message 10 "You are supposed to be the good guy. Good guys don't kill kindly little old grandmas."
  11. message 11 "Watch it! Whatever she has might be catching."
  12. message 12 "What would you like to do for poor sick old Grandma?"
  13. message 13 "You feed the hot chicken soup to ailing Grandma. \"I feel much better,\" she says. \"In return for your kindness, I have something for you. Look under the bed.\""
  14. message 14 "You don't have it."
  15. message 15 "Grandma shakes her head. \"I can't chew ham. It is too tough for my teeth.\""
  16. message 16 "Grandma looks at the basket of goodies. \"This belongs to my granddaughter,\" she declares. \"You ought to return it to her.\""
  17. message 17 "\"Thank you for your kind offer of flowers, but I already have enough flowers around the house,\" Grandma says."
  18. message 18 "Grandma shakes her head. \"I don't need treasures to be happy,\" she declares. You keep it.\""
  19. message 19 "Grandma appears not to be interested in it."
  20. message 20 "You drop to your hands and knees and peer under the bed. A large ruby ring and a black cloak are hidden there. You take them into your possession."
  21. message 21 "It would not be polite to do that."
  22. message 22 "You peek under the bed but see only dust."
  23. message 23 "\"Thank you for your generosity, good sir,\" Grandma says. \"The chicken soup has warmed my poor old bones.\""
  24. message 24 "The basket is empty because you ate all the goodies. What would Grandma do with an empty basket?"
  25. message 25 "You are too far away."
  26. message 26 "The colorful rug appears to have been handmade."
  27. message 27 "You must specify who you wish to give it to."
  28. message 28 "You must specify who you wish to feed it to."

Logic.071

  1. message 1 "The chapel of the monastery is plain and unadorned. Rows of pews lead toward an altar, which is topped by a large cross."
  2. message 2 "The chapel of the monastery is plain and unadorned. A monk in simple clothing is bent in prayer toward the cross on the altar."
  3. message 3 "The chapel of the monastery is plain and unadorned. A monk in simple clothing is standing next to the altar. He looks kindly at you."
  4. message 4 "The monk is dressed in a simple ankle-length robe. A belt of thin leather is tied around his ample waist. He walks on worn sandals."
  5. message 5 "What do you think you would accomplish by doing that?"
  6. message 6 "Anyone who would kill a man of the cloth doesn't deserve to play this game. Therefore, we will end it."
  7. message 7 "You speak to the praying monk but he does not respond. He seems deep in worship."
  8. message 8 "Can I be of service? the monk asks. What name do you go by?"
  9. message 9 "Please be quiet while praying."
  10. message 10 "You shout at the praying monk. He pays no attention. The monk is deep in prayer."
  11. message 11 "There is a large wooden cross atop the oaken altar."
  12. message 12 "The wooden cross is plain and simple. An altar of polished oak supports it."
  13. message 13 "You kneel near the altar. You look up at the wooden cross."
  14. message 14 "You kneel near the altar. Bowing your head, you pray."
  15. message 15 "The plump monk lifts his head from prayer and seems to notice you for the first time. He stands and asks your name."
  16. message 16 "The kindly monk explains that he has heard of you and your quest. Here is my cross. It will protect you from evil, he says. He removes a chain with a silver cross from around his neck and gives it to you. The monk then resumes his prayers."
  17. message 17 "You are the only one in the chapel."
  18. message 18 "Come, join me at the altar, my friend, says the monk."
  19. message 19 "It doesn't work. The monk is deep in prayer."
  20. message 20 "You don't have time to sit around."
  21. message 21 "You tap the monk on his shoulder but it does no good. He is very deep in prayer."
  22. message 22 "Shouldn't you go to the altar to pray?"
  23. message 23 "Your arms will not reach."
  24. message 24 "You should not talk while kneeling at the altar. It shows a lack of respect."
  25. message 25 "You already are."
  26. message 26 "You already have a cross."

Logic.072

  1. message 1 "This is a room inside the hollowed-out trunk of a large tree. A door goes to the outside. A narrow ladder leads down through a hole in the ground."
  2. message 2 "When you look down, you see the bottom of the ladder in an underground tunnel."
  3. message 3 "You can get on the ladder yourself."
  4. message 4 "You are climbing the ladder."
  5. message 5 "Through the open door you see the woodland in which this tree grows."

Logic.073

  1. message 1 "You are in a musty underground passageway. There is a narrow ladder leading up through a hole in the ground."
  2. message 2 "The ladder goes up through a hole in the ground. You cannot see the top of the ladder."
  3. message 3 "Just go toward the ladder."

Logic.074

  1. message 1 "You have stumbled onto the home of the thieving dwarf! Unfortunately for you, he is home!"
  2. message 2 "It seems you have entered the underground home of the little dwarf. It is cozy, with a fire crackling in the hearth. A pot of chicken soup bubbling above the fire gives a delicious aroma to the room. There is a trunk tucked away in the corner."
  3. message 3 "It seems you have entered the underground home of the little dwarf. It is cozy, with a fire crackling in the hearth. There is a trunk tucked away in the corner."
  4. message 4 "There is a pot of chicken soup boiling over the fire."
  5. message 5 "The fire is crackling merrily in the fireplace."
  6. message 6 "The trunk looks old and worn. The hinges are loose."
  7. message 7 "You look inside and notice..."
  8. message 8 "You look inside and notice...nothing."
  9. message 9 "The trunk lid is already open."
  10. message 10 "earrings"
  11. message 11 "bracelet"
  12. message 12 "necklace"
  13. message 13 "brooch"
  14. message 14 "tiara"
  15. message 15 "The lid of the trunk is already closed."
  16. message 16 "You grab the wooden handle of the bubbling pot of chicken soup. You take the pot with you."
  17. message 17 "You reach into the trunk and get it."
  18. message 19 "You are too far away."
  19. message 20 "You will have to open it to see inside."
  20. message 21 "The stocking hats of the dwarf are sitting on the table."
  21. message 22 "Those hats wouldn't fit you."
  22. message 23 "OUCH!!!! This fire is HOT! You're going to burn yourself."

Logic.075

  1. message 1 "The lavender waterfall tumbles down from the towering blue cliffs."
  2. message 2 "You fall into the swift water and are washed out to sea where you drown."
  3. message 3 "Ahhhhh! The lavender water is strangely refreshing."
  4. message 4 "You need to be a little closer to drink the water."

Logic.078

  1. message 1 "A glint of metal catches your eye. You look toward the direction of the glint and see an amulet lying on the ground!"
  2. message 2 "You can't reach the amulet from here."
  3. message 3 "OK."

Logic.083

  1. message 1 "The tower is built of creamy, opaque quartz blocks. You see a tiny window near the top. A delicate hand, waving a hanky, appears from the window."
  2. message 2 "The tower was built of creamy, opaque quartz blocks. You see a tiny window near the top."
  3. message 3 "There are no footholds or handholds in the tower walls. It would be impossible to climb it."
  4. message 4 "You must do that from inside the quartz tower."
  5. message 5 "You see a small hand waving a hanky from the window at the top of the tower."
  6. message 6 "You see nothing of interest from the window."
  7. message 7 "You cannot see the girl's face. You can only see her hand waving from the window at the top of the quartz tower."
  8. message 8 "The thick door is fashioned from a wood unknown to you."
  9. message 9 "King Graham may be a hero, but even he can't open a door from THIS far away!"
  10. message 10 "You hear what sounds like a distant roar."
  11. message 11 "You need to get closer to the door."
  12. message 12 "The maiden cannot hear you from up in the tower."

Logic.088

  1. message 1 "You notice a tower in the middle of the small island. From this distance it is difficult to see any details."

Logic.090

  1. message 1 "You have found her! The girl from the magic mirror! She is even more beautiful than you had imagined!"
  2. message 2 "The room at the top of the tower is very tiny. You are angered at the thought of Valanice having been imprisoned in this small room."
  3. message 3 "She is even more lovely than she appeared in the mirror. Her long auburn hair tumbles down to cover her large firm breasts. Her erect nipples are one of the indications that her warm thighs would welcome your tender kisses."
  4. message 4 "You see the view of the colorful ocean crashing onto the blue shore of the island."
  5. message 5 "Don't be so rough! Valanice is very grateful to you for rescuing her. She will follow you anywhere! Except, of course, down those dreadful stairs. She is deathly afraid of them."
  6. message 6 "My name is Valanice, what is your name?"
  7. message 7 "ARE YOU OUT OF YOUR GOURD???? I thought you wanted to win this game! Don't ever try something like that again!"
  8. message 8 "You tentatively embrace the beautiful girl. Your lips meet hers, and you are both in ecstasy. This was well worth playing the game for!"
  9. message 9 "Don't be impatient; you just met. Take some time, and get acquainted."
  10. message 10 "Come closer, kind sir."
  11. message 11 "Oh, Graham, I am forever grateful to you!"
  12. message 12 "Hello."
  13. message 13 "Yes, of course I will!"
  14. message 14 "I love you, too!"
  15. message 15 "This is no time for small talk!"
  16. message 30 "She is even more lovely than she appeared in the mirror. Her long auburn hair tumbles in luscious waves down her back. She has the bluest eyes you've ever seen and soft creamy skin."

Logic.091

  1. message 1 "Be careful!!! There is a huge lion with dripping fangs at the top of the stairs. He has a hungry look in his eye!"
  2. message 2 "You are at the top of the wooden steps in the quartz tower. A door leads off to the north."
  3. message 3 "The lion is sound asleep."
  4. message 4 "The heavy door is closed."
  5. message 5 "The wooden steps spiral steeply downward."
  6. message 6 "You can't. A huge hungry lion blocks the door. You had better not get too close!"
  7. message 7 "This is the BIGGEST lion you have ever seen! He could eat you with two bites of his powerful jaws. His tail thumps repeatedly on the floor."
  8. message 8 "The huge lion just snarls at you. You might be irritating him."
  9. message 9 "There is no way you could hold an enormous lion."
  10. message 10 "You have nothing with which to kill a lion."
  11. message 11 "With one mighty heave of your sword, you fatally wound the large lion. He slumps to the floor."
  12. message 12 "The large lion has succumbed from the blow of your sword. He is dead."
  13. message 13 "That would be a wrong move!"
  14. message 14 "CRUNCH! SNARL! CHOMP! Well, you made a nice meal for the hungry lion! SMACK! SLURP!"
  15. message 15 "The lion sniffs at it but does not appear interested."
  16. message 17 "Hungrily, the lion gobbles down the smoked ham and then falls fast asleep."
  17. message 18 "You are not carrying it."
  18. message 19 "There is not enough sustenance in chicken soup to satisfy a hungry lion."
  19. message 20 "The lion sniffs the goodies in the basket but is not interested in them."
  20. message 21 "A hungry-looking lion guards the door."
  21. message 22 "A lion is sleeping near the door."
  22. message 23 "A dead lion is lying near the door."
  23. message 24 "A sweet voice from behind the heavy door begs, Help me, please help me!"
  24. message 25 "You must get closer to do that."
  25. message 26 "Swords don't fly very well. Think again."

Logic.092

  1. message 1 "Wooden steps spiral up the white tower. The entrance to the tower is at the bottom of the stairs."
  2. message 2 "The wooden steps spiral dizzily upward."
  3. message 3 "You lost your footing on the narrow stairway."
  4. message 4 "You see the strange island surrounded by the colorful sea."

Logic.093

  1. message 1 "Narrow steps spiral up the white quartz tower. The entrance to the tower is at the bottom of the stairs."
  2. message 2 "The wooden steps spiral dizzily upward."
  3. message 3 "You see the strange island surrounded by the colorful sea."
  4. message 4 "From where you are standing, you can only see the gorgeous pink sky through the window."
  5. message 5 "You can't see out the window from here."
  6. message 6 "You land on the hard floor of the tower and are instantly killed."
  7. message 7 "You lost your footing on the narrow stairway."

Logic.094

  1. message 1 " KING'S QUEST II"
  2. message 2 " Help"
  3. message 3 " F1 Displays this message."
  4. message 4 " F2 Turns the sound off and on."
  5. message 5 " F3 Retypes the last line typed."
  6. message 7 " F5 Saves your current game."
  7. message 9 " F7 Restores a saved game."
  8. message 11 " F9 Restarts the game."
  9. message 13 " TAB Shows the status screen."
  10. message 14 " ESC Pauses the game."
  11. message 15 "Ctrl-J Sets up your joystick."
  12. message 16 "Ctrl-R Toggles RGB monitor modes."
  13. message 17 " F1 or HELP Displays this message."
  14. message 18 " TAB Shows status screen. (see below)"
  15. message 19 "Double clicking joystick button or\n right mouse button also shows status\n screen."
  16. message 20 " = Makes King Graham swim."
  17. message 22 " + Increases volume."
  18. message 23 " - Decreases volume."

Logic.096

  1. message 1 "(c) 1987 Sierra On-Line Inc."
  2. message 2 "King's Quest ][ - Romancing The Throne"
  3. message 3 "Version 2.1"
  4. message 4 "KING'S QUEST ]["
  5. message 5 "Designed & Written By:"
  6. message 6 "Game Logic:"
  7. message 7 "Development System:"
  8. message 8 "Scenery:"
  9. message 9 "Graphics:"
  10. message 10 "Roberta Williams"
  11. message 11 "Ken Williams"
  12. message 12 "Sol Ackerman"
  13. message 13 "Jeff Stephenson"
  14. message 14 "Chris Iden"
  15. message 15 "Doug MacNeill"
  16. message 16 "Mark Crowe"
  17. message 17 "ROMANCING THE THRONE"
  18. message 18 "Music:"
  19. message 19 "Al Lowe"
  20. message 20 "Dale Carlson"
  21. message 21 "Scott Murphy"
  22. message 22 "Robert Heitman"
  23. message 31 "Sir Graham is now King of Daventry. Under his wise rule, Daventry is prosperous. He is loved by his people."
  24. message 32 "Unfortunately, there is a problem. King Graham needs a queen for companionship and to provide an heir to the throne."
  25. message 33 "He has searched high and low for the right maiden, but he remains alone."
  26. message 34 "An idea comes to him! He goes to the magic mirror and looks into its depths."
  27. message 35 "He sees a vision of a quartz tower. To reach it he must pass through a magic door in the nearby land of Kolyma."
  28. message 36 "The scene then changes to show a beautiful girl locked within the tower! Graham now knows what to do."
  29. message 37 "Bravely, he sets off to find the land of Kolyma and the beautiful maiden."

Logic.100

  1. message 1 "Ken and Roberta Williams wish to thank you for playing King's Quest ][. We are very sorry that you did not succeed and hope you will fare better next time. Good luck."
  2. message 2 "As you are dead, I can only permit you to: Restore Game, Restart Game or Take Inventory. Sorry."
  3. message 3 "Ken and Roberta Williams wish to thank you for playing King's Quest ][. We are pleased to see that you are doing so well and hope that your score will keep improving."
  4. message 4 "Ken and Roberta Williams wish to thank you for playing King's Quest ][. We are delighted by your score and hope you are enjoying the game."

Logic.101

  1. message 1 "You splash around in the water for a while but seem to have forgotten how to swim. Unfortunately, you drown."
  2. message 2 "This is a poisoned lake! Too bad, you die of extreme poisoning."
  3. message 3 "You need to be in the water in order to swim."
  4. message 4 "You are already swimming!"
  5. message 5 "The water is too turbulent to swim in. You have just drowned."

Logic.106

  1. message 1 "If you have enjoyed this game, please ask your dealer about availability of:"
  2. message 2 "\"King's Quest III--To heir is human, to really foul things up takes a computer\"."
  3. message 3 "It is unfortunate that you have returned to Daventry without a bride."
  4. message 4 "Thank you from the King's Quest development team:"
  5. message 5 "Ken, Roberta, Sol, Jeff, Chris, Scott, Doug, Mark, Al, Dale, and Emo."
  6. message 6 "At this point, I can only permit you to: Restore Game, Restart the Game or Take Inventory. Sorry."
  7. message 7 "Thank you from the King's Quest quality assurance team:"
  8. message 8 "Larry, Susan, Russ, Bob and Kim."

Logic.107

  1. message 1 "The monk declares you man and wife."
  2. message 2 "Congratulations, King Graham! You have won the hand of beautiful Valanice. May you two live happily ever after!"

Logic.111

  1. message 1 "By Two Guys From Andromeda"
  2. message 2 "(C) 1986 Sierra On-Line, Inc."

Logic.112

  1. message 1 "In deep space, a vessel drifts\n silently."
  2. message 2 "Unbeknownst to you, the dreaded\n Sariens, those bad boys of the\n universe, plan your destruction."

Logic.113

  1. message 1 "Space Quest is a 3-D animated\n adventure game. As the hero, you'll\n explore strange vessels..."

Logic.114

  1. message 1 "...visit bizarre planets..."

Logic.115

  1. message 1 "...visit bizarre planets..."
  2. message 2 "...get friendly with the wildlife..."

Logic.116

  1. message 1 "So step up to the bar and have a cool\n one and enjoy some of the best\n entertainment in the universe!"
  2. message 2 "..and get acquainted with some darn\n interesting folks."

Logic.117

  1. message 1 "Enjoy, for soon you'll come face to\n face with the dreaded Sariens!" .

Logic.151

  1. message 1 "Many trees shade your way as you journey through the land of Kolyma."
  2. message 2 "Don't worry about the trees, they are not about to leave."
  3. message 3 "The trees appear to be rooted to the ground."
  4. message 4 "Climbing trees will not find you a bride!"
  5. message 5 "There are not many flowers here."
  6. message 6 "There are not many bushes or shrubs here."
  7. message 7 "You examine the %2 closely but find nothing of interest."
  8. message 8 "You see pieces of scattered wood lying around. The wood is of no importance."
  9. message 9 "Here and there you see the stumps of trees. You wonder if beavers have been here."
  10. message 10 "The Kingdom of Kolyma is lush with green grass growing everywhere."
  11. message 11 "There is plenty of green grass throughout the countryside of Kolyma."
  12. message 12 "There is no reason to climb the rocks."
  13. message 13 "Many trees shade your way as you journey through the land of Kolyma. One of the trees seems to have a door."

Logic.152

  1. message 1 "The glittering white sand of the beach feels warm from the sun. The azure water of the ocean laps up to its edge."
  2. message 6 "The plants grow well in the moist sea air."
  3. message 7 "The flowers are a beautiful contrast to the blue ocean."
  4. message 10 "Sifting through the sand, you notice nothing of interest."
  5. message 11 "The flowers are of no interest."
  6. message 12 "The flowers give a sweet smell to the air."
  7. message 14 "OK."
  8. message 15 "I thought you wanted to dig?"
  9. message 16 "Ok. You are all through digging. You find nothing."
  10. message 17 "You can't possibly dig while walking. Stand still."
  11. message 18 "King Graham is not dressed for tanning."
  12. message 20 "YECCHHH!! You cough and choke from the briny water of the ocean."
  13. message 21 "You have no need to carry water."
  14. message 22 "The calm water of the clear blue ocean looks inviting."
  15. message 23 "You see waves crashing upon the rocks."
  16. message 24 "The leaning palm trees sway in the ocean breeze."
  17. message 27 "There are nothing but green coconuts in the palm trees and the trees are too slippery to climb."
  18. message 29 "You need to be a little closer to drink the water."
  19. message 30 "You dip your head under the ocean water. You see nothing but colorful fish and seaweed."
  20. message 31 "The rocks along the ocean are too dangerous to climb."
  21. message 32 "Dig...Dig...Dig..."

Logic.153

  1. message 1 "Little Red Riding Hood is a sweet little girl. She has long blond locks peeking out from her red cape and hood."
  2. message 2 "Now, that wouldn't be very nice, would it?"
  3. message 5 "Tearfully, Little Red Riding Hood explains that someone stole her basket of goodies while she was picking a bouquet of flowers. Could you please help her find it?"
  4. message 6 "Shyly, Little Red Riding Hood returns your hello. She looks a little upset."
  5. message 7 "What is this! It appears you have run into Little Red Riding Hood! She looks a little troubled."
  6. message 8 "You don't need to be kissing little girls."
  7. message 9 "You are a stranger to Little Red Riding Hood. You shouldn't hug her."
  8. message 10 "Gratefully, Little Red Riding Hood accepts the basket of goodies. In return, she gives you her bouquet of flowers."
  9. message 11 "You ate the goodies out of the basket! Why would you think she would want it now?"
  10. message 12 "You are too far away from her."
  11. message 13 "Little Red Riding Hood is overjoyed to have her basket of goodies back. Thank you, Mister, she exclaims. Now I can take the goodies to my sick grandma."
  12. message 14 "That would be incredibly nasty!"
  13. message 15 "This is a heavily wooded area. It would be easy to get lost among the trees."
  14. message 16 "Many flowers beautify these woods."
  15. message 17 "You have better things to do than to dilly-dally around picking flowers."
  16. message 18 "It would be fun to climb trees for a while, but you really have better things to do."
  17. message 19 "The lovely fragrance of wildflowers is all around you in these woods."
  18. message 20 "There are many bushes and shrubs among the trees."
  19. message 21 "It would not be nice to take the bouquet of flowers away from the little girl."
  20. message 22 "There is nobody here but you."
  21. message 23 "There is no one here to get it from."
  22. message 24 "There is nobody here to give it to."
  23. message 25 "You do not have it to give."
  24. message 26 "No!"
  25. message 27 "You already have it."
  26. message 28 "Shyly, Little Red Riding Hood returns your hello."
  27. message 29 "You gave the basket of goodies to Little Red Riding Hood. It's hers now. You can't take it!"
  28. message 30 "Little Red Riding Hood is not interested in it."
  29. message 31 "You must specify who you wish to give it to."

Logic.154

  1. message 1 "A beautiful fairy floats down from the sky!"
  2. message 2 "The pixie-like fairy has golden blonde hair, translucent wings, and an endless supply of fairy dust!"
  3. message 3 "It is impossible to catch a fairy."
  4. message 4 "The kind and beautiful fairy tells you that she is there to help you with your quest."
  5. message 5 "The lovely fairy nods her head in greeting."
  6. message 6 "There is no one here! Perhaps you are starting to see things."
  7. message 7 "There is no one here! Perhaps you have started talking to yourself."
  8. message 8 "You are the only one here."
  9. message 9 "The fairy starts to sprinkle fairy dust on you. \"Good King Graham, I am here to help you,\" she says. \"I give you a protective spell against certain evil elements; but beware, for it lasts only a short time.\""

Logic.155

  1. message 1 "Don't get too close to the chasm. You just might fall in!"
  2. message 2 "It would be very hazardous to your health to try a thing like that!"
  3. message 3 "Better be careful. It's a long way down!"
  4. message 4 "Whoops! King Graham has fallen into the chasm, ending his quest."

Logic.156

  1. message 1 "This lake is foul and stinking! It may be poisoned. All vegetation looks dead around it."
  2. message 2 "There is no reason for you to carry around this foul water."
  3. message 3 "You bend over and take a deep drink of the stinking water. Oh, dear, the lake is toxic! You die of extreme poisoning."
  4. message 4 "The trees around the poisoned lake are dead."
  5. message 5 "The bushes are nothing but leafless dry sticks."
  6. message 6 "What flowers? Why would you think flowers could grow around this stinking lake?"
  7. message 7 "You need to be a little closer to drink the water."
  8. message 8 "There is a desolate island in the middle of the poisoned lake."
  9. message 9 "There is a dreary-looking castle on the island."
  10. message 10 "It is difficult to see any details of the castle from here."
  11. message 11 "The castle on the island looks dark and forbidding. It is surrounded by thorns and brambles. You wonder who would live there."
  12. message 12 "The lake is foul and toxic. How could you get across it?"

Logic.157

  1. message 1 "This is a heavily wooded area. It would be easy to get lost among the trees."
  2. message 2 "Many flowers beautify these woods."
  3. message 3 "You have better things to do than to dilly-dally around picking flowers."
  4. message 4 "It would be fun to climb trees for a while, but you really have better things to do."
  5. message 5 "The lovely smell of wildflowers is all around you in these woods."
  6. message 6 "Stopping to climb rocks would only delay you in your quest for a bride."

Logic.158

  1. message 1 "What a lovely little lake! Its sparkling water looks so clean and fresh."
  2. message 2 "Do you want to swim in the lake?"
  3. message 3 "There is no reason for you to obtain water. Why don't you just drink some water if you are really that thirsty?"
  4. message 4 "Ahhhhh! The clear lake water is so refreshing."
  5. message 5 "You need to be a little closer to drink the water."
  6. message 6 "You dip your head under the clear blue water. You see the bottom of the lake."
  7. message 7 "What a lovely little lake! Its sparkling water looks so clean and fresh. An unclimbable cliff rises abruptly to the east."

Logic.159

  1. message 1 "The brambles are covered with poisoned spiked thorns that mean instant death to anyone punctured by one."
  2. message 2 "You would be crazy to touch the thorns."
  3. message 3 "The brambles are too thick for the sword to cut through."
  4. message 4 "You have been poisoned by the thorns and can no longer continue the game."

Logic.160

  1. message 1 "You have run into an evil enchanter! Get out of there fast, before he turns you into something!"
  2. message 2 "The enchanter is tall and stately with a black flowing robe and a long white beard. He has an evil gleam in his piercing black eyes."
  3. message 3 "The evil enchanter is magic! There is nothing you can do!"
  4. message 4 "Stopping to talk to the wicked enchanter could be big trouble!"
  5. message 5 "Poooooof!!! The evil enchanter has turned you into a cute little froggy. Ribbit, ribbit!"
  6. message 6 "He's not here."
  7. message 7 "You have run into an evil enchanter! Let's hope the fairy's spell works!"

Logic.161

  1. message 1 "The old hag, Hagatha, is nearby! You can hear her cackling and smacking her gums as she comes closer. She would love to have you for dinner, and I don't mean as a guest!"
  2. message 2 "This is the ugliest old lady you have ever seen. She's toothless with warts all over her face and has matted gray hair. Her clawlike hands are gripping a walking stick."
  3. message 3 "The old hag cackles, chortles, and mutters under her breath (which smells so bad you almost faint)."
  4. message 4 "You would be a fool to try. Hagatha is far more powerful than she seems."
  5. message 5 "What a revolting thought!"
  6. message 6 "She's not here!"
  7. message 7 "You have been caught by the hag! Fortunately, you were protected by a magic spell so she left without harming you!"

Logic.162

  1. message 1 "You have come upon a quick little dwarf! Dwarves have a bad reputation for stealing treasure."
  2. message 2 "The dwarf is a very small fellow. For being so little, he is very fast."
  3. message 3 "The dwarf is too fast on his feet. You could never catch him."
  4. message 4 "The dwarf doesn't have time to chat with you. He's too busy running around; possibly with your treasure."
  5. message 5 "He's not here."
  6. message 6 "The dwarf seems to have left you alone, thanks to your protective spell!"
  7. message 7 "Oh, no! The dwarf caught you. You should check to see if he stole anything....!"

Logic.163

  1. message 1 "There are many lovely pine and spruce trees near these mountains."
  2. message 2 "You have better things to do."
  3. message 3 "The mountain range is wild and rugged. It would be impossible to cross, unless you could fly like a bird."
  4. message 4 "There are not many flowers around here."
  5. message 5 "There are not many bushes around here."

Logic.164

  1. message 1 "There are steep cliffs on three sides of this mountain top. Don't get too near the edge!"
  2. message 2 "There are a few pine and fir trees on this mountain top."
  3. message 3 "There are not many flowers around here."
  4. message 4 "The flowers are of no interest."
  5. message 5 "It would be fun to stop and climb trees for a while, but don't you have something better to do?"
  6. message 6 "Don't be silly. Climbing on rocks is kid stuff."
  7. message 8 "The cliffs are too steep! Climbing them could mean death."
  8. message 9 "You are walking on a narrow mountain top with steep cliffs on two sides."
  9. message 10 "It seems you have fallen to your death from this high mountain top."

Logic.165

  1. message 1 "It wouldn't be safe to ride the carpet until you are all the way out of the cave. Only wierd QA types do that."

Logic.166

  1. message 1 "The torches lend the only warmth to this dreary castle."
  2. message 2 "The torch is firmly attached to the wall. Try as you might, you cannot budge it."
  3. message 3 "You hold your candle up to the blazing torch, but the flames are out of your reach."
  4. message 4 "There is no one here but you."
  5. message 5 "You don't see one here."
  6. message 6 "You see the thorny island and the foul lake through the window."
  7. message 7 "You can't do that while stumbling around in the dark."
  8. message 8 "Suddenly, he is aware of the silver cross you are wearing around your neck!"
  9. message 9 "It is pitch black in here! You can't see a thing!"
  10. message 10 "Count Dracula is tall and elegantly dressed with a black cloak wrapped around him. His face and hands are chalk white. His lips are blood red."
  11. message 11 "Count Dracula is here!! Run before it's too late!"
  12. message 12 "You are caught in Dracula's grasp! Saliva drips off the end of his sharp fangs."
  13. message 13 "You feel them sink into the soft flesh of your neck, and then ... nothing."
  14. message 14 "You don't want to chitchat with Count Dracula!"
  15. message 15 "That is truly crazy!"
  16. message 16 "You have no way of killing Count Dracula. You are in mortal danger!"
  17. message 17 "You don't have time! Run for your life!"
  18. message 18 "Count Dracula is terrified of the cross. He transforms into a bat and flies away."

Logic.167

  1. message 1 "This is an ocean unlike any you've ever seen before. It has a rainbow quality, changing colors with the movement of the water. This sea is raging and frothing as if in a storm."
  2. message 2 "The sand on the sparkling beach is a deep blue. The bright sunlight, from a gorgeous pink sky, dances across it. Cliffs tower above the beach."
  3. message 3 "There is a fishing net in a pile on the beach."
  4. message 4 "The blue cliffs towering above the beach are totally unclimbable."
  5. message 5 "The iridescent ocean is very turbulent. You cannot swim in it."
  6. message 6 "You reach down and retrieve the fishing net."
  7. message 7 "You cast the fishing net into the wild sea. Upon retrieving it, you see you have caught a large golden fish! It falls from the net and flops helplessly on the beach."
  8. message 8 "You grab the flopping fish. Its mouth is wide open and its gills are extended. With difficulty, you hold the fish as it twists and turns in your hands."
  9. message 9 "Oh, dear, the beautiful golden fish has died. What a pity."
  10. message 10 "What fish?"
  11. message 11 "Holding on tightly to the struggling fish, you jump into the turbulent water and disappear under the waves. Then..."
  12. message 12 "You are carrying the fish. How could you ride it?"
  13. message 13 "The fish is flopping on the beach. How could you ride it?"
  14. message 14 "Oh, dear, the beautiful fish has died. With a mighty heave, you throw the dead fish back into the sea. Slowly, it sinks to the bottom."
  15. message 15 "The gasping fish is unable to utter a sound."
  16. message 16 "The golden fish calls out to you, Come! Come ride on my back! I can help you!"
  17. message 17 "The fish nods its head in acknowledgement."
  18. message 18 "You don't need to kill the golden fish. It will die shortly anyway."
  19. message 19 "You could never catch the fish to kill it."
  20. message 20 "This fish is not very edible. You wouldn't like it."
  21. message 21 "No, nothing happens. Great idea, though!"
  22. message 22 "Yucccchhhhh!! Who wants to kiss a dead fish!"
  23. message 23 "You throw the poor gasping fish back into the iridescent water. Gratefully, it calls to you, In return for saving my life, I wish to offer you a ride across this ocean."
  24. message 24 "Where do you want to throw the fish?"
  25. message 25 "You plunge your sword into the writhing fish, instantly killing it!"
  26. message 26 "It is too late to save the golden fish. It is now dead."
  27. message 27 "The water is too turbulent to swim in. You have just drowned."
  28. message 28 "You don't have the fish."
  29. message 29 "You can't reach it from here."
  30. message 30 "You fish, and fish, and fish ... However, no matter how hard you try, you don't seem to be able to catch anything."
  31. message 31 "Holding your nose, you pick up the dead, stinking fish. Yucchhhh! With a mighty heave, you throw the fish back into the sea. Slowly, it sinks to the bottom."
  32. message 32 "You need to be closer to the sea to cast your net."
  33. message 33 "The sky above this crazy world is a gorgeous pink. Where am I? you wonder."
  34. message 34 "YECCHHH!! You cough and choke from the briny water of the ocean."
  35. message 35 "You have no need to carry water."
  36. message 36 "You need to be a little closer to drink the water."
  37. message 37 "The rocks are rather drab; unlike the bright blue sand on the beach."
  38. message 38 "The large fish is covered with shimmering golden scales. Its graceful fins and tail are almost translucent. Right now, the beautiful fish is writhing in agony."
  39. message 39 "No time for that!"
  40. message 40 "The large and formerly beautiful fish now lies motionless in the odd sunlight. You begin to notice a distinct and unforgettable aroma filling the air."

Logic.168

  1. message 1 "No time for that!"

Logic.169

  1. message 1 "The water is too turbulent to swim. You have just drowned."
  2. message 2 "The sky above this crazy world is a gorgeous pink. \"Where am I?\" you wonder."

Logic.170

  1. message 1 "You can see that the island is really quite small. The foliage is remarkable, though. Plants and flowers have overgrown it, some growing very large in contrast to the tiny island."
  2. message 2 "You are captivated by the beauty of the beach. The dazzling, rainbowlike ocean washes upon it. The blue sand sparkles like finely ground sapphires!"
  3. message 3 "The water is much too turbulent for swimming. If you were to try you would almost certainly drown."
  4. message 4 "The trees on this small island are tall, with spreading branches and huge fanlike leaves."
  5. message 5 "The island is completely overgrown with foliage. Huge leaves, flowers, and clinging vines are everywhere."
  6. message 6 "The brilliant flowers are as big as you are!"
  7. message 7 "The rocks on this island appear to contain large amounts of quartz."
  8. message 8 "The trees are too difficult to climb because of their enormous size."
  9. message 9 "The flowers are too large to carry around with you."
  10. message 10 "The sweet aroma of the huge flowers permeates the air."
  11. message 11 "You catch nothing."
  12. message 12 "The sky above this crazy world is a gorgeous pink. Where am I? you wonder."
  13. message 13 "YECCHHH!! You cough and choke from the briny water of the ocean."
  14. message 14 "You have no need to carry water."
  15. message 15 "You need to be a little closer to drink the water."
  16. message 16 "The water is too turbulent to swim in. You have just drowned."
  17. message 17 "A glint of metal catches your eye. You look toward the direction of the glint and see an amulet lying on the ground!"
  18. message 18 "The small island offshore has only a few bushes and one large tree growing on it."

Logic.180

  1. message 1 "_"
  2. message 2 ">"
  3. message 3 "KQ2"
  4. message 4 "Welcome to King's Quest II"

Words.tok

0 you, with, will, up, under, to, through, those, this, third, these, the, that, some, sir, second, please, palm, over, out, on, old, off, of, now, my, me, little, it, is, into, in, i, guess, gingerbread, from, for, first, every, down, at, another, an, all, a 1 anyword 2 check out, examine, inspect, look, view 3 area, around, bedchamber, cave, cavern, chamber, corridor, forest, hall, hall way, hallway, landscape, room, vicinity, zone 4 enter, go 5 acquire, get, pick, rob, swipe, take 6 climb, scale 7 play 8 grass, ground 9 tree, trees, woods 10 beach, sand, seashore 11 bush, bushes, foliage, plant, plants, shrub, shrubs 13 speak, talk 14 find, locate 15 smell, sniff 16 blossom, blossoms, flower, flowers 17 basket, basket of goodies, food, goodies, goody basket, snacks 18 bitch, cunt, damsel, fairy, girl, grandma, grandmother, hag, hagatha, her, hose bag, lady, little red riding hood, maiden, mermaid, old hag, old lady, old woman, red riding hood, riding hood, slut, sperm burping gutter slut, valanice, whore, witch, woman 19 open 20 break, knock down, smash 21 antique shop, antique store, building, castle, church, cottage, house, monastery, palace, shop, store, tower 22 door, doors 23 box, mailbox 24 window 25 show 26 tp 28 close, shut 29 brooch 30 capture, catch 31 restart, restart game 32 cross, cross and chain 33 canyon, chasm, gorge 35 drink 37 boulder, boulders, rock, rocks 38 hole, opening 39 ring, ruby ring 40 give, offer, present 41 jewelry 42 kiss 43 embrace, hug 44 quit 45 pos 46 treasure 47 rusty trident, trident 48 magic seahorse, sea horse, seahorse 49 object, sp 50 brambles, briars, thorns 51 hungry lion, lion 52 ghost, ghosts, spook, spooks 53 island 54 kill, murder 55 flag 57 sign 58 count dracula, dracula, dwarf, enchanter, fiend, ghoul, king, king neptune, man, monk, neptune, vampire, wiz, wizard 59 clam, clam shell, clamshell, shell 60 bracelet, diamond and sapphire bracelet, diamond bracelet 61 pole, stake, stick 62 get in, get into 65 boat, rowboat 66 who 69 branch, branches, log, logs, wood 70 diamond and sapphire necklace, diamond necklace, necklace 71 use 72 hammer, mallet 73 unlock 74 inscription 75 key 77 skull, skulls 78 bridge 79 read 80 fight 82 bottle, glass, jar 83 cloth, fabric, material 84 snake, viper 85 knife, sword 86 bridle, leather bridle 87 carpet, magic carpet, rug 88 lie 89 light 91 cabinet, display case 92 candle 93 bed 94 programmed, wrote 95 stairs, stairway, steps 96 torch, torches 97 chest, trunk 98 diamond and sapphire tiara, diamond tiara, tiara 99 consume, eat, taste 100 kitchen 101 cupboard 102 ham, meat, smoked ham 103 table 104 wake 105 pound 106 casket, coffin 108 cushion, pillow 109 pat, pet, poke, polish, rub, stroke, tap, touch 110 what is 111 lamp, magic lamp, oil lamp 112 hush, quiet, silence 113 last name, name 114 genie 115 bird, caged nightingale, nightingale 116 bird cage, birdcage, cage 117 cover, drape 122 cauldron, pot 123 brew 124 aid, assist, care, help 125 put on, wear 126 feed 127 antique, antiques, junk 128 broth, chicken broth, chicken soup, soup 129 black cape, black cloak, cape, cloak 130 wolf 131 pray, worship 132 graham, graham's, king graham 133 bow, kneel 135 altar 136 ladder 137 swim, swimming, wade, wading 138 earrings 139 cast, throw, throw back, toss 140 drop, put, set 141 rescue, save, save game 142 fishing net, net 143 dolphin, fish, gasping fish, golden fish, porpoise, shark 144 cliff, cliffs, mountain, mountains 146 game 147 restore, restore game 148 dig 149 hello, hi 150 knock 151 lake, ocean, pond, sea, water 152 bouquet, bouquet of flowers 153 fence 154 follow 155 sit, sit down 156 cut 157 exit, get out, leave 158 dive, swim under 159 normal 160 fast 161 slow 163 suntan, tan 164 fly, fly away 165 home 167 wave, waves 168 move, pull, push, shove 172 pry 173 abracadabra 174 sesame 175 look under 177 my name 180 y, yes 181 no 182 buy, purchase 183 steal 185 remove, take off 186 book shelf, bookcase 187 blow 188 cube, sugar, sugar cube 189 flying horse, horse 190 lid 191 fire, fireplace 192 lift 193 back 194 fishing 195 amulet 196 marry 197 say 198 silver 199 gold, golden 200 look down 201 point 202 let 203 look in, look inside 204 thank, thank you 206 batman, batmobile, car 207 get off 208 flower box, window box 209 get on, ride 211 disk 212 cap, hat, hats 213 look across 214 water fall, waterfall 215 keys 216 one 217 them 218 both 219 chair, chairs 220 bureau, dresser 221 drawer 222 ramp 224 jump 225 stump, stumps 226 bell 227 across 228 rat 229 priority 230 key hole, keyhole 231 look up 232 sky 233 quilt 234 yell 235 listen 236 benches, pew, pews 237 love 238 bat 239 position 240 var 241 sf 242 reset 243 credit 244 ani 245 trace 246 unknown.word 247 status 248 pause, pause game 249 stab 250 tester 251 sv 252 board 253 fastest 254 empty

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