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ItemsEdit

This golden ball is surprisingly heavy!

You hold in your hand a leather pouch containing diamonds.

What a cute little crown.

The obsidian charm is carved in the shape of a beetle.

The pretty locket hangs upon a delicate chain.

The silver baby rattle is a bit tarnished.

The bag is full of gold coins.

The Medal of Honor looks very distinguished and impressive.

This toy horse must have been a child's cherished toy.

What a beautiful red rose!

Yet, it's a little key.

The magic talisman glows with the awesome strength of its power. If only you knew how to use it! Unfortunately, only fairies know its secrets.

The magical fruit has a peculiar shape to it, although you must admit, it DOES look mighty tasty!

This is a lovely silver flute.

This is a fine wooden lute.

You are in possession of Cupid's golden bow, and the two golden arrows.

This is a huge leather bound book, entitled "The Compleat Works of William Shakespeare."

The sheet music appears to be very old as the paper is yellowed and brittle.

The axe appears to be very sharp!

It looks like someone's leg bone. Yuck!

It looks like an ordinary shovel.

This is a nice fishing pole, as fishing poles go.

Phew! This is nothing but an old, smelly, dead fish!

The round eye is made of glass. Someehow, it helps the three witches see.

This is a spooky-looking skeleton key.

Even the outside of Pandora's Box looks evil.

You are the owner of a splendid golden bridle.

This is a shiny silver whistle.

The oil lantern looks well-used. It is unlit.

This is a beutiful, large peacock feather.

Yep. It looks like an ordinary board.

In spite of her special talent, this hen doesn't look much different than any old hen.

It looks like an ordinary broken shovel.

Ugh! This is a large slimy earthworm.

This appears to be an old wine bottle. It seems that there is a note in this bottle!

Gee! There seems to be writing on the note!

You are in possession of Cupid's golden bow, and one golden arrow.

You are in possession of Cupid's golden bow.

The oil lantern looks well-used. It is lit.

What a beautiful red rose! What's this?! Why, there is a little gold key attached to this rose!

This appears to be an old glass wine bottle. The bottle is empty.

This is a nice fishing pole, as fishing poles go. The pole is baited.

Logic.000Edit

  1. message 1 "\n King's Quest IV\n\n Ver 2.0 7/27/88 \n"
  2. message 2 "Not now! Only one golden egg per day."
  3. message 3 "\"Cluck, cluck.\""
  4. message 4 "Your pucker isn't working right now."
  5. message 5 "How can you do that?"
  6. message 6 "Using what?"
  7. message 8 "You don't need "
  8. message 9 "Just do that yourself."
  9. message 10 "What would you do with it?"
  10. message 11 "There is nothing to dig for here."
  11. message 12 ""
  12. message 13 "You have the skeleton key and the gold key. Be more specific."
  13. message 14 " "
  14. message 15 "You attempt to look through the glass eye, but it doesn't help you at all."
  15. message 16 "You don't want to do that!"
  16. message 17 "You are NOT a murderous girl, Rosella!"
  17. message 18 "You have better things to do than that!"
  18. message 19 "You open the bag, look in, and see many shiny gold coins."
  19. message 20 "New room:"
  20. message 21 "%m8to close it."
  21. message 22 "Contained within the book are all the wonderful plays of William Shakespeare."
  22. message 23 "You already did that!"
  23. message 24 "You were raised better than that!"
  24. message 25 "%m8to open it."
  25. message 26 "There is no liquid in the bottle."
  26. message 27 "There is not anyone here who would be impressed with your music."
  27. message 28 "Mmmmm! Before you know it, you've eaten the whole thing. A feeling of vitality courses through your body."
  28. message 29 "\"Hello.\""
  29. message 30 "%m8to move it."
  30. message 31 "There's no one nearby."
  31. message 32 "Many diamonds sparkle from within the pouch."
  32. message 33 "%m16 Some diamonds may get lost."
  33. message 34 "This is strictly organ music."
  34. message 35 "You miss!"
  35. message 36 "You're not close enough."
  36. message 37 "You already have it."
  37. message 38 "You don't have it."
  38. message 39 "Ok."
  39. message 40 "An old song is written on the sheet music."
  40. message 41 "Locals missed!"
  41. message 42 "Everybody missed!"
  42. message 43 "What a wonderful fragrance!"
  43. message 44 "You can't wear it."
  44. message 45 "Thanks for playing\n\"King's Quest IV.\"\n\n Better luck\n next time."
  45. message 46 "Since you're dead%m74"
  46. message 47 "\"'Bye.\""
  47. message 48 "\"You're welcome.\""
  48. message 49 "There's no answer."
  49. message 50 "What's a "
  50. message 51 "%m50%w1?"
  51. message 52 "%m50%w2?"
  52. message 53 "%m50%w3?"
  53. message 54 "%m50%w4?"
  54. message 55 "%m50%w5?"
  55. message 56 "%m50%w6?"
  56. message 57 "%m50%w7?"
  57. message 58 "%m50%w8?"
  58. message 59 "Now, don't you feel silly?"
  59. message 60 "TWEEEEEET!"
  60. message 61 "Opening the locket reveals the handsome face of a dashing young man."
  61. message 64 "Not in front of the game players!"
  62. message 65 "No arrows left."
  63. message 66 "You shoot an arrow into the air..."
  64. message 67 "It doesn't look interesting."
  65. message 68 "You see nothing special."
  66. message 69 "It's just as it appears."
  67. message 70 "It's of no use."
  68. message 71 "%m8it."
  69. message 72 "There's no reason to take it."
  70. message 73 "Not here."
  71. message 74 "...\n\nall you can do is restore a saved game or start over."
  72. message 75 "Since you're Edgar's wife%m74"
  73. message 78 "You can't do that now. Try again elsewhere."
  74. message 79 "%m8to do that."
  75. message 81 "Fastest%m85"
  76. message 82 "Fast%m85"
  77. message 83 "Normal%m85"
  78. message 84 "Slow%m85"
  79. message 85 " speed."
  80. message 87 "Now?!"
  81. message 89 "Go where?"
  82. message 94 "It's beginning to get dark."
  83. message 95 "Why do that?"
  84. message 97 "Using a flint attached to the lantern, you light it."
  85. message 98 "You extinquish the oil lantern."
  86. message 100 "Nothing happens."
  87. message 102 "The magic talisman glows with power. Unfortunately, only fairies can know its secrets."
  88. message 105 "You don't have one."
  89. message 106 "Roberta Williams-designer, John Hamilton and Chris Hoyt-programmers, Jeff Stephenson and Bob Heitman-system developers."

Logic.001Edit

  1. message 2 "A narrow strip of beach borders a vast ocean, which stretches off to the west. A pretty green meadow, dotted with bunches of wildflowers, goes to the east."
  2. message 3 "A flowery meadow stretches to the east."
  3. message 4 "You tentatively taste the water. YUCK!! This water's too salty!"
  4. message 5 "You see a river in the distance to the north."

Logic.002Edit

  1. message 1 "You are surrounded by beautiful wildflowers in this luscious meadowland."
  2. message 2 "Pan gratefully accepts your gift of the lute and in return he gives you his flute. Happy now, he dances away with the lute."
  3. message 3 "You begin to play a catchy tune upon the lute, attracting Pan's attention. Curiously, he comes over to you and watches you play."
  4. message 4 "You have already attracted Pan's attention."
  5. message 5 "There is nobody here who would be interested in your lute music."
  6. message 7 "You can't get Pan's attention."
  7. message 8 "There is nobody here."
  8. message 16 "Pan would not be interested in it."
  9. message 20 "You see a river in the distance to the north."

Logic.003Edit

  1. message 1 "The beautiful pool, with its elegant marble columns, has a wonderful setting in these woods. The water looks so cool and inviting; you're almost tempted to jump in and swim around."
  2. message 2 "The beautiful pool is lined with tall marble columns. Its crystal clear water looks very inviting."
  3. message 3 "You have no reason to carry water."
  4. message 4 "You drink some of the pool water. At least it quenches your thirst."
  5. message 5 "You see nothing of importance."
  6. message 6 "You see a bow and two arrows on the ground."
  7. message 7 "Oh, oh! You've startled Cupid! He quickly jumps out of the pool and flies away in fear."
  8. message 8 "Just enter the water."
  9. message 9 "Just do that yourself."
  10. message 10 "The water is too shallow to swim here."
  11. message 11 "There are steps at the north end of the pool."
  12. message 12 "The marble columns flank the pretty pool."
  13. message 13 "You don't see a bow."
  14. message 14 "You have to be in the pool first."

Logic.004Edit

  1. message 1 "You see a large thatched-roof house surrounded by forest; and it looks very formidable! It might be wise to use caution here."
  2. message 2 "You peek through the window, but can make out no details."
  3. message 3 "This is a heavy wooden door."
  4. message 4 "You can't. It's locked and you don't have the key."
  5. message 5 "You cautiously tap at the door, but are greeted only with vicious barking from the other side."
  6. message 7 "That's vandalism!"
  7. message 8 "You could never do that."
  8. message 9 "The windows do not open."
  9. message 10 "The door is already unlocked."
  10. message 11 "You cautiously tap at the door. \"JUST A MINUTE! I'M COMIN'!\" a loud woman's voice yells. With a jerk, the door opens to reveal...oh no!...the ogress!!"
  11. message 12 "This is a large, crudely built, thatched-roof house. This place makes you feel uneasy."
  12. message 13 "Poor thing."
  13. message 14 "Are you KIDDING?!"
  14. message 15 "There is no need, the door is open."

Logic.005Edit

  1. message 1 "This is a creepy place! You have found a grove of very odd (and scary-looking) trees. A thick forest surrounds the grove."
  2. message 2 "This is a large, crudely built, thatched-roof house. This place makes you feel uneasy."
  3. message 3 "You peek through the window, but can make out no details."
  4. message 5 "The trees tremble at your might, and are frightened by your axe. They will not bother you further."
  5. message 6 "That's vandalism!"
  6. message 7 "Well, looks like you're all wrapped up!"
  7. message 8 "Too late!"
  8. message 9 "That's not necessary anymore."
  9. message 10 "You don't see a door from here."
  10. message 11 "How would you go about doing that?"

Logic.006Edit

  1. message 1 "A cave, bearing a slight resemblance to a skull, juts out from the craggy mountainside. Huge rocks block your exit to the north, and you're completely surrounded by those grabby trees! Nice situation, huh?"
  2. message 2 "The rocky skull cave juts out from the base of the steep mountainside. Smoke rises lazily from a large crack in the cave's (forehead?)."
  3. message 3 "You try to peer into the dark cave but can make out no details."
  4. message 4 "Large boulders block your way to the north."
  5. message 5 "The rocks are too large to climb over."
  6. message 6 "You see nothing interesting on the ground."
  7. message 7 "In spite of these dreary surroundings, the sky is quite nice and blue."
  8. message 8 "It's easy to see by the light of a full moon."
  9. message 9 "Even grass doesn't grow here."
  10. message 10 "There are not many bushes or shrubs here."
  11. message 11 "Not many plants grow here; only those awful trees!"
  12. message 12 "What flower, in it's right mind, would grow here!"
  13. message 13 "There are no flowers here!"
  14. message 14 "Those are vicious looking trees, aren't they?"
  15. message 15 "You've GOT to be KIDDING!!"
  16. message 16 "That would be impossible for you to do."
  17. message 17 "The night sky is lovely."
  18. message 18 "Billowy clouds float serenely in the blue sky."
  19. message 19 "It's easy to see by the light of a full moon."

Logic.007Edit

  1. message 1 "A poor fisherman's shanty adorns this part of the coastline. A pier stretches, from the house, out into the ocean to the west. You see a pretty meadowland off to the east."
  2. message 2 "The fisherman's shack looks badly in need of repair, as the sun, wind, and salt spray have taken their toll. From the house, an old pier leads out into the ocean."
  3. message 3 "You peek through the window, but can make out no details."
  4. message 4 "This is a plain wooden door."
  5. message 5 "That's vandalism!"
  6. message 6 "The windows do not open."
  7. message 7 "You could never do that."
  8. message 8 "The door is already unlocked."
  9. message 9 "You assertively knock on the shanty door. A woman's voice answers, \"Jest come on in!\""
  10. message 10 "You can't. It's locked and you don't have the key."
  11. message 11 "You assertively knock on the shanty door. From inside, a man's voice calls out, \"D'ya know what TIME it is?! GO AWAY!!\""
  12. message 12 "The old worn pier juts out into the ocean from the weather-beaten house."
  13. message 13 "There is only ocean under the pier."
  14. message 14 "A pretty meadow leads eastward from here."
  15. message 15 "The door is already open."
  16. message 16 "You see a grizzled old fisherman on the pier. Apparently, he isn't having any luck today."
  17. message 17 "You say a few words to the old fisherman. However, he must have other things on his mind as he seems to ignore you."

Logic.008Edit

  1. message 1 "A beautiful green meadow, dotted with wildflowers, serves as the fisherman's spacious back yard. The flowers' sweet scent fills the air."
  2. message 2 "You see the back of an old shack."
  3. message 3 "You peek through the window, but can make out no details."
  4. message 4 "You can't see the door from here."
  5. message 5 "That's vandalism!"
  6. message 6 "The windows do not open."
  7. message 7 "Pan gratefully accepts your gift of the lute and in return he gives you his flute. Happy now, he dances away with the lute."
  8. message 8 "There is nobody here."
  9. message 9 "You begin to play a catchy tune upon the lute, attracting Pan's attention. Curiously, he comes over to you and watches you play."
  10. message 10 "You have already attracted Pan's attention."
  11. message 11 "There is nobody here who would be interested in your lute music."
  12. message 12 "You can't get Pan's attention."
  13. message 16 "Pan would not be interested in it."

Logic.009Edit

  1. message 1 "You have entered a shady wooded area, with birds calling from the many trees. You notice a pool in the distance to the north."
  2. message 2 "It's too far in the distance to see it clearly."
  3. message 3 "Pan gratefully accepts your gift of the lute and in return he gives you his flute. Happy now, he dances away with the lute."
  4. message 4 "You are not close enough"
  5. message 5 "You begin to play a catchy tune upon the lute, attracting Pan's attention. Curiously, he comes over to you and watches you play."
  6. message 6 "It is too difficult to climb rocks while wearing that dress."
  7. message 7 "There are rocks here and there."
  8. message 8 "You have already attracted Pan's attention."
  9. message 9 "There is nobody here who would be interested in your lute music."
  10. message 10 "You can't get Pan's attention."
  11. message 11 "There is nobody here."
  12. message 16 "Pan would not be interested in it."
  13. message 31 "The two cute squirrels are chewing on nuts."
  14. message 32 "The squirrels are too busy to talk."
  15. message 33 "You can't reach the squirrels and they're not going to come down."
  16. message 34 "The squirrels won't let you have their nuts."

Logic.010Edit

  1. message 1 "A thick forest of pine trees surrounds you. You see a house in the distance to the north."
  2. message 2 "It's too far in the distance to see it clearly."

Logic.011Edit

  1. message 1 "This place gives you the willies! The trees around here are very strange; almost human-like. A dense forest surrounds this odd grove of trees."
  2. message 3 "The trees tremble at your might, and are frightened by your axe. They will not bother you further."
  3. message 4 "This is how TREES play pick up sticks."
  4. message 5 "Too late!"
  5. message 6 "That's not necessary anymore."
  6. message 7 "How would you go about doing that?"

Logic.012Edit

  1. message 1 "You have come upon a bizarre group of scary human-like trees. A thick forest of pine trees surrounds this strange group. Steep mountains block your way to the east."
  2. message 3 "The trees tremble at your might, and are frightened by your axe. They will not bother you further."
  3. message 4 "I guess its twig city for you, Rosella."
  4. message 5 "Too late."
  5. message 6 "That's not necessary anymore."
  6. message 7 "How would you go about doing that?"

Logic.013Edit

  1. message 1 "A sparkling white-sand%m6"
  2. message 2 "A green meadowland, dotted with clumps of wildflowers, leads eastward."
  3. message 3 "The minstrel gratefully accepts your offer and gives you his lute."
  4. message 4 "You hand the Book of Shakespeare to the minstrel. Curiously, he opens it and begins to read aloud; first hesitantly, then with increased forcefulness as he begins to get into it."
  5. message 5 "You see a shabby little house with a pier in the distance."
  6. message 6 " beach edges a vast blue ocean. Turning to the east, you see a lush flowery meadow."
  7. message 7 "A%m6"
  8. message 8 "Suddenly, he stops and looks at you. \"This is wonderful!\" he exclaims. \"This gives me a new lease on life! No longer am I a mere minstrel...now I will become a famous ACTOR! TO BE OR NOT TO BE. How's that?\" He then gives you his lute, bids you farewell, and wanders off to stardom."
  9. message 16 "The minstrel looks at your offering with mild interest, but politely declines."

Logic.014Edit

  1. message 1 "The scent of wildflowers fills the air in the lovely green meadow."
  2. message 2 "You see a green meadowland, dotted with clumps of wildflowers."
  3. message 3 "The minstrel gratefully accepts your offer and gives you his lute."
  4. message 4 "You hand the Book of Shakespeare to the minstrel. Curiously, he opens it and begins to read aloud; first hesitantly, then with increased forcefulness as he begins to get into it."
  5. message 5 "A noble tree once stood here."
  6. message 6 "Suddenly, he stops and looks at you. \"This is wonderful!\" he exclaims. \"This gives me a new lease on life! No longer am I a mere minstrel...now I will become a famous ACTOR! TO BE OR NOT TO BE. How's that?\" He then gives you his lute, bids you farewell, and wanders off to stardom."
  7. message 16 "The minstrel looks at your offering with mild interest, but politely declines."

Logic.015Edit

  1. message 1 "Numerous water lilies float serenely upon the lovely little pond nestled in these woods."
  2. message 2 "Atop one of the bigger lily pads, you notice a rather large frog...wearing a little gold crown!"
  3. message 3 "This is a very pretty little pond. Floating upon it are many beautiful water lilies."
  4. message 4 "You spy a large frog sitting on top of a big lily pad, and YES!...it's wearing a little gold crown!"
  5. message 5 "Just enter it."
  6. message 6 "You have no reason to carry water."
  7. message 7 "You bend down and drink a bit of the pond water. Well, it's not wonderful, but it satisfies your thirst."
  8. message 8 "The large frog stares back at you with big bulging eyes."
  9. message 9 "You're too far away from it."
  10. message 10 "Ribbit! Ribbit!"
  11. message 11 "It's a nice little gold crown."
  12. message 12 "Oops! You scared away the frog!"
  13. message 13 "The water is too murky to see anything!"
  14. message 14 "You can't see the frog."
  15. message 15 "Squinching up your nose in disgust, you catch the large frog and hold it in your hand. It stares at you with its big bulgy eyes, and wobbles its throat."
  16. message 16 "Many water lilies float upon this little pond."
  17. message 17 "Atop one large lily pad, sits a big frog."
  18. message 18 "You have no need for a lily pad."
  19. message 19 "You \"accidentally\" drop the golden ball into the pond. From atop a lily pad, a large green frog leaps into the water, and disappears from view. A moment later, the frog emerges with...YES!...your lost ball in its mouth! It seems as if the frog is kindly returning your gold ball to you."
  20. message 20 "Suddenly, the little green frog changes into a handsome prince!"
  21. message 21 "\"Who are you?\" the prince demands. \"I thought you were supposed to be a princess?! Why, you're nothing more than a PEASANT girl!\" You blanch a bit at that remark, but say nothing."
  22. message 22 "\"Well, ta ta,\" he says. \"I'm off. Here, you may keep THIS!\" To your surprise, he tosses the little golden crown to you as he takes his leave. Good riddance, you think."
  23. message 23 "The water is too murky to see the bottom."
  24. message 24 "The water is too shallow."
  25. message 25 "Well, what else did you expect from a frog?"
  26. message 26 "Wait until you're on land."
  27. message 27 "Well, wasn't that fun!"
  28. message 28 "Your hands are full right now."
  29. message 29 "Aren't they pretty?"
  30. message 30 "You don't have the frog."
  31. message 31 "You see the frog."
  32. message 32 "You see the gold ball."
  33. message 33 "You have no way of catching any fish."
  34. message 34 "This is not a good place to fish."
  35. message 35 "Flowers lie here and there along the pond."

Logic.016Edit

  1. message 1 "This run-down gloomy cemetery gives you the creeps! Many of the old tombstones have fallen over, and the entire place is overgrown with grass and weeds."
  2. message 2 "The ground is too hard here."
  3. message 3 "You have nothing to dig with."
  4. message 4 "You don't know what to dig for...yet."
  5. message 5 "Oops! Your shovel has broken and is no longer of any use."
  6. message 6 "An old rotting tree adds appropriate charm to the decrepit cemetery."
  7. message 7 "There is nothing of importance in the old tree."
  8. message 8 "The power of the scarab makes the zombie bid a hasty retreat."
  9. message 9 "To wander forever is now your fate."
  10. message 10 "There is nothing in the hole."

Logic.017Edit

  1. message 1 "Indeed, this is a spooky old house! It looks as if no one has lived here for many years. Flanking the old house on both sides is a run-down cemetery. A thick forest looms all around."
  2. message 2 "This is not a pleasant house; in fact, it's downright scary! It looks old and abandoned, and badly in need of tender loving care. To make matters worse, it sits right in the middle of an old cemetery!"
  3. message 3 "A decrepit and over-grown cemetery surrounds the old house."
  4. message 4 "The graves are in the cemetery."
  5. message 5 "You see an interesting statue."
  6. message 6 "You peek through the window, but can make out no details."
  7. message 7 "This is a finely carved wooden door."
  8. message 8 "It looks like many of the windows are already broken!"
  9. message 9 "The windows do not open."
  10. message 10 "You could never do that."
  11. message 11 "The door is already unlocked."
  12. message 12 "With trepidation, you rap on the door. Not surprisingly, nobody answers."
  13. message 13 "Wide stone steps lead up to the front door of the spooky old house."
  14. message 14 "Overgrown shrubs front the old house."
  15. message 15 "%m1 The house is even spookier at night!"
  16. message 16 "To wander forever is now your fate."
  17. message 17 "The door is already open."

Logic.018Edit

  1. message 1 "This is a scary old cemetery! Many of the tombstones are crumbling or falling over, and the entire place is overgrown with weeds. A mountain range looms over the cemetery to the east, and a forest encroaches all around."
  2. message 2 "The stone crypt is built into the mountainside!"
  3. message 3 "An interesting statue of a lion is mounted above the crypt door."
  4. message 4 "The crypt door is closed."
  5. message 5 "The crypt door is locked."
  6. message 6 "You can't. It's locked and you don't have the key."
  7. message 7 "You could never do that."
  8. message 8 "The door is already unlocked."
  9. message 9 "You pound on the crypt door and hear your knocks echo from within. There is no answer."
  10. message 10 "The ground is too hard here."
  11. message 11 "You have nothing to dig with."
  12. message 12 "You don't know what to dig for...yet."
  13. message 13 "Oops! Your shovel has broken and is no longer of any use."
  14. message 14 "The door is open."
  15. message 15 "The door is already open."
  16. message 16 "You place the skeleton key in the lock of the crypt door. Slowly, you turn it. Click. It unlocked!"
  17. message 17 "How odd! You see a crypt door built right into the mountainside!"
  18. message 18 "A stone crypt is built right into the mountainside!"
  19. message 19 "The power of the scarab makes the zombie bid a hasty retreat."
  20. message 20 "To wander forever is now your fate."
  21. message 21 "You don't have the key."
  22. message 22 "You don't need to yet."
  23. message 23 "You lock the crypt and kick the key under the door."
  24. message 24 "There is nothing in the hole."
  25. message 25 "There has to be a hole to see first."

Logic.019Edit

  1. message 1 "Wistfully, you stare out over the ocean, wishing you could go home and see your family again. Unfortunately, reality sets in, and you remember your difficult situation. Turning your head, you look eastward toward a meadowland covered with wildflowers, and heave a big sigh of sadness."
  2. message 2 "A pretty meadow leads eastward."
  3. message 3 "The minstrel gratefully accepts your offer and gives you his lute."
  4. message 4 "You hand the Book of Shakespeare to the minstrel. Curiously, he opens it and begins to read aloud; first hesitantly, then with increased forcefulness as he begins to get into it."
  5. message 5 "Suddenly, he stops and looks at you. \"This is wonderful!\" he exclaims. \"This gives me a new lease on life! No longer am I a mere minstrel...now I will become a famous ACTOR! TO BE OR NOT TO BE. How's that?\" He then gives you his lute, bids you farewell, and wanders off to stardom."
  6. message 16 "The minstrel looks at your offering with mild interest, but politely declines."

Logic.020Edit

  1. message 1 "A green meadowland, filled with beautiful wildflowers, surrounds you."

Logic.021Edit

  1. message 1 "A gentle stream meanders its way through the trees. A rustic stone bridge crosses its path."
  2. message 2 "The rustic stone bridge adds a bit of charm to this part of the woods."
  3. message 3 "You peek under the bridge, but do not see anything of importance from where you're standing."
  4. message 4 "You're not close enough."
  5. message 5 "You kneel down and peer under the bridge. Aha! You have found a small golden ball! You pick it up and carry it with you."
  6. message 6 "You find nothing."
  7. message 7 "You haven't found one yet."
  8. message 8 "You can't."

Logic.022Edit

  1. message 1 "You have come upon a cute little house, built right into a huge tree! An old water wheel, attached to the house, goes unused beside the little river that rushes gently before the house."
  2. message 2 "The roots of this great tree envelop a little snug house. Smoke lazily curls from its chimney, and an old rustic water wheel rests beside the river."
  3. message 3 "You peek through the window, but can make out no details."
  4. message 4 "It's a small wooden door."
  5. message 5 "That's vandalism!"
  6. message 6 "The windows do not open."
  7. message 7 "You could never do that."
  8. message 8 "The door is already unlocked."
  9. message 9 "You knock loudly on the small door. No answer."
  10. message 10 "You can't. It's locked and you don't have the key."
  11. message 11 "You knock loudly on the small door and hear a shuffling from inside. A sleepy voice calls out, \"We're all asleep here! Come back tomorrow!\""
  12. message 12 "The water wheel appears run-down and is currently not in use."
  13. message 13 "\"...and STAY OUT!\""
  14. message 15 "\"Go away!\""
  15. message 16 "The door is already open."

Logic.023Edit

  1. message 1 "You are walking through a forest thick with pine trees. A nearby river rushes westward from the distant mountain range. In the distance, you see a large house."
  2. message 2 "You see a bird pulling at a worm."
  3. message 3 "You see a worm."
  4. message 4 "You see nothing on the ground."
  5. message 5 "It is too far in the distance to see it clearly."

Logic.024Edit

  1. message 1 "You are walking through a forest thick with pine trees. A nearby river rushes westward from the distant mountain range. In the distance, you see a large house."
  2. message 2 "You see a bird pulling at a worm."
  3. message 3 "You see a worm."
  4. message 4 "You see nothing on the ground."
  5. message 5 "It is too far in the distance to see it clearly."

Logic.025Edit

  1. message 1 "A river, coming from the east, spills into the blue ocean before you. A lonely beach edges the ocean. From atop the bluff, a lovely meadow stretches eastward."
  2. message 2 "The cold water of the river contrasts sharply with the warmer ocean water as the two converge."
  3. message 3 "Eastward, you see a pretty green meadow."
  4. message 4 "You take a drink of the cool river water. Ahhhh! It tastes good!"

Logic.026Edit

  1. message 1 "A cold shallow river carves its way through this lush flowery meadow."
  2. message 2 "The unicorn doesn't trust you anymore."

Logic.027Edit

  1. message 1 "You are wandering through a thick wood."
  2. message 2 "%m1 You hear birds chirping from the many trees."
  3. message 31 "The birds are very pretty."
  4. message 32 "\"Cheep! Cheep!\""
  5. message 33 "The birds don't want to kiss you."
  6. message 34 "You cannot get the birds."

Logic.028Edit

  1. message 1 "You see a crude mine shaft in the midst of this forest of pine trees."
  2. message 2 "The crude mine is carved into a small hill."
  3. message 3 "Its solid, wooden door is closed and padlocked."
  4. message 4 "Its solid, wooden door is propped open."
  5. message 5 "The door is closed and padlocked."
  6. message 6 "The door is wide open."
  7. message 7 "You can't. It's closed and padlocked."
  8. message 8 "You can't. You don't have the key."
  9. message 9 "You could never do that."
  10. message 10 "You look inside, but can make out no details."
  11. message 11 "You knock on the door, but receive no answer."
  12. message 12 "The door is already open."

Logic.029Edit

  1. message 1 "You are roaming through a dense forest."
  2. message 2 "You see a bird pulling at a worm."
  3. message 3 "You see a worm."
  4. message 4 "You see nothing on the ground."
  5. message 5 "It is too far in the distance to see it clearly."

Logic.030Edit

  1. message 1 "A mountain range rises to the east from the forest. A narrow path winds steeply up the side of the mountain."
  2. message 2 "The path is narrow, steep, and looks very dangerous. It heads up into the mountains."
  3. message 3 "There are rocks here and there."
  4. message 4 "It is too difficult to climb while wearing that dress."

Logic.031Edit

  1. message 1 "You are swimming in a great ocean. Playful fish leap about you as you swim."
  2. message 2 "You're too tired to swim anymore. Your body gives out as you prepare to join Davy Jones in his locker."
  3. message 3 "Again, you find yourself swimming in the ocean."
  4. message 4 "You can feel the dolphin's strong muscles working, as it swims through the ocean with you on its back."
  5. message 5 "You speak to the dolphin, and it chatters back."
  6. message 6 "There's no need for that."
  7. message 7 "Just enter the water."
  8. message 8 "You're already swimming."
  9. message 9 "The ocean appears even more vast at night."
  10. message 10 "You see an island in the distance."
  11. message 11 "The island appears to be very small."
  12. message 12 "The ocean confuses you at night. Panicking, you lose control...and drown."
  13. message 13 "\"SHARK!\""
  14. message 14 "You make a tasty morsel for that hungry shark!"
  15. message 15 "You're already riding the dolphin."
  16. message 16 "The dolphin's skin feels smooth and slippery."
  17. message 17 "The dolphin nips your feet as you attempt to go into the water. You decide to just keep riding."

Logic.032Edit

  1. message 1 "As you swim, you notice a splendid white palace on a small island to the north."
  2. message 2 "You're too tired to swim anymore. Your body gives out as you prepare to join Davy Jones in his locker."
  3. message 3 "The small island contains a beautiful white palace. Lush vegatation encircles the palace."
  4. message 4 "The white palace is quite enchanting! (Maybe it IS enchanted). With its tall slender towers, lovely arched windows and beautiful island setting, the palace radiates goodness, peace, and serenity."
  5. message 5 "Just enter the water."
  6. message 6 "You're already swimming."
  7. message 7 "You don't see any fish."

Logic.033Edit

  1. message 1 "You are standing on the beach of a beautiful enchanted island. Behind you, an ivory palace rises majestically. A luxuriant garden encircles the magnificent palace."
  2. message 2 "You see nothing but sandy soil."
  3. message 3 "Something catches your eye! Why, it's a beautiful peacock feather!"
  4. message 4 "The peacock wouldn't like that!"
  5. message 5 "You already have one!"

Logic.034Edit

  1. message 1 "You can see the azure ocean stretching before you as you stand on the beach of this marvelous island. Behind you, set amidst a beautiful garden, rises a splendid ivory palace."
  2. message 2 "You see nothing but sandy soil."
  3. message 3 "Something catches your eye! Why, it's a beautiful peacock feather!"
  4. message 4 "The peacock wouldn't like that!"
  5. message 5 "You already have one!"

Logic.035Edit

  1. message 1 "You stare out at the ocean from the white sand beach of this secluded island. From the middle of the island, a majestic ivory palace towers, surrounded by a lovely manicured garden."
  2. message 2 "You see nothing but sandy soil."
  3. message 3 "Something catches your eye! Why, it's a beautiful peacock feather!"
  4. message 4 "The peacock wouldn't like that!"
  5. message 5 "You already have one!"

Logic.036Edit

  1. message 1 "You are standing in the lovely garden of this enchanted island. Beside you, rises a grand ivory palace. Within this garden, a bridge, emblazoned with the figures of swans, arches over a mirror-like pond. A beautiful white swan floats serenely on it."
  2. message 14 "A lovely bridge is reflected in the little pond. Floating upon it, is a majestic white swan."
  3. message 15 "You peer down into the pond, but do not see anything of interest."
  4. message 16 "You don't want to disturb the serenity of the pond."
  5. message 17 "You have no reason to carry water."
  6. message 18 "You bend over and take a drink of the pond water. Yuck! It may look pretty, but it doesn't taste very good!"
  7. message 19 "The swan-carved bridge arches elegantly over the little pond."
  8. message 20 "There is nothing of interest under the bridge."
  9. message 21 "A nice flagstone path circles the pond."
  10. message 22 "A garden bench rests near the small pond."
  11. message 23 "Not now! You have too many things to do."
  12. message 24 "A beautiful white swan floats gracefully upon the little pond."
  13. message 25 "You can't talk to the swan!"
  14. message 26 "You don't need the swan."
  15. message 27 "There's no need for that."
  16. message 28 "You can see the ocean in the distance."
  17. message 29 "You can see the beach in the distance."
  18. message 30 "The exotic birds don't want it."
  19. message 31 "There are many exotic birds on this island."
  20. message 32 "\"Polly want a cracker!\""
  21. message 33 "You better not. You might get bird feathers in your mouth."
  22. message 34 "Not in this game. Maybe next one."

Logic.037Edit

  1. message 1 "Before you, the palace door beckons, flanked on both sides by lilac shrubs."
  2. message 2 "It's an elegant door."
  3. message 3 "A flagstone path leads to the palace door."
  4. message 4 "The door is already open."
  5. message 5 "Genesta's tiny fairies guard the palace door."
  6. message 6 "The tiny fairies closely watch you."
  7. message 7 "You can see the beach in the distance."

Logic.038Edit

  1. message 1 "You are roaming through the wonderful island garden. Towering beside you, is an enchanting ivory palace. You see an interesting statue within this part of the garden."
  2. message 2 "Depicted in the statue; a pair of dolphins leap gracefully from a wave."
  3. message 3 "A nice flagstone path circles the statue."
  4. message 4 "You can see the beach in the distance."
  5. message 31 "There are many exotic birds on this island."
  6. message 32 "\"Polly want a cracker!\""
  7. message 33 "You better not. You might get bird feathers in your mouth."
  8. message 34 "Not in this game. Maybe next one."

Logic.039Edit

  1. message 1 "You are walking on the sparkling sand beach of an exotic island. Before you, in the center of the island, a wonderful ivory palace rises. A lovely garden surrounds the palace."
  2. message 2 "You see nothing but sandy soil."
  3. message 3 "Something catches your eye! Why, it's a beautiful peacock feather!"
  4. message 4 "The peacock wouldn't like that!"
  5. message 5 "You already have one!"

Logic.040Edit

  1. message 1 "You have found yourself upon a most beautiful and exotic island. In the center of this island, a wonderous ivory palace towers. Behind you, the azure ocean washes gently upon the island's sparkling beach."
  2. message 2 "You see nothing but sandy soil."
  3. message 3 "Something catches your eye! Why, it's a beautiful peacock feather!"
  4. message 4 "The peacock wouldn't like that!"
  5. message 5 "You already have one!"

Logic.041Edit

  1. message 1 "The beautiful blue ocean washes gently upon the shore of this magical island. Dominating the center of the island is a splendid ivory palace."
  2. message 2 "You see nothing but sandy soil."
  3. message 3 "Something catches your eye! Why, it's a beautiful peacock feather!"
  4. message 4 "The peacock wouldn't like that!"
  5. message 5 "You already have one!"

Logic.042Edit

  1. message 1 "You give the pouch of diamonds to the astonished woman. She and her husband exchange glances. %m2"
  2. message 2 "\"Wife, give the girl my fishing pole in trade\", he tells her."
  3. message 3 "You offer the pouch of diamonds to the fisherman, who takes it gladly. %m2"
  4. message 4 "The fisherman and his wife look at it with interest, but then shrug and shake their heads."
  5. message 5 "The woman is already upset that you're here! Don't be bothering her with things!"
  6. message 6 "A poor and tattered woman knits at the table. She looks very tired, and a little grumpy."
  7. message 7 "You can see that a hard life by the sea has taken its toll on the poor wife of the old fisherman. Her lined face frowns as she continually kneads and works her bread dough."
  8. message 8 "The fisherman's worn and tattered wife sits at the table with her husband, knitting. Since your generous gift of the diamonds, however, her grouchy look has been replaced by one of contentment."
  9. message 9 "You say hello to the poor woman. She looks at you impatiently, and answers, \"I don't have time fer you, young lady! Now, you git on out o' here!\""
  10. message 10 "\"I said GIT, and I mean GIT!\""
  11. message 11 "You introduce yourself to the old fisherman's wife. With little patience, she responds, \"What're you doin' here, young lady?! Can't you see I'm busy?! We have enough problems without worryin' 'bout you!\""
  12. message 12 "You try to talk pleasantly to the tired-looking woman, but your words fall on deaf ears. She is obviously annoyed by your presence."
  13. message 13 "You speak to the fisherman's wife. She smiles as she replies, \"You're a very kind girl. You've helped us out a lot. Why, I might even be able ta buy some bran' new clothes!\""
  14. message 14 "You say a few words to the woman, but she seems not to hear you as she is humming softly to herself."
  15. message 15 "You couldn't get the fisherman's wife."
  16. message 16 "She wouldn't appreciate it."
  17. message 17 "How can you do that, Rosella?"
  18. message 18 "It looks like an old worn table."
  19. message 19 "%m53of interest under the table."
  20. message 20 "Yep, those are chairs, all right!"
  21. message 21 "You don't have time for that!"
  22. message 22 "The lumpy bed looks old and uninviting."
  23. message 23 "%m53under the bed."
  24. message 24 "You don't have time for that!"
  25. message 25 "At least the stove keeps it warm in here."
  26. message 26 "You see the ocean out the window."
  27. message 27 "This is a plain wooden door."
  28. message 28 "%m53of importance on the walls."
  29. message 29 "%m53of interest on the floor."
  30. message 30 "There's no need for that."
  31. message 31 "The inside of the fisherman's shack looks almost as shabby as the outside."
  32. message 32 "You see the meadow out the window."
  33. message 33 "Both a man and a woman are here. Be more specific."
  34. message 34 "You talk to the grizzled fisherman as he sits at the table. Sighing, he tells you, \"Them fish ain't been bitin' lately. If things don't git better soon, I don't know WHAT ta do!\""
  35. message 35 "In reply, the old fisherman comments, \"Me and the wife ain't gettin' any younger, and times is tough. If you've got any ideas, girlie, let me know.\""
  36. message 36 "The fisherman chooses to ignore your attempted conversation. Instead, he looks dismally into his coffee cup and sighs heavily."
  37. message 37 "You speak to the old fisherman, and he replies, \"You've really helped me and the missus, girlie! Those diamonds will come in awful handy. We can't thank ya enough!\""
  38. message 38 "Again, you say a few words to the fisherman. \"All right, already!\" he exclaims. \"I told ya that I was grateful! Don't you have somethin' else ta do?\""
  39. message 39 "Obediently, she retrieves the pole and hands it to you.\"Thank you very much\", she says, smiling. \"You have certainly helped us.\""
  40. message 40 "The old fisherman sits dejectedly at the table, drinking a mug of hot coffee."
  41. message 41 "The salty old fisherman now looks satisfied as he sits at his table. Obviously, your generous gift pleased him."
  42. message 42 "You can't take their fishing pole, as that's their only means of survival!"
  43. message 43 "You're not a thief, Rosella!"
  44. message 44 "You couldn't get the fisherman."
  45. message 45 "You think, for a moment, that it might help, but then change your mind."
  46. message 46 "A poor and tattered woman kneads bread dough at the counter. She looks very tired, and a little grumpy."
  47. message 47 "The smell of hot coffee fills the room."
  48. message 48 "You don't like coffee."
  49. message 49 "The grizzled old fisherman and his tattered wife sit at their table talking and drinking hot coffee."
  50. message 50 "%m31 You notice the fisherman's pole in the corner."
  51. message 51 "You notice the fisherman's pole in the corner."
  52. message 52 "You must be seeing things!"
  53. message 53 "There is nothing "
  54. message 54 "%m53you need on the shelves."
  55. message 55 "The coffee is brown."
  56. message 56 "You see a large fish hanging on the wall."
  57. message 57 "No. It belongs here."
  58. message 58 "You have no need for bread dough."
  59. message 59 "You don't like it."

Logic.043Edit

  1. message 1 "You have found yourself stranded upon a desert island. Also, it seems, have others before you. Now, what are you going to do, Rosella?!"
  2. message 2 "The small island is nothing more than a sand bar decorated with two lonely palm trees, and various shipwrecks."
  3. message 3 "The blue ocean surrounds this small island. You look in all directions, but can see no sign of land."
  4. message 4 "In this case, the beach and the island are one and the same!"
  5. message 5 "The bright blue sky seems to merge as one with the vast ocean before you."
  6. message 6 "It's easy to see by the light of a full moon."
  7. message 7 "You look at the ground inside the wrecked rowboat. What is this?! Why, it's a golden bridle! You pick it up and carry it with you."
  8. message 8 "You look at the ground and see nothing but sand."
  9. message 9 "There are few rocks here."
  10. message 10 "Only two lonely palms grow here."
  11. message 11 "It is difficult to climb trees while wearing that dress!"
  12. message 12 "You see many seagulls gliding through the air. Watch where you stand."
  13. message 13 "Just enter the water."
  14. message 14 "The water is too shallow here."
  15. message 15 "You look under the water and see nothing but...more water!"
  16. message 16 "You cannot catch fish while swimming."
  17. message 17 "You tentatively taste the water. YUCK!! This water's too salty!"
  18. message 18 "You taste the ocean water. YUCK!! This water's too salty!"
  19. message 19 "You have no way of catching any fish."
  20. message 20 "It looks as if many an unlucky sailor has been stranded here."
  21. message 21 "A pelican, with an extra-large bill, visits you on this desert island."
  22. message 22 "You feel silly trying to talk to a pelican!"
  23. message 23 "You have to catch the pelican first."
  24. message 24 "You can try."
  25. message 25 "You throw the stinky dead fish to the pelican. Greedily, he catches it in his large bill. As he does so, you notice something shiny fall from his bill, onto the ground."
  26. message 26 "You put the shiny silver whistle to your lips and forcefully blow into it, producing a loud TWEEEEEEEEEEET! To your astonishment, a friendly dolphin appears just off-shore and jabbers excitedly at you."
  27. message 27 "Okay. TWEEEEEEEEEEEET!"
  28. message 28 "A bottle-nose dolphin pokes its nose out of the water and chatters noisily."
  29. message 29 "You can feel the dolphin's strong muscles working, as it swims through the ocean with you on its back."
  30. message 30 "You speak to the dolphin, and it chatters back."
  31. message 31 "You can't get the dolphin. You could try riding it."
  32. message 32 "There's no need for that."
  33. message 33 "There is a shiny whistle on the ground where the pelican was."
  34. message 34 "You die of heat stroke and lack of water."
  35. message 35 "You don't see a bridle."
  36. message 36 "You see a rust covered anchor."
  37. message 37 "The dolphin's skin feels smooth and slippery as you pet it."
  38. message 38 "The pelican isn't interested."
  39. message 39 "The clouds are white and fluffy."
  40. message 40 "There's no reason to carry water."
  41. message 41 "You don't see any coconuts."
  42. message 42 "Not while the pelican is flying."

Logic.044Edit

  1. message 1 "Horrors! You have been swallowed by a huge whale!"
  2. message 2 "PHEW!!! This place stinks!"
  3. message 3 "This is a disgusting place to be! Seawater, dead fish, junk--you name it--float around here. Hopefully, your fate will not be the same as poor \"James\" lying over there."
  4. message 4 "This is the biggest tongue you have ever seen! It's also extremely slippery, slimy, and bumpy. Ugh!"
  5. message 5 "The whale's throat and mouth are enormous! Huge teeth, a great tongue, and yes...even a large uvula. What's that?, you say. Well, suffice it to say, it looks like a big punching bag and hangs down from the top of the throat. See, you learn something new every day!"
  6. message 6 "Yes, that's a big uvula all right!"
  7. message 7 "The whale has big bones."
  8. message 8 "You strike the large uvula (punching bag looking thing)...but nothing happens."
  9. message 9 "The skeleton of an unlucky man rests atop the wreckage of a small boat."
  10. message 10 "There is nothing of importance with the skeleton."
  11. message 11 "The boat didn't help \"James\" and it won't help you."
  12. message 12 "There's nothing in the old boat."
  13. message 13 "You notice a bottle floating in the seawater of the whale's mouth."
  14. message 14 "Seawater floats in the whale's mouth."
  15. message 15 "There is nothing of interest under the seawater."
  16. message 16 "You scream, holler, and shout for help until your throat is hoarse; but to no avail."
  17. message 17 "How could you open the whale's mouth?"
  18. message 18 "You're not strong enough to do that."
  19. message 19 "You strike the whale's teeth...but nothing happens."
  20. message 20 "You couldn't start a fire in here as it's too wet."
  21. message 21 "You have nothing to do that with."
  22. message 22 "Just climb it."
  23. message 23 "You frantically tickle the throat of the whale with the big peacock feather. You begin to feel a quiver under your feet, which quickly turns into a mighty tremble. Suddenly, you hear a thunderous AAAAACCCCHHHHOOOOOOOO!, and you are swept out of the whale's mouth, in a tremendous wave of ocean water!"
  24. message 24 "Well, Rosella, looks like the noxious fumes finally got to you."
  25. message 25 "You strike the whale's tongue...but nothing happens."
  26. message 26 "This old boat won't help you."

Logic.045Edit

  1. message 1 "Genesta's bed chamber is very beautiful and serene. Genesta, herself, lies very still upon the seashell bed; her concerned fairy helpers hovering near. Her pet snow leopard lies close by."
  2. message 2 "Genesta is very ill. She lies, unmoving, in her shell bed."
  3. message 3 "There is nothing under the bed."
  4. message 4 "Not with Genesta in it!"
  5. message 5 "You see the ocean out the window."
  6. message 6 "Gorgeous flowers surround Genesta as she lies, ill, in her bed."
  7. message 7 "Wide steps lead down from Genesta's bed chamber."
  8. message 8 "No. They belong to Genesta."
  9. message 9 "It must hold Genesta's clothes."
  10. message 10 "No. It's private."
  11. message 11 "There is nothing of importance on the walls."
  12. message 12 "There is nothing interesting on the floor."
  13. message 13 "The lovely fairy is visibly fading...fast. Within hours, if she doesn't get her magic talisman back, she'll be dead."
  14. message 14 "As you attempt to speak to the gravely ill Genesta, her small fairy helpers flutter madly about, trying to prevent you from disturbing her."
  15. message 15 "Genesta's tiny fairy helpers flit furiously about, trying to keep you from bothering the dying fairy."
  16. message 16 "THAT is DEFINITELY NOT the thing to do!"
  17. message 17 "You cannot get Genesta."
  18. message 18 "She needs her talisman, not a kiss!"
  19. message 19 "You can start by helping to get her talisman back from Lolotte."
  20. message 20 "Genesta only needs her talisman."
  21. message 21 "You give the magic talisman to the dying fairy. Almost instantly, the color returns to her cheeks and her blue eyes begin to sparkle. She sits up in bed, stretches, and smiles at you. \"You saved my life, Rosella,\" Genesta says, gratefully \"And, you saved Tamir from the forces of evil. I'm forever indebted to you.\" She rises from the bed to stand tall and proud before you. \"I want to see the sunshine!\" she suddenly exclaims, and waves her wand. Before you know it... you find yourself...outside!"
  22. message 22 "A white spotted snow leopard lies on the floor of Genesta's bed chamber. It lies quite still, but for an occasional twitch of its long tail."
  23. message 23 "Snow leopards do not talk!"
  24. message 24 "Oh, yeah. You're going to kill a big snow leopard with your bare hands!"
  25. message 25 "Not this cat!"
  26. message 26 "That's probably not a good idea."
  27. message 27 "The snow leopard doesn't want it."
  28. message 28 "Genesta must love beautiful plants and flowers."
  29. message 29 "That belongs to Genesta."
  30. message 30 "%m13 This will be a tragic loss for Tamir, as the evil Lolotte will come to power!"

Logic.046Edit

  1. message 1 "You are on a tower stairway of the island's ivory palace."
  2. message 2 "From here, the tower stairs both go upward, and downward."
  3. message 3 "You see the ocean out the window."
  4. message 4 "There is nothing of importance on the walls."
  5. message 5 "There is nothing interesting on the floor."
  6. message 6 "A beautifully embroidered tapestry hangs on the gleaming wall."
  7. message 7 "Genesta must love beautiful plants and flowers."
  8. message 8 "No. They belong to Genesta."

Logic.047Edit

  1. message 1 "This is the entry hall of the enchanted ivory palace. %m9. The left doorway, however, is open."
  2. message 2 "%m9; but the left doorway is open. The main palace door is behind you."
  3. message 3 "You can't. The door is locked."
  4. message 4 "You can't. It's locked and you don't have the key."
  5. message 5 "You could never do that."
  6. message 6 "An unusual vine clings to the back wall of the palace entry hall."
  7. message 7 "There is nothing of importance on the walls."
  8. message 8 "There is nothing interesting on the floor."
  9. message 9 "Two of the doors are closed, and presumably, off-limits to uninvited visitors"
  10. message 10 "The fairies are not interested."
  11. message 11 "There is no answer."

Logic.048Edit

  1. message 1 "You have entered the ogre's upstairs bedroom where a huge bed dominates the place. In the left wall, you notice a closed door."
  2. message 2 "Against the right wall leans the ogre's axe."
  3. message 3 "The large bed occupies most of the room."
  4. message 4 "There is nothing under the bed."
  5. message 5 "You don't have time for that!"
  6. message 6 "It must hold the ogre's and ogress's clothes."
  7. message 7 "No. It's private."
  8. message 8 "You see the forest out the window."
  9. message 9 "The stairs lead downwards."
  10. message 10 "You look in the mirror and see the reflection of a poor, but beautiful, peasant girl."
  11. message 11 "The door is closed."
  12. message 12 "You can't. The door is locked."
  13. message 13 "You can't. It's locked and you don't have the key."
  14. message 14 "You could never do that."
  15. message 15 "There is nothing of importance on the walls."
  16. message 16 "There is nothing of interest on the floor."
  17. message 17 "From behind it, you hear a soft clucking sound."
  18. message 18 "There is nothing of importance in the barrel."
  19. message 19 "A bear rug lies on the floor by the bed."

Logic.049Edit

  1. message 1 "This isn't the most cozy-looking living room you've ever seen. In fact, the ogres' house looks almost...frightening!"
  2. message 2 "It's a large wooden table."
  3. message 3 "The terrible ogre is asleep at the table, snoring loudly."
  4. message 4 "There is nothing of interest under the table."
  5. message 5 "There are two chairs at the table."
  6. message 6 "You don't have time for that!"
  7. message 7 "The stairway goes upwards."
  8. message 8 "You see the forest out the window."
  9. message 9 "The front door leads outside. There is an open doorway to the right, and a closet door under the stairs."
  10. message 10 "There is nothing of importance on the walls."
  11. message 11 "There is nothing interesting on the floor."
  12. message 12 "Quickly, you toss the bone to the big dog who catches it in mid-air. Happy with his surprise gift, he takes it to his favorite rug, lies down, and begins gnawing at it. He seems to have completely forgotten you."
  13. message 13 "That's REALLY not a good idea!"
  14. message 14 "SQUAWK! SQUAWK! Oh, oh! The hen has woken the ogre!"
  15. message 15 "Too late!"
  16. message 16 "Wake up you sluggard! She's getting away!"
  17. message 17 "A worn rug lies on the floor."
  18. message 18 "There's no answer."
  19. message 19 "That REALLY wasn't a good idea!"
  20. message 20 "Is that the ogre you hear outside?"
  21. message 21 "You don't see a hen."
  22. message 22 "The door is open."
  23. message 23 "The dog is only interested in his new bone."

Logic.050Edit

  1. message 1 "You smell something HORRIBLE cooking on the stove in the ogres' kitchen! As a matter of fact, you get the feeling that this is NOT a safe place to be!"
  2. message 2 "That is the carving table."
  3. message 3 "There is nothing of interest under the table."
  4. message 4 "Something TERRIBLE is cooking on the stove! You have NO desire to know what it is."
  5. message 5 "You see the forest out the window."
  6. message 6 "Poor thing!"
  7. message 7 "It's too late. You can't help the deer now."
  8. message 8 "Whatever's in the pot smells AWFUL!"
  9. message 9 "There is nothing of importance on the walls."
  10. message 10 "There is nothing interesting on the floor."
  11. message 11 "The ogress is cooking an awful smelling brew."
  12. message 12 "This is no time for conversation."
  13. message 13 "You have got to be kidding!"
  14. message 14 "This is a mean-looking lady!"

Logic.051Edit

  1. message 1 "You have found yourself inside the ogre's small closet. For a closet, it's surprisingly empty. You notice a large keyhole under the doorknob of the closet door."
  2. message 2 "There is a large keyhole under the doorknob of the closet door."
  3. message 3 "There is nothing of importance on the walls."
  4. message 4 "There is nothing interesting on the floor."
  5. message 5 "Yes, he's still there."
  6. message 6 "There is no answer."
  7. message 7 "You hear the ogre coming home."
  8. message 8 "You hear the ogre in the house."
  9. message 9 "You hear noises on the other side of the door."
  10. message 10 "You hear the ogre leaving."
  11. message 11 "You see nothing special through the keyhole."
  12. message 12 "That would not be a good idea right now."
  13. message 13 "That would be pretty tough with the door open."
  14. message 14 "The door is already close."
  15. message 15 "The door is already open."

Logic.052Edit

  1. message 1 "The ogre roars, \"Fe, fi, fo, fum! I smell the blood of a....\""
  2. message 2 "\"Quiet, you old goat!\" interrupts the ogress. \"That's just a deer you smell! You know how you get when you're hungry. Here! Eat!\""
  3. message 3 "\"Wife!\" shouts the ogre. \"Bring me my hen!\""
  4. message 4 "\"Lay!\" orders the ogre."
  5. message 5 "With excitement, you watch the hen lay a golden egg, which the ogre takes. He yawns, then falls asleep on the table. Soon, his snoring rattles the walls."

Logic.053Edit

  1. message 1 "You have entered the small upstairs bedroom of the Seven Dwarfs."
  2. message 2 "%m1 My goodness, these dwarfs are sloppy!"
  3. message 3 "There are seven little beds."
  4. message 4 "%m13under the beds."
  5. message 5 "You have better things to do."
  6. message 6 "You see the forest out the window."
  7. message 7 "The dwarfs share one chest of drawers."
  8. message 8 "No. It's private."
  9. message 9 "You look in the mirror and see the reflection of a poor, but beautiful, peasant girl."
  10. message 10 "Quit being a snoop, Rosella!"
  11. message 11 "The narrow stairs lead downward."
  12. message 12 "The room needs more than that!"
  13. message 13 "There is nothing "
  14. message 14 "%m13of importance on the walls."
  15. message 15 "%m13interesting on the floor."
  16. message 16 "This bedroom is nice and clean now."
  17. message 17 "Oh, oh! You were caught trespassing! You are unceremoniously ushered out the door by an angry dwarf."
  18. message 18 "A nice braided rug lies on the floor."
  19. message 19 "How about that! This must be where you put all those dirty clothes. You quickly put the rug back down before a dwarf can notice your shabby cleaning job."
  20. message 20 "The larger bed to the right at the front of the room looks like it might be fun to jump on. You need to get closer."
  21. message 21 "Wheeee!!!"

Logic.054Edit

  1. message 1 "This is the main room of the Seven Dwarfs' cozy tree house."
  2. message 2 "You can see the forest out the window."
  3. message 3 "%m13It is empty."
  4. message 4 "%m13The Seven Dwarfs are sitting, and eating soup, around it."
  5. message 5 "%m13Empty soup bowls are left on the table."
  6. message 6 "There is nothing "
  7. message 7 "%m6of interest under the table."
  8. message 8 "Not now."
  9. message 9 "The narrow stairs lead up to the bedroom."
  10. message 10 "You see many cupboards."
  11. message 11 "%m6of importance on the walls."
  12. message 12 "%m6interesting on the floor."
  13. message 13 "You see a long wooden table. "
  14. message 14 "The house is nice and clean now."
  15. message 15 "Oh, oh! You were caught trespassing! You are unceremoniously ushered out the door by an angry dwarf."
  16. message 16 "You hear the dwarfs approaching."
  17. message 17 "The Seven Dwarfs seem very pleased that you tidied their messy home. One politely asks you your name. You tell him, and he cordially invites you to sit down with them and eat the bowl of soup he got for you."
  18. message 18 "You seat yourself at the table and begin eating the surprisingly delicious soup."
  19. message 19 "You see seven small men seated around their dining table, noisily slurping bowls of soup."
  20. message 20 "You politely talk to the dwarf nearest you. \"Where you from, Rosella?\" he asks. You tell him \"Daventry.\" \"Hmmmm,\" the dwarf thinks for a moment. \"Never heard of it.\""
  21. message 21 "Again, you engage in conversation. \"Is Daventry far from Tamir?\" the dwarfs wonder. \"Very far,\" you tell them."
  22. message 22 "\"How did you get here?\" they ask. As you don't want to get into specifics, you tell them \"by sea.\" That answer seems to satisfy them as they return to their eating."
  23. message 23 "You speak to the nearest dwarf again. He wonders why you are here in Tamir. You explain that you are in the service of Genesta, the Good Fairy, who wishes to regain her magic talisman from the clutches of Lolotte, the Bad Fairy. \"Well, young lady,\" the dwarf states. \"I don't envy you. You're much braver than I am, dealin' with that evil fairy.\""
  24. message 24 "You attempt conversation another time, but the dwarfs tell you they must hurry and finish their soup, as they need to get back to work before dark."
  25. message 25 "The bowl of soup is already on the table, ready for you to eat."
  26. message 26 "You're not hungry now."
  27. message 27 "You must sit at the table to do that."
  28. message 28 "%m31sitting at the table."
  29. message 29 "%m31eating the soup."
  30. message 30 "You finished your soup. It was the best soup you have ever tasted! Maybe though, you were just REALLY hungry."
  31. message 31 "You're already "
  32. message 32 "You're still eating your soup!"
  33. message 33 "You couldn't get the Seven Dwarfs."
  34. message 34 "Not while they're eating!"
  35. message 35 "The Seven Dwarfs look at it curiously, but refuse it."
  36. message 36 "The Seven Dwarfs finish their soup, and announce they must get back to work before nightfall. \"Good-bye, and thanks for the soup!\" you call as they take their leave."
  37. message 37 "The dwarfs are filling their soup bowls and sitting down at the table."
  38. message 38 "%m5 You also notice a blue pouch."
  39. message 39 "Be-e-e-e-l-l-lch!"
  40. message 40 "Excuse a pig!!"
  41. message 41 "%m62soup bowls."
  42. message 42 "A cheery fire heats a bubbling pot of soup in the fireplace."
  43. message 43 "%m6to interest you in the cupboards."
  44. message 44 "The soup doesn't belong to you."
  45. message 45 "There are dirty dishes in the sink."
  46. message 46 "The empty sink is clean."
  47. message 47 "The soup bubbles to the beat of the fire."
  48. message 48 "%m53contains only an old broom."
  49. message 49 "%m53door is already "
  50. message 50 "%m49open."
  51. message 51 "%m49closed."
  52. message 52 "%m53is closed."
  53. message 53 "The closet "
  54. message 54 "This clock has seen better days. The cuckoo has flown away."
  55. message 55 "The clock is broken."
  56. message 56 " You also notice a blue pouch."
  57. message 57 "%m13You also notice a blue pouch."
  58. message 58 "The pot doesn't belong to you!"
  59. message 59 "%m1 What a mess it is!"
  60. message 60 "That's already been done."
  61. message 61 "The room needs more than that!"
  62. message 62 "You don't need the "
  63. message 63 "%m62broom."
  64. message 64 "Clean soup bowls are set on the mantel above the fireplace."
  65. message 65 "%m6on top of the mantel."
  66. message 66 "The soup looks delicious."
  67. message 67 "Empty soup bowls are left on the table."
  68. message 68 "A nice rag rug covers the floor."

Logic.055Edit

  1. message 1 "Diamonds glitter and sparkle from the earthen walls of the Seven Dwarfs' diamond mine. Within it, you see the little men busily at work."
  2. message 2 "It is a ramshackle wooden door."
  3. message 3 "You have encountered a group of small men working in this diamond mine. They're not too friendly, though, as one of them forcefully tells you to leave the premises!"
  4. message 4 "The dwarfs are too busy to notice."
  5. message 5 "You endeavor to engage in conversation with the small men, but they are too busy to reply."

Logic.056Edit

  1. message 1 "You see the busy little dwarfs hard at work within the diamond mine. The diamonds flash and sparkle from the earthen walls."
  2. message 2 "One dwarf appears to be idling by the diamond bucket."
  3. message 3 "When you try speaking to the small man again, he only mutters under his breath in perturbation."
  4. message 4 "Again, you speak to the dwarf by the diamond bucket. He peers up at you with mild agitation. \"This ain't no place for a lady, Rosella!\" he firmly states. \"I don't wanna see you get hurt in here!\""
  5. message 5 "You say \"hello\" to the small man next to the diamond bucket. He seems amazed to see you here. \"Rosella!\" he exclaims. \"What're you doing here? Don't you know this ain't no place for a fine girl like yourself?\" You don't agree with that, but you don't argue."
  6. message 6 "You attempt to talk with the dwarf by the bucket again, but he only ignores you. You get the message."
  7. message 7 "You endeavor to engage in conversation with the little men, but they are too busy to reply."
  8. message 8 "You attempt to kiss the dwarf, but he seems embarrassed by it."
  9. message 9 "They are working awfully hard. That might distract them."
  10. message 10 "Being an honest person, you offer the forgotten pouch of diamonds to the dwarf. His gruff exterior softens a bit. \"Nah, you can keep it, Rosella,\" he says. \"We got plenty here. We also got an extra lantern we ain't using. Here, go ahead and take it.\" The dwarf's gruffness returns as he says, \"Now, skedaddle on out of here!\""
  11. message 11 "The dwarf is not interested."
  12. message 12 "You see the Seven Dwarfs toiling away with their picks and shovels, extracting the plentiful diamonds from their underground mine."
  13. message 13 "The bucket is brimming with sparkling diamonds."
  14. message 14 "The diamond bucket does%m16"
  15. message 15 "These diamonds do%m16"
  16. message 16 " not belong to you!"
  17. message 17 "It belongs to the dwarfs!"

Logic.057Edit

  1. message 1 "This is a dismal and dreary cave. "
  2. message 2 "A greenish, foul brew boils ominously within the cauldron."
  3. message 3 "The green brew looks disgusting...and smells that way, too!"
  4. message 4 "You wouldn't want it!"
  5. message 5 "You gag at the thought!"
  6. message 6 "Outside the cave, you see the terrible grabbing trees."
  7. message 7 "There is nothing of interest on the cave floor."
  8. message 8 "Outside, the sky is nice and blue."
  9. message 9 "Outside, the night sky is lit by the full moon."
  10. message 10 "There is nothing of interest on the rough cave walls."
  11. message 11 "You toss the glass eye to the pleading witches. \"Aha! Foolish girl!\" they shriek. \"Leave us be, or you'll flavor our brew!"
  12. message 12 "You throw the glass eye to the three old hags, who once again take turns peering at you. \"Come closer, dear,\" one says. \"We'd like to give a little gift to you.\""
  13. message 13 "Three old one-eyed crones inhabit this dreary cave. They possess a glass eye, which they pass from one to another, that enables them to see. Through the glass eye, they each in turn peer at you with a frightening mixture of curiousity and malice."
  14. message 14 "The old one-eyed witches seem powerless without their glass eye. You actually feel rather sorry for them."
  15. message 15 "The ugly old hags are relieved to receive their precious glass eye. They huddle in a group to prevent you from taking it again."
  16. message 16 "Even though the old hags are frightening, you decide to speak to them. They don't answer as they are mumbling and muttering among themselves, and peering through their glass eye at you."
  17. message 17 "Again, you attempt to talk to the three one-eyed witches. This time, one cackles, \"What a pretty little thing you are, dearie. Come here and let me touch your golden hair.\""
  18. message 18 "As you speak with them again, they beg you to come closer so they can see you better and feel your pretty hair."
  19. message 19 "\"Give us back our eye!\" the old witches plead."
  20. message 20 "Your voice is drowned out by the wails of the three ugly hags as they beg for the return of their glass eye."
  21. message 21 "\"We need our eye!\" the three crones cry. \"Give it back to us!\""
  22. message 22 "You again talk to the old witches, who cry and wail for the return of their glass eye."
  23. message 23 "You speak with the three ugly witches. They mutter to themselves, after which one cajoles, \"Come here, girl. We have something to give you for being such a nice girl and returning our eye.\""
  24. message 24 "You try talking to the old hags again. In a syrupy voice, one hag says, \"Don't be afraid, dear. Come here, we have a gift for you.\""
  25. message 25 "\"Come over here, girl.\" The old, one-eyed witches attempt to entice you with promises of a gift, in payment for your return of their glass eye."
  26. message 26 "You just manage to grab the glass eye!"
  27. message 27 "Watch out!"
  28. message 28 "You knew you needed a hot bath, but not THIS hot!"
  29. message 29 "You couldn't do it."
  30. message 30 "You wouldn't want them."
  31. message 31 "YUCK!!!"
  32. message 32 "The witches don't want it."
  33. message 33 "As you re-enter the dismal cave, the three one-eyed witches throw something toward you, which lands on the ground. \"Here, take it,\" they cry. \"It'll ward off the undead. You'll need it. Now, PLEASE give us back our eye!!\""
  34. message 34 "%m1%m45%m46 %m37"
  35. message 35 "The witches won't let you steal the eye again."
  36. message 36 "There's no scarab here."
  37. message 37 "You see a black scarab on the cave floor."
  38. message 38 "You see bottles and jars of disgusting-looking stuff. None of it interests you, though."
  39. message 39 "Too late!"
  40. message 40 "It's too heavy to carry."
  41. message 41 "The blind, one-eyed hags peer at you though a glass eye."
  42. message 42 "A hot fire burns under a large cauldron filled with a bubbling brew."
  43. message 43 "Ouch!!"
  44. message 44 "You already have the glass eye."
  45. message 45 " Within it reside three one-eyed old witches."
  46. message 46 " In the center of the cave, over a hot fire, boils a foul-smelling brew inside a large black cauldron."
  47. message 47 "%m1%m46"
  48. message 48 "%m1%m45%m46"
  49. message 49 "You shiver at the sight of a human skull on the shelf!"

Logic.058Edit

  1. message 1 "A dusty old pipe organ sits in the center of the tower room."
  2. message 2 "The tower stairs spiral steeply downward."
  3. message 3 "Dust and cobwebs cover the old organ."
  4. message 4 "You see nothing in the organ."
  5. message 5 "You're not sitting at the organ."
  6. message 6 "There is a bench in front of the old organ."
  7. message 7 "There is nothing of importance on the walls."
  8. message 8 "There is nothing of interest on the floor."
  9. message 9 "You find it difficult to read the old sheet music, but you attempt it, anyway."
  10. message 10 "What is this? A small drawer has opened in the organ!"
  11. message 11 "You see a skeleton key."
  12. message 12 "It would be better to move in front of the bench."
  13. message 13 "Oops!!"
  14. message 14 "You can only remember one \"oldie but goodie.\""
  15. message 15 "Drawer? What drawer?"
  16. message 16 "It's already open."
  17. message 17 "The bench doesn't open."
  18. message 18 "It's empty."
  19. message 19 "You don't see a key."
  20. message 20 "You are already sitting."
  21. message 21 "You are already standing."
  22. message 22 "You already found it."

Logic.059Edit

  1. message 1 "This old baby nursery must have once been a cheery place. Now, through neglect, cobwebs decorate the corners, wallpaper peels from the walls, and dust covers the nursery furniture."
  2. message 2 "You imagine the mother who must have rocked her baby in this rocking chair."
  3. message 3 "That would waste your precious time."
  4. message 4 "The chest of drawers looks old and neglected."
  5. message 5 "The chest of drawers is empty."
  6. message 6 "You see the cemetery out the window."
  7. message 7 "You see an empty baby cradle here."
  8. message 8 "The baby cradle is empty."
  9. message 9 "There is nothing of importance on the walls."
  10. message 10 "There is nothing of interest on the floor."
  11. message 11 "You drop the silver rattle into the baby cradle. As you do so, the crying of the baby ghost and the rocking of the cradle cease. You breathe a big sigh of relief."
  12. message 12 "With trepidation, you peek into the rocking cradle; it's empty. You tentatively reach your hand into it. There is nothing there!!"
  13. message 13 "The baby cradle rocks to and fro as a baby's voice wails from within."
  14. message 14 "You try to quiet the baby ghost, but do not succeed."
  15. message 15 "Tentatively, you reach your hand into the rocking cradle and feel around. There is nothing there but a strange coldness! A shiver runs down your spine as the unseen baby continues its incessant crying."
  16. message 16 "While trembling, you attempt to sing a lullaby to the whimpering baby ghost. It doesn't work. The poor thing continues its pitiful crying."
  17. message 17 "How can you kill something that is already dead!"
  18. message 18 "You'd like to, but you can't see it, or touch it."
  19. message 19 "You'd like to help the poor baby ghost, but how can you do that?"
  20. message 20 "The baby cradle is already rocking!"
  21. message 21 "This baby doesn't eat."
  22. message 22 "There is an old rocking horse here."
  23. message 23 "You don't need it."
  24. message 24 "You are too big."
  25. message 25 "A worn pink rug adorns the floor."
  26. message 26 "The crying baby seems to be in here!"
  27. message 27 "The baby doesn't want that."
  28. message 32 "The lamp is old and dusty."
  29. message 33 "The baby doesn't want to play!"

Logic.060Edit

  1. message 1 "This old bedroom must have once been very nice. You could imagine a cheery fire in the fireplace, while its occupant slept snugly in the big bed. But sadly, this room has been abandoned for years."
  2. message 2 "The old bed still looks comfortable."
  3. message 3 "There is nothing under the bed."
  4. message 4 "You don't have time for that!"
  5. message 5 "You see the cemetary out the window."
  6. message 6 "The fireplace has been cold for years. There's nothing there."
  7. message 7 "A large old chest of drawers rests against the wall."
  8. message 8 "The chest of drawers is empty."
  9. message 9 "There is nothing of importance on the walls."
  10. message 10 "There is nothing of interest on the floor."
  11. message 11 "You look up at the ceiling and notice a closed trapdoor."
  12. message 12 "You see a ladder descending into the room from an open trapdoor in the ceiling."
  13. message 13 "The ceiling trapdoor is closed."
  14. message 14 "You see a ladder, descending into the room from an open trapdoor in the ceiling."
  15. message 15 "You have absolutely no way of reaching that trapdoor as it's too high. And moving the heavy furniture is out of the question. Forget it."
  16. message 16 "The trapdoor is already open!"
  17. message 17 "The trapdoor is already closed!"
  18. message 18 "There is no reason to close it."
  19. message 19 "A ladder descends into the room from an open trapdoor in the ceiling."
  20. message 20 "You look up through the open trapdoor, but can't make out anything as it's too dark up there."
  21. message 21 "The furniture is too heavy to move."
  22. message 22 "You see the sad ghost of a beautiful young woman. She sits in her rocking chair and weeps as if her heart will break."
  23. message 23 "You try to comfort the lady ghost, but she doesn't respond. It seems as if she doesn't even know you're here as she continues her deep sobbing."
  24. message 24 "The ghost of a despondent young lady sits in the rocking chair and weeps as if her heart will break."
  25. message 25 "You can't get a ghost!"
  26. message 26 "You can't catch a ghost!"
  27. message 27 "How can you kill something that is already dead!"
  28. message 28 "You can't, as the ghost has no substance."
  29. message 29 "You'd like to help the sad lady ghost, but how can you do that?"
  30. message 30 "You hand the lovely locket to the distraught ghost. The locket seems to make her very happy as she vanishes into thin air."
  31. message 31 "The lady is not interested."
  32. message 32 "The lamp is old and dusty."
  33. message 33 "A worn rug lies below the bed."

Logic.061Edit

  1. message 1 "The steps spiral steeply up the stone tower of this old house."
  2. message 2 "The steps in this tower are steep and narrow. Be careful!"
  3. message 3 "There is nothing of interest on the walls."
  4. message 4 "Don't look down!"

Logic.062Edit

  1. message 1 "It appears as if this was once the master bedroom. However, cobwebs hang everywhere, and dust covers the furniture."
  2. message 2 "The old bed is massive and dominates the room."
  3. message 3 "There is nothing under the bed."
  4. message 4 "You don't have time for that!"
  5. message 5 "You see the cemetery out the window."
  6. message 6 "A chest of drawers, sporting a broken mirror, sets against the wall."
  7. message 7 "You see a small dresser."
  8. message 8 "The old chest of drawers is empty."
  9. message 9 "The small dresser is empty."
  10. message 10 "There is nothing of importance on the walls."
  11. message 11 "There is nothing of interest on the floor."
  12. message 12 "You look in the mirror and see the reflection of a poor, but beautiful, peasant girl."
  13. message 13 "A tattered oriental rug covers the floor at the foot of the bed."

Logic.063Edit

  1. message 1 "After adjusting your eyes to the gloom, you soon see that you have stumbled upon the musty attic of the old house. The trapdoor in the floor is open and, from it, a ladder leads down to the room below. Useless junk and boxes clutter the room. There is an interesting chest near the open trapdoor."
  2. message 2 "The chest is already open."
  3. message 3 "The chest is already closed."
  4. message 4 "You peek into the open chest, and find...an old set of sheet music! You take the sheet music and carry it with you."
  5. message 5 "The wooden chest is not open."
  6. message 6 "You peek into the open chest, and find...nothing."
  7. message 7 "The chest is too heavy. You cannot carry it."
  8. message 8 "The trapdoor in the attic floor is open. From it, a ladder leads to the room below."
  9. message 9 "A ladder descends from the open trapdoor into the room below."
  10. message 10 "There is no need to do that."
  11. message 11 "The trapdoor is already open."
  12. message 12 "You can see into the room below. There's nothing there."
  13. message 13 "You see the cemetery out the window."
  14. message 14 "The old junk is useless."
  15. message 15 "There is nothing of interest in the old boxes."
  16. message 16 "There is nothing of importance on the walls."
  17. message 17 "There is nothing of interest on the floor."
  18. message 18 "The empty old birdcage is useless."
  19. message 19 "The boy ghost laughs and teases, and refuses to leave his spot on top of the chest."
  20. message 20 "You can't, as the ghost has no substance."
  21. message 21 "The top of the wooden chest is currently occupied by a naughty little ghost."
  22. message 22 "An interesting wooden chest catches your attention."
  23. message 23 "You give the toy horse to the little boy ghost in hopes that he will go away like the others before him. For a moment, you fear that he will not as he takes time to examine it carefully. Suddenly, he grins at you and in a twinkling, disappears."
  24. message 24 "The boy ghost isn't interested."
  25. message 25 "You don't see any sheet music."

Logic.064Edit

  1. message 1 "This old dining room has seen better days! The table is littered with crumbs and dust and, against the wall, the empty hutch is covered with cobwebs."
  2. message 2 "The dusty old table is littered with crumbs."
  3. message 3 "There is nothing of interest under the table."
  4. message 4 "The chairs seem to be falling apart."
  5. message 5 "You don't have time for that!"
  6. message 6 "You see the cemetery out the window."
  7. message 7 "There is nothing of interest in the hutch."
  8. message 8 "A tarnished chandelier hangs above the dining table."
  9. message 9 "There is nothing of importance on the walls."
  10. message 10 "There is nothing of interest on the floor."
  11. message 11 "Jim Walls is busy writing Police Quest II and not here."
  12. message 12 "You're not interested in crumbs."

Logic.065Edit

  1. message 1 "The old kitchen is quite bare. The fireplace has been cold for years, and the dusty pantry is devoid of anything but old crumbs."
  2. message 2 "The pantry is bare."
  3. message 3 "The fireplace is stone cold. An empty cooking pot sits in it."
  4. message 4 "The cooking pot is empty and useless. You don't need it."
  5. message 5 "The old butterchurn is empty and useless."
  6. message 6 "You see the cemetery out the window."
  7. message 7 "The barrel is empty. You can't use it."
  8. message 8 "There is nothing of importance on the walls."
  9. message 9 "There is nothing of interest on the floor."
  10. message 10 "There is nothing that interests you on the kitchen shelf."
  11. message 11 "An old ladder sits in the middle of the floor."
  12. message 12 "You're not interested in crumbs."

Logic.066Edit

  1. message 1 "You have found a secret tower! Narrow steps spiral dizzingly upward."
  2. message 2 "You notice a shovel leaning against the wall."
  3. message 3 "The steps are narrow, steep, and spiral upwards."
  4. message 4 "The secret door opens into the parlor."
  5. message 5 "You don't know how."
  6. message 6 "The secret door is already open."
  7. message 7 "You see nothing interesting."
  8. message 8 "The torch burns on the wall."
  9. message 9 "The torch is firmly attached to the wall."

Logic.067Edit

  1. message 1 "Considering the disarray of the rest of the house, the parlor looks in relatively good order. However, the fireplace is cold and unused, the bookshelves are almost bare, and the old furnishings are dusty."
  2. message 2 "You examine the few remaining books on the bookshelf. Only one catches your attention; it is entitled \"The Compleat Works of William Shakespeare.\""
  3. message 3 "You examine the few remaining books on the bookshelf. None interest you."
  4. message 4 "You examine the few remaining books on the bookshelf. Only one catches your attention; it is entitled \"The Compleat Works of William Shakespeare.\" You remove it from the shelf and carry it with you."
  5. message 5 "You remove the Shakespeare book from the shelf and carry it with you."
  6. message 6 "None of the other books interest you."
  7. message 7 "An interesting portrait of a young girl hangs above the fireplace. You gaze at it intently, and notice that her eyes seem to stare at the left wall of the parlor."
  8. message 8 "The portrait is firmly attached to the wall."
  9. message 9 "You examine the left wall very closely and notice a little latch."
  10. message 10 "You see a portrait hanging above the fireplace."
  11. message 11 "You don't see a latch."
  12. message 12 "You could try flipping the little latch in the left wall."
  13. message 13 "You flip the latch in the wall--and behold!--you have discovered a secret door!"
  14. message 14 "You don't know how to close it again. But, it doesn't matter."
  15. message 15 "The fireplace hasn't been used in years."
  16. message 16 "The old divan is still in pretty good shape; a bit dusty, though."
  17. message 17 "You don't have time for that!"
  18. message 18 "There is nothing special about the door."
  19. message 19 "You have discovered a secret door in the left wall!"
  20. message 20 "There is nothing of interest on the floor."
  21. message 21 "There is nothing of interest in the dusty, old cabinet."
  22. message 22 "There fireplace is empty."
  23. message 23 "It's not over here."
  24. message 24 "You don't see a door to open."
  25. message 25 "It is already open."
  26. message 26 "It looks like an ordinary wall."
  27. message 27 "The furniture is old and dusty."
  28. message 28 "The lamp is old and dusty."
  29. message 29 "An old, beautiful carpet lies on the floor."

Logic.068Edit

  1. message 1 "This is the entry room of the old house. Downstairs there are two open doorways, and upstairs an additional two doorways. The room is cobwebbed and dusty, and the wallpaper peels from the walls."
  2. message 2 "You notice two interesting portraits above the downstairs doorways. One, of a middle-aged woman, and the other, of a young man. You wonder who they are."
  3. message 3 "The portraits are too high. You could never reach them. Besides, it's not important."
  4. message 4 "There is nothing behind the portraits."
  5. message 5 "You look in the broken mirror and see the reflection of a poor, but beautiful, peasant girl."
  6. message 6 "The stairs lead up to the second story."
  7. message 7 "An old grandfather clock sits in the corner. With each swing of its pendulum, time relentlessly marches on."
  8. message 8 "There is nothing of interest inside the grandfather clock."
  9. message 10 "You can't. You don't know how. Besides, they're not important."
  10. message 11 "There is nothing of importance on the walls."
  11. message 12 "There is nothing of interest on the floor."
  12. message 13 "Doors lead in all directions."
  13. message 14 "A tattered rug lies on the floor."
  14. message 15 "You don't need it."
  15. message 16 "The once beautiful marble-topped table rests below the broken mirror."
  16. message 17 "It is too heavy to move."
  17. message 18 "The time is "
  18. message 19 "%m18%v64:%v63 A.M."
  19. message 20 "%m18%v64:0%v63 A.M."
  20. message 21 "%m18%v66:%v63 P.M."
  21. message 22 "%m18%v66:0%v63 P.M."
  22. message 23 "%m18%v64:%v63 P.M."
  23. message 24 "%m18%v64:0%v63 P.M."
  24. message 25 "%m18%v66:%v63 A.M."
  25. message 26 "%m18%v66:0%v63 A.M."

Logic.069Edit

  1. message 1 "It is extremely dark in here. You can't see a thing!"
  2. message 2 "Wow! What an incredible place! This looks like an ancient burial tomb, with hieroglyphics written on the walls, and an old coffin in the far corner."
  3. message 3 "A pile of rope is at the edge of the upper platform."
  4. message 4 "You see an odd-looking little chest here. It must be Pandora's Box."
  5. message 5 "You cannot read the ancient hieroglyphics."
  6. message 6 "The lid of the coffin is decorated with hieroglyphics."
  7. message 7 "You don't want to do that!"
  8. message 8 "You see a pile of rope on the end of the tall platform."
  9. message 9 "A rope ladder extends, from the tall platform, down to the bottom of the crypt."
  10. message 10 "You reach down and get the pile of rope. To your happy surprise, you find that the rope is actually a rope ladder attached to the end of the platform! Gladly, you throw the rope ladder over the edge of the platform, where it falls to the floor below."
  11. message 11 "The rope ladder is fine where it is."
  12. message 12 "You see a pile of rope on the end of the platform."
  13. message 13 "The platform towers over the floor of the crypt."
  14. message 14 "There are ancient hieroglyphics on the walls."
  15. message 15 "Pandora's Box is on the floor of the crypt."
  16. message 16 "There is nothing of interest on the floor."
  17. message 17 "You can't do that!"
  18. message 18 "This mummy appears to be at least a thousand years old! Its wrappings are loose and decayed, and it stinks!"
  19. message 19 "You attempt a conversation with the old mummy, and receive nothing but a low moan in reply."
  20. message 20 "How can you kill something that is already dead?"
  21. message 21 "Why would you want it?"
  22. message 22 "What a horrible thought!!"
  23. message 23 "It's beyond help."
  24. message 24 "The mummy doesn't need anything."
  25. message 25 "It's not here."
  26. message 26 "Why don't you put it on the floor?"
  27. message 27 "The mummy runs from your powerful scarab."
  28. message 28 "You can't see the mummy."
  29. message 29 "You better put it back where you found it."
  30. message 30 "There is no answer."

Logic.070Edit

  1. message 1 "What's this?! Why, it's a cave behind the waterfall!"
  2. message 2 "You see an old board lying by the cave entrance."
  3. message 3 "Waterfalls sure look different when you're underneath them!"
  4. message 4 "The mountain, above the waterfall, rises steeply to the east."
  5. message 5 "The mountain is too steep to climb."
  6. message 6 "It sure is dark in there!"
  7. message 7 "There are small rocks by the cave."
  8. message 8 "The rocks are too small to climb."
  9. message 9 "You see a board lying on the ground."
  10. message 10 "You see nothing interesting on the ground."
  11. message 11 "Through the waterfall, the sky is a brilliant blue."
  12. message 12 "You see a full moon through the waterfall."
  13. message 13 "It's difficult to see much of anything through a waterfall."
  14. message 14 "You see a deep pool below the waterfall."
  15. message 15 "You peer into the pool of water, but cannot see anything of importance."
  16. message 16 "Just enter the water."
  17. message 17 "You take a drink of the water. Mmmmm. Not too bad."
  18. message 18 "You have no reason to carry water."
  19. message 19 "You are swept out by the waterfall."
  20. message 20 "You don't need to."
  21. message 21 "You only see moss on the rocks."
  22. message 22 "You don't see any here."
  23. message 23 "It sure feels good to be yourself again!"

Logic.071Edit

  1. message 1 "Outside the cave, you see the waterfall."
  2. message 2 "You see a pile of bones by the cave entrance."
  3. message 3 "This is the darkest cave you've ever seen!"
  4. message 4 "%m3 Even the lantern does little good."
  5. message 5 "By the light of the cave entrance, you can see a pile of bones."
  6. message 6 "%m4 %m5"
  7. message 7 "%m3 %m5"
  8. message 8 "Outside, through the waterfall, you can see the sky is brilliant blue."
  9. message 9 "Outside, you can see a full moon through the waterfall."
  10. message 10 "You don't need another bone."
  11. message 11 "GRRRRR!"
  12. message 12 "Watch Out!"
  13. message 13 "Oh no! Caught by the vicious troll! Fate be what it may, you are dragged off to meet it."
  14. message 14 "Outside, the night sky is lovely."
  15. message 15 "Outside, billowy clouds float serenely in the blue sky."

Logic.073Edit

  1. message 1 "Outside the cave, you see a large swamp."
  2. message 2 "Outside, the sky is very blue."
  3. message 3 "Outside, the night sky is lit by a full moon."
  4. message 4 "The exit is very small."
  5. message 5 "Outside, the night sky is lovely."
  6. message 6 "Outside, billowy clouds float serenely in the blue sky."

Logic.076Edit

  1. message 1 "OH NOOOOOOOO! A chasm!!"
  2. message 2 "Feeling in the dark, you manage to place the board across the crevice. Now, can you cross it safely?"
  3. message 3 "Having successfully crossed the crevice, you pick the board up."
  4. message 4 "Where is it?!"
  5. message 5 "It seems far away."

Logic.077Edit

  1. message 1 "From here, a huge muddy swamp spreads eastward. Large moss-covered swamp trees tower overhead, while grass tufts and reedy plants poke up from the mire. You can hear the many chirpings and croakings of unseen swamp creatures."
  2. message 2 "A small cave leads into the mountain."
  3. message 3 "It sure is dark in there!"
  4. message 4 "Not from here."
  5. message 5 "You're a frog, you can do that on your own."
  6. message 6 "It ain't easy being green!"
  7. message 7 "You think fish live in here!?"
  8. message 8 "Uh, oh! What did you do, Rosella?! Don't you know that some swamps are quagmires that will suck you under?! As you take your last breath, you contemplate this final information."
  9. message 16 "You drink the mucky water. Yech!! It tastes AWFUL!"

Logic.078Edit

  1. message 1 "You see a small island in the middle of the huge swamp. Upon this island grows a scrawny little tree. This must be the elusive \"Tree of Life!\" Unfortunately, a huge cobra protects it."
  2. message 2 "%m1 A large, glistening, gourd-shaped fruit grows upon the small tree."
  3. message 3 "The tree is small and scrawny. It looks like it's taken almost every ounce of its strength to produce this one wondrous fruit."
  4. message 4 "The small tree looks bare and lonely without its marvelous fruit. Oh well, in a mere hundred years it'll have another one."
  5. message 5 "A tiny tree grows on this little swamp island. Hanging from a small branch is a large, glistening fruit."
  6. message 6 "A tiny tree grows on this little swamp island."
  7. message 7 "You carefully place the board from the small grass tuft you are standing on to the small island."
  8. message 8 "A HUGE cobra protects the small tree that bears the wondrous fruit; the fruit that your father's life depends upon."
  9. message 9 "Cobras don't usually talk."
  10. message 10 "You have NO way of killing a big cobra."
  11. message 11 "You wouldn't want the cobra!"
  12. message 12 "You wouldn't want the cobra!"
  13. message 13 "That's NOT a good idea!"
  14. message 14 "The snake would not be affected by that."
  15. message 15 "You couldn't get close enough. Besides, the cobra's too big!"
  16. message 16 "OH!! He gotcha! Poor Rosella. You die a painful death of snake poisoning."
  17. message 17 "Nervously, you raise the flute to your mouth and begin to play a melodic tune to the big cobra, who begins to sway with the music. Soon, the snake is mesmerized by it, and falls into an hypnotic trance."
  18. message 18 "You had better pick up your board."
  19. message 19 "You see a single glistening fruit."
  20. message 20 "Not from here."
  21. message 21 "Uh, oh! What did you do, Rosella?! Don't you know that some swamps are quagmires that will suck you under?! As you take your last breath, you contemplate this final information."
  22. message 22 "Right now, it's better where it is."
  23. message 23 "The snake doesn't what anything but you."
  24. message 24 "You ate it!"
  25. message 25 "The large cobra seems completely under your spell...but not for long!"
  26. message 26 "The snake would not be interested."
  27. message 27 "You're a frog, you can do that on your own."
  28. message 28 "The grass tufts lead toward a little swamp island."
  29. message 29 "The cobra is already in a trance."

Logic.079Edit

  1. message 1 "The treacherous path winds narrowly around the craggy mountain. In the distance, perched upon a rocky ledge, you see a dark unfriendly castle."
  2. message 2 "The mountain path is thin and dangerous. It seems to lead to the dark castle."
  3. message 3 "The dark castle looks very forbidding. It perches precariously upon an over-hanging mountain ledge. The path, upon which you are now treading, seems to lead directly to the sinister castle."
  4. message 4 "The whole mountain is rocky."
  5. message 5 "It's difficult to climb rocks while wearing that dress!"
  6. message 6 "The ground is a long way down."
  7. message 7 "The sky is very blue."
  8. message 8 "It's easy to see by the light of a full moon."
  9. message 9 "You see a forest of trees below you."
  10. message 10 "The craggy mountains are much too steep to climb."
  11. message 11 "The ground is a long way down."
  12. message 12 "Oh, oh! Lolotte's goons!"
  13. message 13 "You're frozen with terror as you watch Lolotte's henchmen fly toward you."
  14. message 14 "The night sky is lovely."
  15. message 15 "Billowy clouds float serenely in the blue sky."

Logic.080Edit

  1. message 1 "You are standing before Lolotte's dark castle on the edge of the rocky mountain. There is a small stable next to it."
  2. message 2 "Lolotte's sinister castle is situated on a rocky ledge of the steep craggy mountain. A small stable is located beside it."
  3. message 3 "The crude thatch-roofed stable is located near the dark castle, on the edge of a cliff."
  4. message 4 "The mountains are rocky and steep. The castle perches precariously upon a large ledge."
  5. message 5 "The narrow path leads down the mountain."
  6. message 6 "The whole mountain is rocky."
  7. message 7 "It's difficult to climb rocks while wearing that dress!"
  8. message 8 "The ground is hard and rocky."
  9. message 9 "The sky is very blue."
  10. message 10 "It's easy to see by the light of a full moon."
  11. message 11 "The craggy mountains are much too steep to climb."
  12. message 12 "The bottom of the mountain is a long way down."
  13. message 13 "The carved castle door is very heavy."
  14. message 14 "It's just hay."
  15. message 15 "The door is already open."
  16. message 16 "The night sky is lovely."
  17. message 17 "Billowy clouds float serenely in the blue sky."

Logic.081Edit

  1. message 1 "Normally, this is Edgar's tower bedroom. Actually, for being in such an awful castle, it looks quite comfortable; but you're in no mood to care."
  2. message 2 "This is a most unusual four-poster bed."
  3. message 3 "There is nothing under the bed."
  4. message 4 "You don't have time for that!"
  5. message 5 "You see the mountain out the window."
  6. message 6 "You see a chest of drawers, with a mirror on top."
  7. message 7 "It's private."
  8. message 8 "There is nothing of "
  9. message 9 "%m8importance on the walls."
  10. message 10 "%m8interest on the floor."
  11. message 11 "You look in the mirror and see the relection of a poor, but beautiful, peasant girl."
  12. message 12 "The stairs spiral downward."
  13. message 13 "It's just a wooden door."
  14. message 14 "The door is locked."
  15. message 15 "Which key do you want to use; the gold key, or the skeleton key?"
  16. message 16 "The skeleton key does not fit the lock."
  17. message 17 "Using the little gold key, you unlock the tower door."
  18. message 18 "The door is already unlocked."
  19. message 19 "You don't have a key."
  20. message 20 "The door is already open."
  21. message 21 "You hear something at the door!"
  22. message 22 "What's this?! A beautiful red rose has been pushed under your door!"
  23. message 23 "You don't see a rose on the floor."
  24. message 24 "You remove the little gold key from the red rose."
  25. message 25 "The henchmen have taken all of your possessions, and you no longer have the gold key!%m30"
  26. message 26 "You pick up the rose."
  27. message 27 "Be brave! It is not yet dawn."
  28. message 28 "There's a beautiful red rose on the floor near the door."
  29. message 29 "You have discovered a door at the top of this tower."
  30. message 30 " It looks like you're destined to be...Mrs. Edgar!"
  31. message 31 "The henchmen have taken your rose and you no longer have the gold key!%m30"

Logic.082Edit

  1. message 1 "So, this is Lolotte's bed chamber. You question her taste in decorating as her furniture is a bit on the gaudy side."
  2. message 2 "%m1 And speaking of Lolotte, the old bat is sound asleep on her massive bed."
  3. message 3 "%m1 However, since Lolotte is now dead, it doesn't really matter anymore."
  4. message 4 "The bed is huge and takes up most of the room."
  5. message 5 "There is nothing under the bed."
  6. message 6 "Not with Lolotte in it!"
  7. message 7 "You see the mountain out the window."
  8. message 8 "There is nothing of "
  9. message 9 "%m8importance on the walls."
  10. message 10 "%m8interest on the floor."
  11. message 11 "You look in the mirror and see the relection of a poor, but beautiful, peasant girl."
  12. message 12 "The stairs spiral downward."
  13. message 13 "It's just a wooden door."
  14. message 14 "%m47locked."
  15. message 15 "Which key do you want to use; the gold key, or the skeleton key?"
  16. message 16 "The skeleton key does not fit the lock."
  17. message 17 "Using the little gold key, you unlock the tower door."
  18. message 18 "%m47already unlocked."
  19. message 19 "You don't have a key."
  20. message 20 "The evil fairy sleeps soundly in her bed. She wears Genesta's magic talisman around her neck, and you see it gleaming upon her chest. As she sleeps, she makes strange clicking sounds."
  21. message 21 "You foolishly reach for the talisman around Lolotte's neck. You begin to gently tug on it, which wakes her up!%m22"
  22. message 22 " \"VIPER!\" she screams, as she quickly sits up, points a gnarled finger at you, and zaps you into oblivion!"
  23. message 23 "You stupidly speak to Lolotte as she sleeps, waking her!%m22"
  24. message 24 "Lolotte is now quite dead."
  25. message 25 "%m24 Genesta's magic talisman hangs from around her neck."
  26. message 26 "Lolotte is unable to talk, as she is now dead."
  27. message 27 "How can you do that?"
  28. message 28 "You have no way of doing that."
  29. message 29 "Lolotte's already dead. You begin to wonder about your state of mind."
  30. message 30 "You wouldn't want her."
  31. message 31 "That would be a BAD idea!"
  32. message 32 "That's a foolish move! You awaken Lolotte.%m22"
  33. message 33 "You can't wake up the dead."
  34. message 34 "Why would you want to?"
  35. message 35 "You already have it! Don't be greedy!"
  36. message 36 "You aim the second, golden arrow toward Lolotte. You let go of the bow string. ZING! A direct hit!"
  37. message 37 "Lolotte sits straight up in bed, a look of agony upon her face. \"What did you DO to me?!\" she shrieks. \"I'm melting...melting, no wait! That's another story. Ahem! Let's try again.\""
  38. message 38 "\"It hurts! It hurts! Stop the pain! Stop it!\""
  39. message 39 "You cringe as you watch the evil fairy die a painful death. What happened?, you wonder. How could Cupid's arrow have done that? You thought that those arrows were harmless, and contained only LOVE."
  40. message 40 "Wait! That must be it! LOVE! Lolotte was so evil that when all that pure love entered her body, it acted as a poison to her system! In spite of yourself, you feel a sense of sweet revenge."
  41. message 41 "As she breathes her last, Lolotte manages to gasp, \"I don't know how...but I'll get you for this....\""
  42. message 42 "You're out of arrows. Sorry."
  43. message 43 "Since you're not in the room, you miss."
  44. message 44 "You have discovered a door at the top of this tower."
  45. message 45 "You don't have the bow."
  46. message 46 "Do you honestly think Lolotte needs anything from you?"
  47. message 47 "The door is "
  48. message 48 "%m47already open."
  49. message 49 "Edgar bows to you, acknowledging his evil mother's death. He begins to say, \"You may now walk freely about the castle. I ...\" and suddenly begins to blush."
  50. message 50 "You have awaken Lolotte!%m22"
  51. message 60 "TWEEEEEET!"
  52. message 61 "A bright, new day is dawning."

Logic.083Edit

  1. message 1 "You have found yourself in a HORRIBLE cell! It looks as if others have found their way here, too. Hopefully, you won't end up like them!"
  2. message 2 "At least two unfortunate individuals have met their end here."
  3. message 3 "An ominous machine lurks in the corner of this cell. As to its purpose; you don't want to know!"
  4. message 4 "You don't know how to use this machine; and you don't EVER want to know!"
  5. message 5 "A whip hangs on the wall."
  6. message 6 "The whip is securely attached to the wall. Besides, you wouldn't want it."
  7. message 7 "You see heavy chains for locking up prisoners."
  8. message 8 "The chains are securely attached to the wall."
  9. message 9 "The window is too high."
  10. message 10 "There is nothing of"
  11. message 11 "%m10 importance on the walls."
  12. message 12 "%m10 interest on the floor."
  13. message 13 "You hear the henchmen returning. Perhaps they are setting you free!"
  14. message 14 "The door is locked."
  15. message 15 "You don't have the key."
  16. message 16 "The middle of the room looks like a great place to get down and rap. You need to move closer."
  17. message 20 "\"We are the KQ4,\""
  18. message 21 "\"Now we're out the door!\""
  19. message 22 "\"The Bert wanted more,\""
  20. message 23 "\"We said, `What For?!'\""
  21. message 24 "\"The game's already a sight to see,\""
  22. message 25 "\"We ship the most discs in history!\""
  23. message 26 "\"More changes keep coming from the Bert everyday,\""
  24. message 27 "\"But we just had to say `No Way!'\""
  25. message 28 "\"She went to Rick with changes to make,\""
  26. message 29 "\"He said to her, `Give us a break!'\""
  27. message 30 "\"She continues on and gave him lip,\""
  28. message 31 "\"Rick finally said `But Bert, it's shipped!'\""
  29. message 32 "\"So we are the KQ4,\""
  30. message 33 "\"Pick up our book at your local store,\""
  31. message 34 "\"'Cuz now we're gone, there ain't no more!\""
  32. message 60 "It does no good."

Logic.084Edit

  1. message 1 "This seems to be some sort of storage room."
  2. message 2 " And guess what's stored here...yes, "
  3. message 3 "Pandora's Box"
  4. message 4 "the magic hen!"
  5. message 5 "%m1%m2%m3 and %m4"
  6. message 6 "%m1%m2%m4"
  7. message 7 "%m1%m2%m3!"
  8. message 8 "%m15interest in the "
  9. message 9 "You must get Pandora's box before you can do that."
  10. message 10 "%m8barrels."
  11. message 11 "%m8chest."
  12. message 12 "You see nothing useful on the shelves."
  13. message 13 "You don't need any bones now."
  14. message 14 "The windows are too high."
  15. message 15 "There is nothing of "
  16. message 16 "%m15importance on the walls."
  17. message 17 "%m15interest on the floor."
  18. message 18 "You don't see it here."
  19. message 19 "Pandora's box is on the chest."
  20. message 20 "The hen is wandering around the room."
  21. message 21 "\"Cluck, cluck.\""
  22. message 22 "You see the hen running around. Maybe you should get it. (Hint. Hint.)"

Logic.085Edit

  1. message 1 "These stone tower steps could be very treacherous."
  2. message 2 "Watch your step on these narrow stairs!"

Logic.086Edit

  1. message 1 "This is the west end of a dim hallway."
  2. message 2 "It appears to be a cell door."
  3. message 3 "This is quite a fancy chair."
  4. message 4 "You don't have time for that!"
  5. message 5 "There is a candelabra on the table, from which dim candle light sheds."
  6. message 6 "Candle light flickers on the candelabra."
  7. message 7 "It's not for you."
  8. message 8 "There is nothing of importance on the"
  9. message 9 "%m8 walls."
  10. message 10 "%m8 floor."
  11. message 11 "%m1 There is a closed door here."
  12. message 12 "The door is already open."
  13. message 14 "Beaming out..."
  14. message 15 "Beaming in..."

Logic.087Edit

  1. message 1 "This is the east end of a dim hallway."
  2. message 2 "It's a plain wooden door."
  3. message 3 "There is a candelabra on the table, from which dim candle light sheds."
  4. message 4 "Candle light flickers on the candelabra."
  5. message 5 "It's not for you."
  6. message 6 "There is nothing of importance on the"
  7. message 7 "%m6 walls."
  8. message 8 "%m6 floor."
  9. message 9 "%m1 There is a closed door here."
  10. message 10 "The door is already open."
  11. message 11 "This isn't good, Rosella! You've done it this time!"
  12. message 12 "NOT NOW!"

Logic.088Edit

  1. message 1 "These stone tower steps could be very dangerous."
  2. message 2 "Watch your step on these narrow stairs."
  3. message 3 "There is an open doorway before you."
  4. message 4 "This isn't good, Rosella! You've done it this time!"

Logic.089Edit

  1. message 1 "You have discovered the castle's kitchen. Not a very pleasant kitchen, but a kitchen, nonetheless. Against the back wall, two cabinets flank a cold stone fireplace. You see a long table under the one small window."
  2. message 2 "You see two cabinets, one on each side of the stone fireplace."
  3. message 3 "Here are all of your possessions!"
  4. message 4 "The cabinet is empty."
  5. message 5 "All of your possessions are in the cabinet."
  6. message 6 "Nothing on the table interests you."
  7. message 7 "There's nothing under the table."
  8. message 8 "The fireplace is unlit and cold. An empty iron pot sits in it."
  9. message 9 "The iron pot in the fireplace is empty."
  10. message 10 "You don't need it."
  11. message 11 "There is nothing of"
  12. message 12 "%m11 interest in the barrel."
  13. message 13 "%m11 importance on the walls."
  14. message 14 "%m11 interest on the floor."
  15. message 15 "You can see the mountain out the window."
  16. message 16 "You see an open doorway before you."
  17. message 17 "%m18 open."
  18. message 18 "It's already"
  19. message 19 "%m18 closed."
  20. message 20 "The cabinet is closed."
  21. message 21 "Your possessions are not in the cabinet."

Logic.090Edit

  1. message 1 "You are at the bottom of the west tower. A spiral of stone steps winds upward to the top."
  2. message 2 "The stone steps spiral dangerously upward."
  3. message 3 "There is an open doorway before you."
  4. message 4 "There is nothing of interest on the floor."
  5. message 57 "This isn't good, Rosella! You've done it this time!"

Logic.091Edit

  1. message 1 "This is a rather cheerless dining room. Eating here would NOT be a pleasant experience."
  2. message 2 "The dining table looks big enough to seat Lolotte, and at least eight of her despicable henchmen."
  3. message 3 "There's nothing under the table."
  4. message 4 "You don't have time for that!"
  5. message 5 "That's a most unusual tapestry hanging on the wall."
  6. message 6 "There's nothing but wall behind the tapestry."
  7. message 7 "An interesting iron chandelier above the dining table casts flickering shadows around the room."
  8. message 8 "You see three open doorways here."
  9. message 9 "There is nothing of"
  10. message 10 "%m9 importance on the walls."
  11. message 11 "%m9 interest on the floor."
  12. message 12 "This isn't good, Rosella! You've done it this time!"
  13. message 13 "The raven is not here!"

Logic.092Edit

  1. message 1 "Lolotte's throne room is cold, dark, and ominous. From here, she rules her domain with an evil hand."
  2. message 2 "Currently, Lolotte's ornate gilded throne is empty."
  3. message 3 "You don't have time for that!"
  4. message 4 "The carpeted stairs lead to Lolotte's gilded throne."
  5. message 5 "Two strange-looking tapestries hang on the wall behind Lolotte's throne."
  6. message 6 "There is nothing but wall behind the tapestry."
  7. message 7 "You see two open doorways."
  8. message 8 "There is nothing of"
  9. message 9 "%m8 importance on the walls."
  10. message 10 "%m8 interest on the floor."
  11. message 11 "\"Well, my pets,\" Lolotte hisses. \"What have you drug home today?\""
  12. message 12 "Lolotte gives you the once over, and as she does her red eyes begin to narrow."
  13. message 13 "\"Are you a foolish girl who wandered here by mistake...or are you a SPY sent here by my enemy, Genesta?!\""
  14. message 14 "You swear to Lolotte that you are nothing but a poor peasant girl who has lost her way."
  15. message 15 "She doesn't seem to believe you as her mouth begins to snarl and her eyes narrow to mere slits."
  16. message 16 "For the first time, you experience real fear and begin to tremble."
  17. message 17 "Lolotte snarls, \"You don't look STUPID enough to have wandered HERE. I believe you're a SPY!\""
  18. message 18 "\"Take her to the cell!!\""
  19. message 19 "Lolotte gives you a sickly-sweet look. \"You're lucky, my dear,\" she coos."
  20. message 20 "\"My precious son, Edgar, has taken a liking to you, and he believes you.\""
  21. message 21 "\"He's convinced me to give you a chance to prove your innocence.\""
  22. message 22 "You glance at the homely young man standing next to Lolotte. He blushes."
  23. message 23 "Lolotte continues, \"I wish to own the unicorn that inhabits the meadowland.\""
  24. message 24 "\"Bring me the unicorn, and I shall not only set you free, but reward you as well.\""
  25. message 25 "To her henchmen, Lolotte orders, \"Go! Take her back to the forest!\""
  26. message 26 "\"So,\" Lolotte says. \"I hear you were a good girl and brought me the unicorn.\""
  27. message 27 "\"I'm ALMOST convinced you might be innocent after all. But...,\" she clears her throat, \"not quite.\""
  28. message 28 "Oh, oh. This doesn't sound good, you think."
  29. message 29 "Lolotte continues, \"I am desirous of the hen that lays the golden eggs.\""
  30. message 30 "\"Currently, the hen is kept by the ogre and his wife.\""
  31. message 31 "\"Bring me the hen, and you shall have your freedom and a great reward!\""
  32. message 32 "\"Take her away!\" Lolotte orders her goons."
  33. message 33 "\"What a good girl you are!\" Lolotte gushes. \"I really ought to give you your reward right now!\""
  34. message 34 "She pauses, and you wonder what she's up to."
  35. message 35 "Lolotte goes on to say, \"But, I have just the tiniest bit of doubt left.\""
  36. message 36 "\"If you do just ONE MORE thing for me, I'll be COMPLETELY convinced of your innocence.\""
  37. message 37 "\"You'll receive a wonderful reward!\" Somehow, you don't quite believe her."
  38. message 38 "\"I want to have Pandora's Box.\""
  39. message 39 "\"It is said that whoever owns it would be in possession of the purest evil.\""
  40. message 40 "\"With the power and evil of Pandora's Box, I would be UNSTOPPABLE!!\""
  41. message 41 "Your terror returns as you realize what an evil being Lolotte really is!"
  42. message 42 "You wonder if you should be helping her in this way. But...what can you do about it? Nothing... right now."
  43. message 43 "\"I don't know the whereabouts of Pandora's Box,\" Lolotte tells you. \"You must search for it yourself.\""
  44. message 44 "Again, she orders her henchmen to \"Take her away!\""
  45. message 45 "Lolotte smiles an evil smile. \"You know,\" she says. \"I've never asked you your name. What is it?\""
  46. message 46 "You tell her \"Rosella.\""
  47. message 47 "\"Rosella. What a pretty name.\" You wonder what this is all about."
  48. message 48 "You find out soon enough. \"Well, Rosella,\" Lolotte grins, ominously, \"You've earned your reward!\""
  49. message 49 "\"My son, Edgar, has fallen in love with you. I wish him to be happy.\""
  50. message 50 "\"I give you the honor of being his wife and MY daughter-in-law!\""
  51. message 51 "Your heart turns flips and somersaults as you hear this."
  52. message 52 "\"You'll be married first thing in the morning,\" she informs you."
  53. message 53 "\"Edgar offers you the comfort of his room. He will make other arrangements this evening.\""
  54. message 54 "She motions to her goons. \"Let us relieve you of your burdensome load before you retire.\""
  55. message 55 "You are so shocked by this tragic turn of events, that you hardly notice your possessions being taken away."
  56. message 56 "To her goons, Lolotte orders, \"Escort our Rosella to her room.\""
  57. message 57 "This isn't good, Rosella! You've done it this time!"
  58. message 58 "The carpet leads to Lolotte's throne."
  59. message 59 "The raven is not here!"

Logic.093Edit

  1. message 1 "You are at the bottom of the east tower. A spiral of stone steps winds upward to the top."
  2. message 2 "The stone steps spiral dangerously upward."
  3. message 3 "There is an open doorway before you."
  4. message 4 "There is nothing of interest on the floor."
  5. message 5 "This isn't good, Rosella! You've done it this time!"

Logic.094Edit

  1. message 1 "You have entered the stable, and yes, it's a pretty ordinary stable."
  2. message 2 "%m1 You see the poor unicorn imprisoned here."
  3. message 3 "You see two stable gates."
  4. message 4 "There is nothing of"
  5. message 5 "%m4 importance on the walls."
  6. message 6 "%m4 interest on the floor."
  7. message 7 "There is no need to open the left gate."
  8. message 8 "The right gate is already open."
  9. message 9 "The poor beautiful unicorn has been beaten and locked away in this horrible stable. It needs to be free, to roam and frolic in its meadow."
  10. message 10 "You speak to the dapple-grey unicorn, who%m21 as if to say, \"How could you have done this to me?!\""
  11. message 11 "It would be good to%m19."
  12. message 12 "Why don't you just%m19?"
  13. message 13 "The unicorn%m20as you gently stroke its soft nose. It seems not to trust you anymore."
  14. message 14 "The unicorn doesn't want anything from you."
  15. message 15 "The beautiful unicorn%m21when you kiss its nose. It doesn't trust you anymore."
  16. message 17 "Just open the stable gate."
  17. message 18 "As soon as you open the gate, the splendid wild unicorn impatiently leaves its hated prison. It quickly trots out the open stable door to freedom."
  18. message 19 " free the unicorn"
  19. message 20 " rolls back its eyes "
  20. message 21 "%m20and whinnies "

Logic.095Edit

  1. message 1 "You are standing at the end of an old weathered pier. From here, to the west, you can see nothing but ocean."
  2. message 2 "The pier is old and weather-beaten."
  3. message 3 "There is only ocean under the old pier."
  4. message 4 "There is nothing of interest in the wooden barrel."
  5. message 5 "You are swimming near the end of an old weathered pier. From here, to the west, you can see nothing but ocean."
  6. message 7 "From the end of the old pier you zealously cast your fishing pole line into the ocean. But wait! You haven't baited your hook! Feeling rather sheepish, you reel in the line."
  7. message 8 "Eagerly, from the end of the pier, you fling the baited line of the fishing pole into the ocean. Almost immediately, you feel a sharp tug on the line! Something pulls and fights your line as you slowly reel it in. There it is! You have caught yourself...a fine fat fish!"
  8. message 9 "It's just an ordinary seagull."
  9. message 10 "Seagulls don't talk."
  10. message 11 "You can't catch the seagull."
  11. message 12 "You can't kiss a seagull."
  12. message 13 "The seagull is not interested."
  13. message 14 "You see a grizzled old fisherman on the pier. Apparently he isn't having any luck today."
  14. message 15 "You say a few words to the fisherman. However, he must have other things on his mind as he seems to ignore you."
  15. message 16 "You have no way of catching fish."
  16. message 17 "Just enter the water."
  17. message 18 "You're already swimming."
  18. message 19 "You see an old rotted rope attached to the pier."
  19. message 20 "You wouldn't want it. It's of no use to you."
  20. message 21 "The fish don't seem to be biting."
  21. message 22 "The grizzled old man leaves the pier in disgust, mumbling something about the fish being scared away."
  22. message 23 "The blue ocean streches before you."

Logic.097Edit

  1. message 1 "Like a heavy blanket, darkness enfolds you."

Logic.102Edit

  1. message 1 "KING'S QUEST IV"
  2. message 2 "Help"
  3. message 3 " F1 displays this message."
  4. message 4 " F2 turns the sound off and on."
  5. message 5 " F3 retypes the last line typed."
  6. message 7 " F5 saves your current game."
  7. message 9 " F7 restores a saved game."
  8. message 11 " F9 restarts the game."
  9. message 13 " TAB shows the status screen."
  10. message 14 " ESC displays the menus."
  11. message 15 " Ctrl-J sets up your joystick."
  12. message 16 " Ctrl-R toggles RGB monitor modes."
  13. message 17 " F1 or HELP displays this message."
  14. message 19 " Double-click joystick button or\n right mouse button for status screen."
  15. message 20 "For a Hint Book, call (209) 683-6858."
  16. message 21 " Alt-Z quit."

Logic.120 to Logic.127Edit

  1. message 1 "With the return of his long-lost son, Alexander, and the rescue of his daughter, Rosella, from the terrible dragon, old King Graham decides it's time to pass on his adventurer's hat to younger blood."
  2. message 2 "He flings the battered hat towards his children while his wife, Queen Valanice, proudly looks on."
  3. message 3 "The hat arches through the air."
  4. message 4 "King Graham experiences a terrible squeezing pain in his chest."
  5. message 5 "\"Help me,\" he rasps."
  6. message 6 "The adventurer's hat lies, unclaimed, upon the floor...forgotten."
  7. message 7 "King Graham lies weakly in bed, Father Death hovering near."
  8. message 8 "Grief suddenly overwhelming her, Rosella runs from the room."
  9. message 9 "\"Oh, Father!\" she sobs. \"You're still young; you should have many years ahead of you! Oh, I wish I could help you, Father!\""
  10. message 10 "Rosella looks up but sees no one. \"Who's speaking to me?\""
  11. message 11 "Rosella sees an image in the mirror. \"Wh-who are you?\" she queries."
  12. message 12 "\"I am the fairy, Genesta. In my land of Tamir there is a remarkable tree. This tiny tree needs one hundred years to bear a single fruit.\""
  13. message 13 "Rosella is much heartened by this news! \"Where is the land of Tamir?\""
  14. message 14 "Genesta smiles. \"Tamir is very far away. But with my magic, I can bring you here.\""
  15. message 15 "Rosella senses that there is more to the story. \"But, I suppose there are some problems?\""
  16. message 16 "Again, Genesta smiles. \"Yes, you are correct, Rosella. If you are willing to come to Tamir I will explain the situation.\""
  17. message 17 "Confused, Rosella says, \"I don't know! What if I can't help you or find the tree?\""
  18. message 18 "Genesta pleads, \"You must decide NOW, Rosella. My powers are growing weaker by the minute.\""
  19. message 19 "Now, the fairy is but a faint glimmer, and her voice barely audible. \"If you care for your father, say `yes' now!...\" And suddenly she's gone."
  20. message 20 "\"YES!!\""
  21. message 92 "\"Do you really mean that?\" a soft voice asks."
  22. message 102 "\"I am,\" the voice says. \"Look in the magic mirror.\""
  23. message 120 "\"But, this is no ordinary fruit; for if a person were to eat it, one would find that good health and well-being would be theirs for many years.\""
  24. message 160 "\"However, once I bring you here, I can't send you back; you will have to help me first.\""
  25. message 203 "Suddenly...!"

Logic.128 to Logic.130Edit

  1. message 21 "The lovely fairy speaks. \"I am the fairy, Genesta. Welcome to Tamir!\""
  2. message 22 "Rosella looks awestruck at the fairy. She is stunningly beautiful! But still there is a certain sadness to her."
  3. message 23 "Genesta looks sadder than ever. \"You're wrong, Rosella. You see, I'm losing my magical powers. Yesterday as I was strolling through the woods, Lolotte, the evil fairy, caught me unawares and stole my magic talisman.\""
  4. message 24 "The fairy sighs, \"She yanked it from my neck and raced away screeching with laughter. Immediately I felt my powers diminishing and my body weakening. I will die in 24 hours if my talisman is not returned.\""
  5. message 25 "Intently, Genesta looks at Rosella. \"Lolotte is very evil and will use the talisman to bring more evil to Tamir. Now I fear it will contaminate my whole country!\""
  6. message 26 "Rosella is unsure as to what SHE can do. Meekly, she asks, \"I want to help you, but how?\""
  7. message 27 "\"You can do more than you think, Rosella,\" Genesta assures her. \"I believe you will be able to penetrate Lolotte's domain.\""
  8. message 28 "Suddenly, Rosella remembers the tiny tree. \"Can you tell me where to find the magic fruit?\""
  9. message 29 "Remorsefully, Genesta looks at Rosella. \"It will not be easy to reach the tree. It grows on a tiny island within a vast swamp on the other side of the great mountains.\""
  10. message 30 "Bravely fighting back tears, Rosella says, \"I will help you in any way I can, Genesta. How can I find Lolotte?\""
  11. message 31 "The beautiful fairy points eastward. \"Lolotte's castle overlooks Tamir from the great mountains.\""
  12. message 32 "Genesta looks weaker as she says, \"There is not much more I can do, Rosella. As it is, it will be difficult for me to fly home again.\""
  13. message 33 "\"One thing I must do for you, though. I shall disguise you as a peasant girl so as not to attract attention.\""
  14. message 34 "\"Th-thank you, Genesta...I think,\" Rosella stammers."
  15. message 35 "\"It will be better for you,\" the fairy says. \"Well, I must be off while I can still fly. I KNOW you can do it!\""
  16. message 36 "\"Good bye, good luck.\""
  17. message 37 "Well, you're on your own, Rosella."
  18. message 220 "Finally, Rosella speaks. \"I know you would like me to help you in some way, but I don't know how I could help a fairy.\""
  19. message 250 "\"Further, I can not send you home without my talisman.\""

Logic.131Edit

  1. message 1 "Oh, oh, Rosella! Morning has come! It appears as if you're stuck marrying ol' Edgar."

Logic.132Edit

  1. message 1 "Here comes the bride!"
  2. message 2 "...I now pronounce you man and wife! Edgar, you may kiss the bride."
  3. message 3 "Fainting isn't gonna help, Rosella. There's no getting out of this one. You're stuck being Mrs. Edgar for the rest of your life."
  4. message 4 "Not to mention having old Lolotte for a mother-in-law! Good luck...you're gonna need it!"

Logic.134Edit

  1. message 1 "\"You have saved my life, Rosella!\" the beautiful fairy says gratefully."
  2. message 2 "\"And, you have saved Tamir from the persecution of Lolotte. We are deeply indebted to you.\""
  3. message 3 "Suddenly, Genesta exclaims, \"I want to go outside; I need to feel the warm sun on my face!\""
  4. message 4 "Exuberantly, she waves her magic wand and..."

Logic.135 to Logic.137, Logic.139Edit

  1. message 1 "...you find yourself outside!"
  2. message 2 "\"My hen!\" Genesta suddenly exclaims. \"Where ever did you find her?!\""
  3. message 3 "You explain that the ogre had had possession of her. \"Poor thing,\" she says. \"Well, at least she's back home again.\""
  4. message 4 "\"Now for you, Rosella,\" Genesta says. \"You have performed so heroically for all of us here in Tamir -- but -- you forgot one thing...you forgot the magic fruit for your father.\""
  5. message 5 "Sadly, you realize this terrible error."
  6. message 6 "The fairy continues, \"Well, it's too late now. I must immediately return you to Daventry so you may at least bid him good-bye.\""
  7. message 7 "\"You look like yourself again,\" assesses the fairy. \"You best be off. We won't forget you here! Good luck!\""
  8. message 8 "You made it just in time. Just in time, that is, to look your father in the eyes before he quietly dies. He must have been waiting for your return."
  9. message 16 "\"Rosella,\" he says, \"I love you. Will you marry me?\""
  10. message 17 "You think about it."
  11. message 18 "You think about it some more."
  12. message 19 "Then..."
  13. message 20 "\"I'm sorry, Edgar,\" you tell him. \"You're very sweet...but I must immediately return home.\""
  14. message 21 "\"Perhaps we'll meet again,\" you say."
  15. message 22 "\"Well, Rosella,\" Genesta announces. \"It's time for you to go. Your father desperately needs you.\""
  16. message 23 "\"Good-bye! We'll never forget you!\""
  17. message 100 "\"Now for you, Rosella,\" Genesta says. \"It's my turn to help YOU out. I will return you to Daventry; and with the magic fruit you will be able to save your father's life. We'd better hurry, though, as he doesn't have much time left.\""
  18. message 101 "Yes, you ARE anxious to get home again."
  19. message 102 "\"But first,\" Genesta proclaims, \"let's replace these peasant clothes with your royal gown.\""
  20. message 103 "With a twinkle in her eyes, Genesta announces, \"There is someone else deserving of a reward for his kindness and heroism.\""
  21. message 104 "\"You have a beautiful soul, Edgar,\" the fairy says to the ugly, little man. \"You should look like what you are.\""
  22. message 105 "This handsome hunk is Edgar?!!"

Logic.138Edit

  1. message 1 "1"
  2. message 2 "2"
  3. message 3 "3"
  4. message 4 "4"
  5. message 5 "5"
  6. message 6 "6"
  7. message 7 "7"
  8. message 8 "8"
  9. message 9 "9"
  10. message 10 "A"
  11. message 11 "B"
  12. message 12 "C"
  13. message 13 "D"
  14. message 14 "E"
  15. message 15 "F"
  16. message 16 "0"
  17. message 17 "Your secret code is:"
  18. message 18 " "
  19. message 23 "Obviously, it would have been better if this story had ended happily. If only one could have another chance..."
  20. message 24 "You give the healing fruit to your dying father and strongly urge him to take a bite...which he weakly does."
  21. message 25 "\"How are you feeling, Father?\" you excitedly ask him."
  22. message 26 "\"Never felt better in my life!\" is his reply. \"What is IN this fruit, anyway?\" he wonders."
  23. message 27 "\"It is MAGIC, Father!\" and you tell your excited family of your adventure in Tamir."
  24. message 28 "\"I don't think you're done with this hat yet, Father,\" you say. Your brother, Alexander, and your mother, Queen Valanice, readily agree. \"You've got too much life ahead of you!\""
  25. message 29 "So, all's well that ends well. Until next time...!"
  26. message 30 "Good-bye!"

Logic.140Edit

  1. message 1 "We are sorry, but this version of King's Quest IV does not support Hercules graphics."

Logic.141Edit

  1. message 1 "%m170 On page 2, what is the fourth word of the first sentence?"
  2. message 2 "%m170 On page 2, what is the fourth word of the second paragraph?"
  3. message 3 "%m170 On page 3, what is the fourth word in the first paragraph?"
  4. message 4 "%m170 On page 3, what is the sixth word in the first paragraph?"
  5. message 5 "%m170 On page 3, what is the fourth word in the third paragraph?"
  6. message 6 "%m170 On page 3, what is the third word in the second paragraph?"
  7. message 7 "%m170 On page 8, what is the first word of the first paragraph?"
  8. message 8 "%m170 On page 3, what is the seventh word in the third paragraph?"
  9. message 9 "%m170 On page 3, what is the last word of the third paragraph?"
  10. message 10 "%m170 On page 4, what is the third word in the first paragraph?"
  11. message 11 "%m170 On page 4, what is the last word in the third paragraph?"
  12. message 12 "%m170 On page 4, what is the sixth word of the first paragraph?"
  13. message 13 "%m170 On page 3, what is the eighth word in the third paragraph?"
  14. message 14 "%m170 On page 4, what is the seventh word in the first paragraph?"
  15. message 15 "%m170 On page 4, what is the third word in the third paragraph?"
  16. message 16 "%m170 On page 4, what is the eighth word in the third paragraph?"
  17. message 17 "%m170 On page 5, what is the fifth word in the second paragraph?"
  18. message 18 "%m170 On page 5, what is the second word in the third paragraph?"
  19. message 19 "%m170 On page 5, what is the fourth word in the first paragraph?"
  20. message 20 "%m170 On page 5, what is the ninth word in the fifth paragraph?"
  21. message 21 "%m170 On page 6, what is the third word in the first paragraph?"
  22. message 22 "%m170 On page 6, what is the fifth word in the first paragraph?"
  23. message 23 "%m170 On page 6, what is the sixth word in the second paragraph?"
  24. message 24 "%m170 On page 7, what is the first word in the first paragraph?"
  25. message 25 "%m170 On page 7, what is the tenth word in the first paragraph?"
  26. message 26 "%m170 On page 7, what is the third word in the second paragraph?"
  27. message 27 "%m170 On page 7, what is the fifth word in the second paragraph?"
  28. message 28 "%m170 On page 7, what is the second word in the third paragraph?"
  29. message 29 "%m170 On page 8, what is the fifth word in the first paragraph?"
  30. message 97 "A"
  31. message 98 "B"
  32. message 99 "C"
  33. message 100 "D"
  34. message 101 "E"
  35. message 102 "F"
  36. message 103 "G"
  37. message 104 "H"
  38. message 105 "I"
  39. message 106 "J"
  40. message 107 "K"
  41. message 108 "L"
  42. message 109 "M"
  43. message 110 "N"
  44. message 111 "O"
  45. message 112 "P"
  46. message 113 "Q"
  47. message 114 "R"
  48. message 115 "S"
  49. message 116 "T"
  50. message 117 "U"
  51. message 118 "V"
  52. message 119 "W"
  53. message 120 "X"
  54. message 121 "Y"
  55. message 122 "Z"
  56. message 123 " "
  57. message 170 "In order to verify your legal ownership, please use your King's Quest IV manual to answer the following question:\n\n"
  58. message 171 "Your privileges to the game have been suspended because you are a pirate!\n\n \"Yo ho ho!\""
  59. message 172 "Sorry, what you just typed does not match the King's Quest IV manual. You must have the manual in order to play this game. If you have lost your manual, contact Sierra's Customer Support Dept. The phone number is printed on your original disk label. Thank you."

Logic.142Edit

  1. message 30 "%m160 On page 8, what is the last word of the first sentence in the first paragraph?"
  2. message 31 "%m160 On page 6, what is the last word in the second paragraph?"
  3. message 32 "%m160 On page 8, what is the second word in the third paragraph?"
  4. message 33 "%m160 On page 8, what is the sixth word in the third paragraph?"
  5. message 34 "%m160 On page 8, what is the ninth word in the third paragraph?"
  6. message 35 "%m160 On page 9, what is the third word in the first paragraph?"
  7. message 36 "%m160 On page 9, what is the fourth word in the first paragraph?"
  8. message 37 "%m160 On page 9, what is the seventh word in the first paragraph?"
  9. message 38 "%m160 On page 6, what is the fourth word in the second paragraph?"
  10. message 39 "%m160 On page 6, what is the eighth word in the second paragraph?"
  11. message 40 "%m160 On page 9, what is the seventh word in the second paragraph?"
  12. message 41 "%m160 On page 5, what is the seventh word in the fifth paragraph?"
  13. message 42 "%m160 On page 2, what is the sixth word in the second paragraph?"
  14. message 43 "%m160 On page 2, what is the eighth word in the second paragraph?"
  15. message 44 "%m160 On page 3, what is the tenth word in the first paragraph?"
  16. message 45 "%m160 On page 4, what is the second word in the second paragraph?"
  17. message 46 "%m160 On page 4, what is the fourth word in the third paragraph?"
  18. message 47 "%m160 On page 5, what is the third word in the second paragraph?"
  19. message 48 "%m160 On page 5, what is the eighth word in the third paragraph?"
  20. message 49 "%m160 On page 5, what is the eighth word in the fourth paragraph?"
  21. message 50 "%m160 On page 6, what is the ninth word in the first paragraph?"
  22. message 51 "%m160 On page 7, what is the ninth word of the third paragraph?"
  23. message 52 "%m160 What is the second word of the first paragraph in the OVERVIEW?"
  24. message 53 "%m160 What is the first word of the second paragraph in the OVERVIEW?"
  25. message 54 "%m160 What is the third word of the second paragraph in the OVERVIEW?"
  26. message 55 "%m160 What is the sixth word of the first paragraph in the OVERVIEW?"
  27. message 56 "%m160 In the section TIPS FOR NEW ADVENTURE PLAYERS, what is the first word of tip #1 (HOW TO MOVE AROUND)?"
  28. message 57 "%m160 In the section TIPS FOR NEW ADVENTURE PLAYERS, what is the sixth word of tip #1 (HOW TO MOVE AROUND)?"
  29. message 58 "%m160 In the section TIPS FOR NEW ADVENTURE PLAYERS, what is the fifth word in the first paragraph of tip #2 (STAY OUT OF DANGER)?"
  30. message 59 "%m160 In the section TIPS FOR NEW ADVENTURE PLAYERS, what is the eighth word in the second paragraph of tip #2 (STAY OUT OF DANGER)?"
  31. message 97 "A"
  32. message 98 "B"
  33. message 99 "C"
  34. message 100 "D"
  35. message 101 "E"
  36. message 102 "F"
  37. message 103 "G"
  38. message 104 "H"
  39. message 105 "I"
  40. message 106 "J"
  41. message 107 "K"
  42. message 108 "L"
  43. message 109 "M"
  44. message 110 "N"
  45. message 111 "O"
  46. message 112 "P"
  47. message 113 "Q"
  48. message 114 "R"
  49. message 115 "S"
  50. message 116 "T"
  51. message 117 "U"
  52. message 118 "V"
  53. message 119 "W"
  54. message 120 "X"
  55. message 121 "Y"
  56. message 122 "Z"
  57. message 123 " "
  58. message 160 "In order to verify your legal ownership, please use your King's Quest IV manual to answer the following question:\n\n"
  59. message 171 "Your privileges to the game have been suspended because you are a pirate!\n\n \"Yo ho ho!\""
  60. message 172 "Sorry, what you just typed does not match the King's Quest IV manual. You must have the manual in order to play this game. If you have lost your manual, contact Sierra's Customer Support Dept. The phone number is printed on your original disk label. Thank you."

Logic.143Edit

  1. message 60 "%m160 In the section TIPS FOR NEW ADVENTURE PLAYERS, what is the fourth word in the second paragraph of tip #2 (STAY OUT OF DANGER)?"
  2. message 61 "%m160 In the section TIPS FOR NEW ADVENTURE PLAYERS, what is the first word of tip #3 (BE OBSERVANT)?"
  3. message 62 "%m160 In the section TIPS FOR NEW ADVENTURE PLAYERS, what is the fourth word of tip #3 (BE OBSERVANT)?"
  4. message 63 "%m160 In the section TIPS FOR NEW ADVENTURE PLAYERS, what is the last word of tip #3 (BE OBSERVANT)?"
  5. message 64 "%m160 In the section TIPS FOR NEW ADVENTURE PLAYERS, what is the last word of tip #1 (HOW TO MOVE AROUND)?"
  6. message 65 "%m160 In the section TIPS FOR NEW ADVENTURE PLAYERS, what is the first word of tip #4 (MAP YOUR PROGRESS)?"
  7. message 66 "%m160 In the section TIPS FOR NEW ADVENTURE PLAYERS, what is the fifth word of tip #4 (MAP YOUR PROGRESS)?"
  8. message 67 "%m160 In the section TIPS FOR NEW ADVENTURE PLAYERS, what is the seventh word of tip #4 (MAP YOUR PROGRESS)?"
  9. message 68 "%m160 In the section TIPS FOR NEW ADVENTURE PLAYERS, what is the ninth word of tip #4 (MAP YOUR PROGRESS)?"
  10. message 69 "%m160 In the section TIPS FOR NEW ADVENTURE PLAYERS, what is the fourth word of tip #5 (BRING ALONG SOME HELP)?"
  11. message 70 "%m160 In the section TIPS FOR NEW ADVENTURE PLAYERS, what is the seventh word of tip #5 (BRING ALONG SOME HELP)?"
  12. message 71 "%m160 In the section TIPS FOR NEW ADVENTURE PLAYERS, what is the ninth word of tip #5 (BRING ALONG SOME HELP)?"
  13. message 72 "%m160 In the section TIPS FOR NEW ADVENTURE PLAYERS, what is the last word of tip #5 (BRING ALONG SOME HELP)?"
  14. message 73 "%m160 What is the last word starting with 'b' in the verb list?"
  15. message 74 "%m160 In the section TIPS FOR NEW ADVENTURE PLAYERS, what is the last word of tip #7 (LEAVE NO STONE UNTURNED)?"
  16. message 75 "%m160 In the section TIPS FOR NEW ADVENTURE PLAYERS, what is the fourth word in the first paragraph of tip #8 (AT THE END OF YOUR ROPE)?"
  17. message 76 "%m160 In the section TIPS FOR NEW ADVENTURE PLAYERS, what is the sixth word in the first paragraph of tip #8 (AT THE END OF YOUR ROPE)?"
  18. message 77 "%m160 In the section TIPS FOR NEW ADVENTURE PLAYERS, what is the third word in the second paragraph of tip #8 (AT THE END OF YOUR ROPE)?"
  19. message 78 "%m160 In the section TIPS FOR NEW ADVENTURE PLAYERS, what is the last word in the first paragraph of tip #8 (AT THE END OF YOUR ROPE)?"
  20. message 79 "%m160 In the section TIPS FOR NEW ADVENTURE PLAYERS, what is the eighth word in the first paragraph of tip #2 (STAY OUT OF DANGER)?"
  21. message 97 "A"
  22. message 98 "B"
  23. message 99 "C"
  24. message 100 "D"
  25. message 101 "E"
  26. message 102 "F"
  27. message 103 "G"
  28. message 104 "H"
  29. message 105 "I"
  30. message 106 "J"
  31. message 107 "K"
  32. message 108 "L"
  33. message 109 "M"
  34. message 110 "N"
  35. message 111 "O"
  36. message 112 "P"
  37. message 113 "Q"
  38. message 114 "R"
  39. message 115 "S"
  40. message 116 "T"
  41. message 117 "U"
  42. message 118 "V"
  43. message 119 "W"
  44. message 120 "X"
  45. message 121 "Y"
  46. message 122 "Z"
  47. message 123 " "
  48. message 160 "In order to verify your legal ownership, please use your King's Quest IV manual to answer the following question:\n\n"
  49. message 171 "Your privileges to the game have been suspended because you are a pirate!\n\n \"Yo ho ho!\""
  50. message 172 "Sorry, what you just typed does not match the King's Quest IV manual. You must have the manual in order to play this game. If you have lost your manual, contact Sierra's Customer Support Dept. The phone number is printed on your original disk label. Thank you."

Logic.152Edit

  1. message 1 "Beaming out..."
  2. message 2 "Beaming in..."
  3. message 3 "Holy Cow! You have discovered the whole King's Quest IV programming staff, and then some."
  4. message 4 "Vu Nguyen is the dark haired guy in the upper right hand corner. He worked on much of the artwork for King's Quest IV."
  5. message 5 "Chris Hoyt is the brown haired guy with the moustache next to Vu. He programmed half of this version King's Quest IV. This version is known as AGI and is low resolution, as compared to the high resolution SCI."
  6. message 6 "John Hamilton is the brown haired guy at the right front of the room. He programmed the other half of the AGI version of King's Quest IV."
  7. message 7 "Teresa Baker is the blond with the pony tail. She programmed the beginning and ending cartoons plus a few other miscellanous rooms."
  8. message 8 "Sol Ackerman is the balding man standing in front of the console. He organized how the game was to be put on floppy disks for shipping."
  9. message 9 "Doug Oldfield is the guy with brown hair and a moustache stading below Sol. He helped find some the trickier bugs in King's Quest IV."
  10. message 10 "Ken Koch is the man with the graying hair in the lower left corner. He programmed half of the SCI version of King's Quest IV. His name is often abbeviated to Kinky."
  11. message 11 "Jim Heintz is the guy with the beard just above Ken. He just wanted to be in this room."
  12. message 12 "Chane Fullmer is the blond man with glasses in the upper left corner. He programmed half of the SCI version of King's Quest IV."
  13. message 13 "Vu says, \"My girlfriend's name is not Dorothy!\""
  14. message 14 "Chris says, \"My computer keeps locking up!\""
  15. message 15 "John says, \"It's not a bug. It's an added feature.\""
  16. message 16 "Teresa says, \"So did they just install a bowling alley upstairs or what?!\""
  17. message 17 "Sol says, \"See ya later. I'm going swimming in my lake.\""
  18. message 18 "Doug says, \"The Ogre walked up the walls. Honest!\""
  19. message 19 "Ken says, \"Quit calling me Kinky!\""
  20. message 20 "Jim says, \"Hey guys, be sure and put me in this picture.\""
  21. message 21 "Chane says, \"Has anybody seen my B.B. King tape?\""
  22. message 22 "The console has nothing on it. Somebody must have forgot to finish the picture."
  23. message 23 "You see ships and hamburgers and computers...WAIT! You must be seeing things. How about this, You just see space ships flying by."

Logic.200Edit

  1. message 1 "The wide blue ocean disappears into the horizon to the west."
  2. message 2 "The blue water of the ocean washes serenely over this pretty sand beach."
  3. message 3 "You see nothing but sandy soil."
  4. message 4 "There are not many rocks here."
  5. message 5 "You see very few trees about."
  6. message 6 "From the beach, a beautiful meadow stretches to the east."
  7. message 7 "Low-lying shrubs dot the meadowland to the east."
  8. message 8 "Beautiful wildflowers adorn the green meadowland to the east."
  9. message 9 "You see many seagulls gliding through the air in their never-ending quest for food."
  10. message 10 "It would waste your precious time to stop and pick flowers."
  11. message 11 "You don't see any seagulls right now."

Logic.201Edit

  1. message 1 "It's a beautiful day! The sky is a brilliant blue."
  2. message 2 "It's easy to see by the light of a full moon."
  3. message 3 "Small low bushes dot the pretty meadow. Wildflowers grow among them."
  4. message 4 "You see rocks here and there."
  5. message 5 "It's too hard to climb rocks while wearing that dress!"
  6. message 6 "You look at the ground and see nothing but green grass and wildflowers."
  7. message 7 "Green grass carpets this lovely meadowland."
  8. message 8 "Colorful wildflowers grow among the small rocks and bushes of the meadowland."
  9. message 9 "It would waste your precious time to stop and pick flowers."
  10. message 10 "You see very few trees about."
  11. message 11 "It is difficult to climb trees while wearing that dress!"
  12. message 12 "The night sky is lovely."
  13. message 13 "Billowy clouds float serenely in the blue sky."

Logic.202Edit

  1. message 1 "Rocks lie among the trees."
  2. message 2 "The rocks are too small to climb."
  3. message 3 "You see nothing of importance on the ground."
  4. message 4 "It's a beautiful day! The sky is a brilliant blue."
  5. message 5 "It's easy to see by the light of a full moon."
  6. message 6 "Soft grass cushions your walk through these woods."
  7. message 7 "There are not many bushes in these woods."
  8. message 8 "Green grass carpets the woods."
  9. message 9 "You don't notice many flowers here."
  10. message 10 "There aren't many flowers to pick!"
  11. message 11 "The trees are numerous in these woods."
  12. message 12 "It is difficult to climb trees while wearing that dress!"
  13. message 13 "The night sky is lovely."
  14. message 14 "Billowy clouds float serenely in the blue sky."

Logic.203Edit

  1. message 1 "There are small rocks here and there."
  2. message 2 "The rocks are too small to climb."
  3. message 3 "You see nothing interesting on the ground."
  4. message 4 "The sky is nice and blue."
  5. message 5 "It's easy to see by the light of a full moon."
  6. message 6 "Pine needles, among the grass, crunch beneath your feet as you walk through the forest."
  7. message 7 "You don't see many shrubs here."
  8. message 8 "You mostly see pine trees."
  9. message 9 "You don't notice many flowers here."
  10. message 10 "There aren't many flowers to pick!"
  11. message 11 "A forest of pine trees encircles you."
  12. message 12 "It is difficult to climb trees while wearing that dress!"
  13. message 13 "The night sky is lovely."
  14. message 14 "Billowy clouds float serenely in the blue sky."

Logic.204Edit

  1. message 1 "The rocky mountains rise steeply to the east."
  2. message 2 "These craggy mountains are much too steep to climb."
  3. message 3 "These craggy mountains are much too steep to climb."

Logic.205Edit

  1. message 1 "The rocks are insignificant here."
  2. message 2 "The rocks are too small."
  3. message 3 "You see nothing interesting on the ground."
  4. message 4 "Despite this awful forest, the sky is quite nice and blue."
  5. message 5 "It's easy to see by the light of a full moon."
  6. message 6 "There is little grass here."
  7. message 7 "There are not many bushes or shrubs here."
  8. message 8 "All you see are these awful trees."
  9. message 9 "What flower, in its right mind, would grow here."
  10. message 10 "There are no flowers here."
  11. message 11 "These are vicious-looking trees, aren't they? Best to stay clear of them."
  12. message 12 "You've GOT to be KIDDING!."
  13. message 13 "That would be impossible for you to do."
  14. message 14 "How would you go about doing that?"
  15. message 15 "How would you go about doing that?"
  16. message 16 "How would you go about doing that?"
  17. message 17 "That's not necessary anymore."
  18. message 18 "Go ahead, try it."
  19. message 19 "These trees do not have the capability to talk."
  20. message 20 "They would not be interested in anything you may have to offer. The scary trees only want YOU."
  21. message 21 "\"Leaving\" so soon, Rosella?"
  22. message 22 "The night sky is lovely."
  23. message 23 "Billowy clouds float serenely in the blue sky."

Logic.206Edit

  1. message 1 "The cold, shallow water of the nearby river rushes westward."
  2. message 2 "You peer into the rushing river and see nothing but sand and pebbles."
  3. message 3 "You're not close enough."
  4. message 4 "The river is too shallow for swimming."
  5. message 5 "Just enter the river."
  6. message 6 "You take a drink of the cool river water. Ahhhh! It tastes good!"
  7. message 8 "You have no reason to carry water."
  8. message 11 "You have no way of catching any fish."
  9. message 16 "This is not a good place to fish."

Logic.207Edit

  1. message 1 "The only rocks of importance here are gravestones."
  2. message 2 "There are no rocks to climb."
  3. message 3 "You see numerous graves on the ground."
  4. message 4 "It's a nice sunny day."
  5. message 5 "It's easy to see by the light of a full moon."
  6. message 6 "Overgrown grass blankets this cemetery."
  7. message 7 "The few bushes are small and scrubby."
  8. message 8 "You see mostly trees."
  9. message 9 "There are no flowers here."
  10. message 10 "There are no flowers here."
  11. message 11 "A pine forest surrounds the decrepit cemetery."
  12. message 12 "It is difficult to climb trees while wearing that dress!"
  13. message 13 "This old cemetery has fallen into a bad state of disrepair."
  14. message 14 "Many graves with crumbling tombstones litter the old cemetery."
  15. message 15 "Each tombstone has an epitaph written on it."
  16. message 16 "Large stone monuments cover some graves."
  17. message 17 "You have nothing to dig with."
  18. message 18 "There is no more reason to dig."
  19. message 19 "Go ahead, try it."
  20. message 20 "The tombstones are much too heavy for you to carry around."
  21. message 21 "The tombstones are firmly planted in the ground."
  22. message 22 "An old crumbling stone wall surrounds the neglected cemetery."
  23. message 23 "The night sky is lovely."
  24. message 24 "Billowy clouds float serenely in the blue sky."

Logic.208Edit

  1. message 1 "You see a lively creature who is, at the same time, both man and goat. He is a satyr, and his name is Pan. He seems to be greatly enjoying his flute music."
  2. message 2 "Pan seems to be quite happy with his new lute. As he plays it, he dances and frolics to the music."
  3. message 3 "You attempt to speak to Pan, but he pays you no mind; he's too wrapped up in his flute music."
  4. message 4 "You try to speak to Pan, but he pays no attention to you; he's too involved with his lute music."
  5. message 5 "You speak to Pan, but he doesn't respond; he only stares at you expectantly."
  6. message 6 "You can't. Pan won't give it to you."
  7. message 7 "It's not nice to steal."
  8. message 8 "You gave it to Pan. It belongs to him."
  9. message 11 "You'd like to, but you don't know how to play with a satyr."
  10. message 12 "You couldn't keep up with him, Rosella."
  11. message 13 "You can't get a satyr!"
  12. message 14 "You can't catch a satyr!"
  13. message 15 "He's too strange to embrace."
  14. message 16 "Pan would not be interested in it."
  15. message 17 "Pan has ceased his dancing and now looks at you, and the lute, curiously."
  16. message 18 "You hum along with Pan, but he doesn't pay any attention to you."

Logic.209Edit

  1. message 1 "From your vantage point, you can see only water."
  2. message 2 "The bright blue sky seems to merge as one with the vast ocean before you."
  3. message 4 "You notice seagulls flying overhead."
  4. message 5 "The water is much too deep here."
  5. message 6 "You look under the water and see nothing but...more water!"
  6. message 7 "You cannot catch fish while you're in the water."
  7. message 8 "You taste the ocean water. YUCK! This water's too salty!"
  8. message 9 "Pretty fish playfully leap about you."
  9. message 10 "It's easy to see by the light of a full moon."
  10. message 11 "You have no reason to carry water."
  11. message 12 "You don't see any seagulls right now."
  12. message 13 "Just enter the water."
  13. message 14 "The night sky is lovely."
  14. message 15 "Billowy clouds float serenely in the blue sky."
  15. message 16 "You see no fish here."

Logic.210Edit

  1. message 2 "You see a rather jaunty-looking fellow who appears to be a wandering minstrel. He seems to be a lute player."
  2. message 3 "Well, it looks like our minstrel has turned into a Thespian. He seems much happier now."
  3. message 4 "You say hello to the minstrel who looks at you in surprise. \"Well, well. Who do we have here?\" he asks."
  4. message 5 "You introduce yourself as Rosella. \"Hello, Rosella,\" the minstrel says.\"Let me play for you one of my favorite tunes,\" and he begins to play an old ballad. Unfortunately, it appears that his musical skills are quite limited, as he plunks and pings his way through an otherwise beautiful song."
  5. message 6 "You unthinkingly speak to the minstrel again, who immediately begins playing another bad rendition of a favorite \"oldie, but goodie.\""
  6. message 7 "The minstrel seems quite pleased that you appreciate his music so much. He obviously loves the attention as he goes into an out-of-tune version of\"Greensleeves.\""
  7. message 8 "You can't get enough, can you, Rosella? This guy obviously loves an audience as he takes you through another \"popular ballad.\""
  8. message 9 "You say good-bye to the ex-minstrel, but he doesn't respond as he's too engrossed in his Shakespearean soliloquy."
  9. message 10 "The minstrel is not going to give you his sole means of livelihood!"
  10. message 11 "You're not a thief, Rosella!"
  11. message 12 "You are NOT a murderous girl, Rosella!"
  12. message 13 "You couldn't get the minstrel."
  13. message 14 "That could get you into more trouble than it's worth!"
  14. message 15 "Your lilting voice contrasts terribly with the bad lute playing of the minstrel."
  15. message 16 "The minstrel looks at your offering with mild interest, but politely declines."
  16. message 17 "That would not be nice."

Logic.211Edit

  1. message 1 "The lovely ivory palace rises majestically before you."
  2. message 2 "It's a beautiful day! The sky is a brilliant blue."
  3. message 4 "A lovely hedge surrounds this island garden."
  4. message 5 "There are not many rocks here."
  5. message 6 "You see nothing but grass on the ground."
  6. message 7 "The grass looks well-tended and manicured."
  7. message 8 "The foliage grows luxuriantly here."
  8. message 9 "You see lovely beds of well-tended flowers."
  9. message 10 "It would waste your precious time to stop and pick flowers."
  10. message 11 "You see many unusual and lovely trees on this island."
  11. message 12 "It is difficult to climb trees while wearing that dress!"
  12. message 13 "The beautiful garden gives you a sense of peaceful serenity."
  13. message 14 "You can see the ocean in the distance."
  14. message 15 "Billowy clouds float serenely in the blue sky."
  15. message 16 "You have no reason to carry water."
  16. message 20 "You see Tamir in the distance."

Logic.212Edit

  1. message 1 "The wide ocean surrounds this island. Off to the east, you can barely see the mainland of Tamir."
  2. message 2 "The ocean water laps gently upon the sandy beach of the island."
  3. message 3 "Something catches your eye! Why, it's a beautiful peacock feather!"
  4. message 4 "You see nothing but sandy soil."
  5. message 5 "You don't see many rocks."
  6. message 6 "There are many beautiful trees in this garden setting."
  7. message 7 "Lush green grass carpets this magical island."
  8. message 8 "A low hedge borders the lovely garden."
  9. message 9 "The foliage is lush and green."
  10. message 10 "Beautiful flowers seem to flourish here."
  11. message 11 "Seagulls soar and dart in the beautiful blue sky."
  12. message 12 "It would waste your precious time to stop and pick flowers."
  13. message 13 "A splendid garden surrounds the magnificent ivory palace."
  14. message 14 "An enchanting ivory palace, encircled by a luxuriant garden, rises from the center of this secluded island."
  15. message 15 "There are many exotic birds on this island."
  16. message 16 "This is not a good place to fish."
  17. message 17 "You have no way of catching any fish."
  18. message 20 "You see Tamir in the distance."

Logic.213Edit

  1. message 1 "The bright blue sky seems to merge as one with the vast ocean before you."
  2. message 2 "There are not many rocks here."
  3. message 3 "It is difficult to climb trees while wearing that dress!"
  4. message 4 "You have no reason to carry water."
  5. message 5 "Just enter the water."
  6. message 6 "The water is much too deep here."
  7. message 7 "You look under the water and see nothing but...more water!"
  8. message 8 "You cannot catch fish while swimming."
  9. message 10 "You taste the ocean water. YUCK!! This water's too salty!"
  10. message 11 "You have no way of catching any fish."
  11. message 12 "It's easy to see by the light of a full moon."
  12. message 13 "You're already swimming."
  13. message 14 "The night sky is lovely."
  14. message 15 "Billowy clouds float serenely in the blue sky."
  15. message 16 "This is not a good place to fish."

Logic.214Edit

  1. message 1 "Baby Cupid beats his little wings furiously as he flies through the air. In his chubby hands, he carries a golden bow and two golden arrows."
  2. message 2 "Cupid happily splashes and frolics in the clear water of the pool."
  3. message 3 "Baby Cupid beats his little wings furiously as he flies through the air."
  4. message 4 "You speak to Cupid, but he doesn't seem to hear you."
  5. message 5 "You speak out and startle baby Cupid as he plays in the water. He quickly climbs out of the pool and flies away in fright."
  6. message 6 "Cupid only wants to get away from you."
  7. message 8 "Cupid won't give it to you."
  8. message 9 "You were taught never to steal."
  9. message 10 "Cupid won't let you have it."
  10. message 13 "You might frighten Cupid if you come too close."
  11. message 14 "Just enter the water."
  12. message 15 "You couldn't get Cupid."
  13. message 16 "You can't catch Cupid."
  14. message 17 "You can't get close enough to do that."
  15. message 18 "Cupid would not be interested in anything of yours."

Logic.215Edit

  1. message 1 "This underground diamond mine belongs to the Seven Dwarfs."
  2. message 2 "Chunks of rock litter the floor of the diamond mine."
  3. message 3 "There are no rocks to climb here."
  4. message 4 "Numerous rock and diamond chunks lie scattered on the mine floor."
  5. message 5 "You are not interested in the rocks."
  6. message 6 "These diamonds do not belong to you!"
  7. message 7 "You were raised better than that!"
  8. message 8 "Sparkling diamonds gleam from the walls and litter the mine floor."
  9. message 9 "You look out the open door of the diamond mine, but notice nothing of importance."
  10. message 10 "Outside, the sky is a brilliant blue."
  11. message 12 "The passageway of the diamond mine, is but a short distance underground."
  12. message 13 "Be careful on these narrow paths."
  13. message 14 "Sparkling diamonds flash and gleam from the mine walls."
  14. message 21 "You see the Seven Dwarfs toiling away with their picks and shovels, extracting the plentiful diamonds from their underground mine."
  15. message 22 "You couldn't get the Seven Dwarfs."
  16. message 23 "They are working awfully hard. That might distract them."
  17. message 24 "They don't need help."
  18. message 25 "If you hit a dwarf, he'll slap you silly."

Logic.216Edit

  1. message 1 "Using a flint attached to the oil lantern, you light it. The lantern burns with a bright glow."
  2. message 2 "You extinquish the oil lantern."
  3. message 3 "The earth floor of the cave is cold and hard."
  4. message 4 "It's difficult to see in here."
  5. message 5 "You cannot see the sky from here."
  6. message 6 "You cannot look outside from here."
  7. message 7 "Passageways lead into the darkness of this frightening cave."
  8. message 8 "The cave is VERY dark. Try as you might, you cannot peer through the darkness."
  9. message 9 "The lantern you are carrying does little good in helping you to see in this dark cave."
  10. message 10 "You can't SEE the troll! It's too DARK in here!"
  11. message 11 "Conversation is not recommended at this time!"
  12. message 12 "You have NO way of killing a vicious troll."
  13. message 13 "BE SERIOUS!!"
  14. message 14 "Are you sure you're all right?"
  15. message 15 "Trying to give ANYTHING to this nasty troll is not a good idea!!"
  16. message 16 "GRRRRR!"
  17. message 17 "Watch Out!"
  18. message 18 "Oh no! Caught by the vicious troll! Fate be what it may, you are dragged off to meet it."
  19. message 19 "%m4 You see an opening in the cave."

Logic.217Edit

  1. message 1 "The murky swamp spreads in all directions."
  2. message 2 "You don't see many rocks."
  3. message 3 "The steep mountain rises sharply to the west."
  4. message 4 "The mountain is too difficult to climb."
  5. message 5 "The ground is mostly covered with a swampy quagmire. You notice tufts of swamp grass poking up from the murky water."
  6. message 6 "Overhead, the sky is nice and blue."
  7. message 7 "Swamp grass and reeds line the edges of the swamp. Tufts of thick grass poke up from the water."
  8. message 8 "Large shrubs encircle the mucky bog."
  9. message 9 "The marsh is filled with plant life; from thick reeds, to moss hanging from tall swamp trees."
  10. message 10 "You don't see many flowers in a swamp."
  11. message 11 "Large moss-draped trees grow abundantly here."
  12. message 12 "It is difficult to climb trees while wearing that dress!"
  13. message 13 "Just enter the swamp if you wish to try that."
  14. message 15 "The water is too murky."
  15. message 16 "You drink the mucky water. Yech!! It tastes AWFUL!"
  16. message 17 "You have no reason to carry water."
  17. message 18 "It's easy to see by the light of a full moon."
  18. message 19 "You notice some grass tufts leading eastward."
  19. message 20 "The night sky is lovely."
  20. message 21 "Billowy clouds float serenely in the blue sky."

Logic.218Edit

  1. message 1 "From the bottom of the stone tower you look up. Steep stairs spiral dizzyingly to the top. You shudder at the thought of climbing them."
  2. message 2 "%m2cold stone floor of the towers."
  3. message 3 "You cannot see the sky from here."
  4. message 4 "The stairs spiral steeply up the stone tower."
  5. message 5 "You glance quickly through the open doorway, but do not see anything of interest in the adjoining room."
  6. message 6 "%m7walls."
  7. message 7 "You see nothing of interest on the "

Logic.219Edit

  1. message 1 "There is no floor here; only steep stone steps."
  2. message 2 "You cannot see the sky from here."
  3. message 3 "The stone stairs spiral steeply up and down the dark tower."
  4. message 4 "There is nothing of interest on the walls."

Logic.220Edit

  1. message 1 "You see a beautiful wild unicorn in the meadow. Its coat is dapple-grey, and its wonderful horn shines like gold. The unicorn shies at your approach and trots away."
  2. message 2 "The magnificent unicorn seems unafraid of you now. It nickers softly as you approach."
  3. message 3 "The beautiful dapple-grey unicorn is bridled up and ready to go. It nuzzles you gently as you near it."
  4. message 4 "You call to the wild unicorn, but it trots away at your arrival."
  5. message 5 "You speak gently to the splendid unicorn. It whinnies softly in response."
  6. message 6 "You talk lovingly to the beautiful dapple-grey unicorn. At your words, the unicorn bobs its head and paws the ground."
  7. message 7 "The unicorn runs away from you!"
  8. message 8 "The unicorn runs away from you!"
  9. message 9 "The unicorn is now unafraid of you, but how can you GET a unicorn?"
  10. message 10 "Why don't you just ride the unicorn?"
  11. message 11 "The unicorn runs away from you!"
  12. message 12 "It would not do you any good, as you could mount the unicorn, but could not guide it."
  13. message 13 "You nimbly mount the magnificent unicorn, grab the golden reins, turn the unicorn's head, and set off toward Lolotte's castle-fortress."
  14. message 14 "The unicorn runs away from you!"
  15. message 15 "You gently stroke the velvety, soft nose of the unicorn. It seems as if you have made a friend, Rosella."
  16. message 16 "The unicorn only wants to get away from you."
  17. message 17 "You are carrying nothing that the unicorn would want to eat."
  18. message 18 "The unicorn only wants to get away from you."
  19. message 19 "You are carrying nothing that the unicorn would want."
  20. message 20 "You are NOT a murderous girl, Rosella!"
  21. message 21 "The unicorn runs away from you!"
  22. message 22 "You plant a big kiss on the velvety nose of the beautiful unicorn."
  23. message 23 "The unicorn only wants to get away from you."
  24. message 24 "You are carrying nothing that the unicorn would want."
  25. message 25 "The unicorn runs away from you!"
  26. message 26 "How can you lead a unicorn with no bridle?"
  27. message 27 "Why don't you just ride the unicorn?"
  28. message 28 "You have to catch the unicorn first!"
  29. message 29 "You aim one of Cupid's arrows toward the beautiful unicorn. You let go of the bow string. ZING! Bull's-eye! The magnificent unicorn is no longer afraid of you. It's now your friend."
  30. message 30 "As the beautiful unicorn offers no resistance, you gently place the bit into its mouth, and fit the bridle and reins over its majestic head. The unicorn looks at you with curiousity."
  31. message 31 "Why don't you try the other side?"
  32. message 32 "You don't have any arrows."
  33. message 33 "You must be seeing things. There isn't a unicorn here."
  34. message 34 "You already shot him once!"

Logic.221Edit

  1. message 1 "This ogre looks MEAN!! Better get out of there...FAST!!"
  2. message 2 "The terrible ogre is asleep at the table, snoring loudly."
  3. message 3 "This is no time for conversation!"
  4. message 4 "You stupidly speak to the sleeping ogre, waking him! With a growl, he jumps from his chair and runs after you!"
  5. message 5 "OK."
  6. message 6 "Now you've gone and done it! The vicious ogre grabs you and drags you toward the kitchen. As to what happens in the kitchen, let's just say that you are cordially invited to BE dinner."
  7. message 7 "Oh, no! You're caught! The terrible ogre grabs you by the braids and drags you off to an untimely end. Dinner will definitely be on YOU tonight!"
  8. message 8 "You have no way of killing a giant ogre!"
  9. message 9 "That's ridiculous."
  10. message 10 "He wouldn't like it, and neither would you!"
  11. message 11 "You don't want to get that close to the ogre!"

Logic.222Edit

  1. message 1 "Oh, oh, Rosella! Your time is up! Unfortunately for you and Tamir, both Genesta and your father, King Graham, have died. It looks like you're destined to stay here in Tamir forever; AND evil will rule the land. What a shame!"
  2. message 2 "That was very foolish, Rosella! Now look what you've gone and done! You've freed the terrible demons...and killed yourself in the process!!"

Logic.223Edit

  1. message 1 "This is a mean-looking lady! The ogress is returning home after having caught a poor deer in the surrounding forest."
  2. message 2 "The ogress sees you! Maybe she'd rather have YOU for dinner instead of the deer!"
  3. message 3 "You don't want to mess with this ogress! You'd better get out of here!"
  4. message 4 "Now you blew it! You foolishly spoke to the ogress, and drew her attention toward you. Now she's headed your way!"
  5. message 5 "This is no time for conversation!"
  6. message 6 "The ogress sees you! You'd better run as she'd like to have YOU for dinner!"
  7. message 7 "You are not interested in the deer."
  8. message 8 "You have no way of killing a giant ogress!"
  9. message 9 "That's ridiculous."
  10. message 10 "You don't want to get that close to the ogress!"
  11. message 11 "Poor Rosella! It looks like you'll join the deer in the stew pot tonight."
  12. message 12 "Fortunately, the ogress doesn't hear you."
  13. message 13 "Poor thing."

Logic.224Edit

  1. message 1 "The frog sits calmly in the palm of your hand. Its big eyes stare into yours. A little gold crown rests upon its green head."
  2. message 2 "What do you want to do with the frog?"
  3. message 3 "Ribbit! Ribbit!"
  4. message 4 "Ok."
  5. message 5 "How can you do that, Rosella?"
  6. message 6 "The frog's bulging eyes stare at you stupidly. Apparently, it's not interested."
  7. message 7 "You look at the frog's green lips. Mmmmm. Good. You feel silly doing this, as you slowly put your mouth against the frog's."
  8. message 8 "Well, what else did you expect from a frog?"

Logic.225Edit

  1. message 1 "This prince may be handsome, but he's ALSO obnoxiously conceited."
  2. message 2 "The prince doesn't answer you."
  3. message 3 "You couldn't get the prince."
  4. message 4 "He's too conceited. You wouldn't want to."
  5. message 5 "The prince is not interested."

Logic.226Edit

  1. message 1 "You \"accidentally\" drop the golden ball into the pond. From atop a lily pad, a large green frog leaps into the water, and disappears from view. A moment later, the frog emerges with...YES!...your lost ball in its mouth! It seems as if the frog is kindly returning your gold ball to you."
  2. message 2 "OK."
  3. message 3 "You could never find the gold ball on the muddy bottom of this pond."
  4. message 4 "You don't see it."
  5. message 5 "Not here."
  6. message 6 "Where?"

Logic.227Edit

  1. message 1 "Genesta's constant companions are small fairies with fluttering translucent wings and brightly-colored gowns. They utter not a word."
  2. message 2 "You speak to the little fairies, but they do not respond. Perhaps, they cannot talk."
  3. message 3 "It's impossible to obtain a fairy."
  4. message 4 "The little fairies do not need kissing."
  5. message 5 "The small fairies don't need your help; Genesta does."
  6. message 6 "The small fairies don't need anything."

Logic.228Edit

  1. message 1 "A pretty robin pulls hungrily at a long earthworm."
  2. message 2 "Cheep, cheep!"
  3. message 3 "How can you do that, Rosella?"
  4. message 4 "The robin can't understand."
  5. message 5 "You don't see a worm here."

Logic.229Edit

  1. message 1 "Watch out! Frightful zombies are everywhere!"
  2. message 2 "Trying to reason with a zombie is NOT a good idea!"
  3. message 3 "How could you possibly kill something that is ALREADY DEAD!!"
  4. message 4 "Come now. Would you really want a zombie?"
  5. message 5 "PLEASE!! Wise up, will you?!!"
  6. message 6 "You don't want to give anything to a zombie!"

Logic.231Edit

  1. message 1 "A majestic peacock, with a beautiful tail, struts by."
  2. message 2 "Peacocks don't talk!"
  3. message 3 "You don't need the peacock."
  4. message 4 "There's no need for that."

Logic.232Edit

  1. message 1 "What's that you hear?! Why, it's the sound of a crying baby, and it's coming from upstairs!"
  2. message 2 "You hear a baby crying."
  3. message 3 "Suddenly, you hear a terrible moaning and the rattling of chains from downstairs."
  4. message 4 "The sound of loud moaning and the rattling of heavy chains bothers you."
  5. message 5 "The sound of sorrowful weeping floats down from upstairs!"
  6. message 6 "The sound of sad weeping fills the house."
  7. message 7 "What's that?! A loud wailing sound from downstairs!"
  8. message 8 "The sound of anguished wailing reaches you."
  9. message 9 "The ghost of a little boy giggles and teases as he tempts you to follow him."
  10. message 10 "You hear naughty giggling."

Logic.233Edit

  1. message 1 "The ghost of a stooped old miser trudges through the house, lugging heavy chains behind him. He moans loudly in frustration as he appears to be searching for something he can't find."
  2. message 2 "The old miser ghost's loud moans and groans drown out your attempted conversation."
  3. message 3 "The stooped miser ghost is manacled to heavy chains he can never escape."
  4. message 4 "You can't get the chains. Besides, you wouldn't want them."
  5. message 5 "You can't get a ghost!"
  6. message 6 "You can't catch a ghost!"
  7. message 7 "How can you kill something that is already dead!"
  8. message 8 "You can't, as the ghost has no substance."
  9. message 9 "You'd like to help the old miser ghost, but how can you do that?"
  10. message 10 "You offer the bag of gold coins to the old miser ghost. He greedily snatches it from your hands, and then promptly disappears."
  11. message 11 "The old miser ghost isn't interested."

Logic.234Edit

  1. message 1 "You have encountered the gentleman ghost of the distinguished Lord of the Manor. He wails despondently as he seems to be looking for something he desperately wants."
  2. message 2 "You say a few words to the wailing gentleman ghost, but he ignores you as he continues his futile search."
  3. message 3 "You can't get a ghost!"
  4. message 4 "You can't catch a ghost!"
  5. message 5 "How can you kill something that is already dead!"
  6. message 6 "You can't, as the ghost has no substance."
  7. message 7 "You'd like to help the distinguished ghost, but how can you do that?"
  8. message 8 "You offer the Medal of Honor to the wailing ghost. He takes it from your hands with great reverence. Satisfied, he vanishes into thin air."
  9. message 9 "The Lord of the Manor isn't interested."

Logic.235Edit

  1. message 1 "The ghost of a little boy giggles and teases as he tempts you to follow him."
  2. message 2 "The little boy ghost laughs, and refuses to budge from his seat on top of the chest. It might help if he had a toy to play with."
  3. message 3 "You try to talk to the boy ghost, but he only giggles."
  4. message 4 "It's difficult to play with a ghost."
  5. message 5 "You can't get a ghost!"
  6. message 6 "You can't catch a ghost!"
  7. message 7 "How can you kill something that is already dead!"
  8. message 8 "You can't, as the ghost has no substance."
  9. message 9 "You'd like to help the little boy ghost, but how can you do that?"

Logic.236Edit

  1. message 1 "You carefully dig a small hole at the poor baby's grave. What is this?! You have uncovered a silver baby rattle!"
  2. message 2 "You dig a small hole at the grave of the old miser. Aha! You have found a bag of gold coins!"
  3. message 3 "You dig a small hole at the grave of the Lord of the Manor. Gotcha! You have found an impressive Medal of Honor!"
  4. message 4 "You dig a small hole...but don't find anything of interest."
  5. message 5 "You carefully dig a small hole at the sad lady ghost's grave. Yea! You have found a lovely locket!"
  6. message 6 "You dig a small hole at the little boy ghost's grave. Aha! You have uncovered a toy horse!"
  7. message 7 "You wisely pick it up."

Logic.237Edit

  1. message 1 "In Memoriam, 1496\n\nI plant these shrubs upon your grave, dear wife,\nThat something on this spot may boast of life.\nShrubs must whither and all earth must rot;\nShrubs may revive: but you, thank heaven, will not."
  2. message 2 "To the ever living memory of Hiram Bennet,\nbaby son of Edward and Sarah Bennet, who\nby a sudden-surprize fell asleep, the 11th\nday of November, 1553. Aged 6 months."
  3. message 3 "Beneath this stone, a lump of clay,\nLies Uncle Peter Dan'els,\nWho, early in the month of May,\nTook off his winter flannels."
  4. message 4 "1643\n\nSix feet beneath\nThis funeral wreath\nIs laid upon the shelf\nOne Jerry Jones,\nWho dealt in bones,\nAnd now he's bones himself."
  5. message 5 "1643\n\nHere lies Newberry Will,\nHis life was finished 'cause he took ill,\nBut none'll miss him, he should've been wiser,\n'Tis his own fault, for bein' such a miser."
  6. message 6 "Dr. I Letsome\n\nWhen people's ill they come to I,\nI physics, bleeds, and sweats 'em;\nSometimes they live, Sometimes they die;\nWhat's that to I? I Letsome."
  7. message 7 "1667\n\nHere I lie with my three daughters,\nWho died drinking Chelt'nam waters.\nIf we had stuck to Epsom Salt,\nWe should not sleep in this cold vault."
  8. message 8 "Thorp's Corpse."
  9. message 9 "Lord Coningsby 1559 to 1626\n\nSleepeth here in peace:\nan honorable man, a valiant soldier.\n\nHe served his country well."
  10. message 10 "Dentist Brown\nStranger! Approach this spot with gravity!\nJohn Brown is filling his last cavity."
  11. message 11 "1634 to 1672\n\nShe done her best."
  12. message 12 "Here I am!"
  13. message 13 "Strong and athletic was my frame;\nFar from my native home I came,\nAnd manly fought with Simon Byrne;\nAlas! but liv'd not to return.\n\nReader, take warning by my fate,\nLest you should rue your case too late;\nIf you have ever fought before,\nDetermine now to fight no more."
  14. message 14 "Betty Cowden 1650 to 1669\n\nHere lieth the body of Betty Cowden\nWho would live longer but she couden;\nSorrow and grief made her decay\nWhen she lost her lover at sea one day."
  15. message 15 "1546\n\nReader, here lies--but forbear\nTo read more without a tear,\nOne--I cannot speak the rest,\nYou may weep. I'll smite my breast,\nGrief preventing, and this stone,\nToo small to be written on.\nOnly this--a little boy,\nWilly--in Abram's bosom's laid."
  16. message 16 "At length, my friends, the feast of life is o'er,\nI've eat sufficient, and I'll drink no more;\nMy night is come, I've spent a jovial day,\n'Tis time to part, but oh!--what is to pay?"
  17. message 17 "Randolph Peter 1575 to 1629\n\nWhoe'er you are, tread softly, I entreat you,\nFor if he chance to wake, be sure he'll eat you."
  18. message 18 "Within this grave do lie,\nBack to back, my wife and I;\nWhen the last trump the air shall fill,\nIf she gets up, I'll just lie still."
  19. message 19 "Rebecca Freeland 1598\n\nShe drank good ale, good punch and wine\nAnd lived to the age of 99."
  20. message 21 "Here lies the body of Mary Ann Lowder,\nShe burst while drinking a seidlitz powder,\nCalled from this world to her heavenly rest,\nShe should have waited till it effervesced."
  21. message 22 "Here lies a poor woman who was always tired,\nShe lived in a house where help wasn't hired:\nHer last words on earth were: \"Dear friends, I am going\nTo where there's no cooking, or washing, or sewing,\n"
  22. message 23 "For everything there is exact to my wishes,\nFor where they don't eat there's no washing of dishes,\nI'll be where loud anthems will always be ringing,\nBut having no voice I'll be quit of the singing,\nDon't mourn for me now, don't mourn for me never,\nI am going to do nothing for ever and ever.\""
  23. message 24 "He done died."

Logic.238Edit

  1. message 1 "You carefully dig a small hole at the poor baby's grave. What is this?! You have uncovered a silver baby rattle!"
  2. message 2 "You dig a small hole at the grave of the old miser. Aha! You have found a bag of gold coins!"
  3. message 3 "You dig a small hole at the grave of the Lord of the Manor. Gotcha! You have found an impressive Medal of Honor!"
  4. message 4 "You dig a small hole...but don't find anything of interest."
  5. message 5 "You carefully dig a small hole at the sad lady ghost's grave. Yea! You have found a lovely locket!"
  6. message 6 "You dig a small hole at the little boy ghost's grave. Aha! You have uncovered a toy horse!"
  7. message 7 "You wisely pick it up."

Logic.239Edit

  1. message 1 "In Memoriam, 1496\n\nI plant these shrubs upon your grave, dear wife,\nThat something on this spot may boast of life.\nShrubs must whither and all earth must rot;\nShrubs may revive: but you, thank heaven, will not."
  2. message 2 "To the ever living memory of Hiram Bennet,\nbaby son of Edward and Sarah Bennet, who\nby a sudden-surprize fell asleep, the 11th\nday of November, 1553. Aged 6 months."
  3. message 3 "Beneath this stone, a lump of clay,\nLies Uncle Peter Dan'els,\nWho, early in the month of May,\nTook off his winter flannels."
  4. message 4 "1643\n\nSix feet beneath\nThis funeral wreath\nIs laid upon the shelf\nOne Jerry Jones,\nWho dealt in bones,\nAnd now he's bones himself."
  5. message 5 "1643\n\nHere lies Newberry Will,\nHis life was finished 'cause he took ill,\nBut none'll miss him, he should've been wiser,\n'Tis his own fault, for bein' such a miser."
  6. message 6 "Dr. I Letsome\n\nWhen people's ill they come to I,\nI physics, bleeds, and sweats 'em;\nSometimes they live, Sometimes they die;\nWhat's that to I? I Letsome."
  7. message 7 "1667\n\nHere I lie with my three daughters,\nWho died drinking Chelt'nam waters.\nIf we had stuck to Epsom Salt,\nWe should not sleep in this cold vault."
  8. message 8 "Thorp's Corpse."
  9. message 9 "Lord Coningsby 1559 to 1626\n\nSleepeth here in peace:\nan honorable man, a valiant soldier.\n\nHe served his country well."
  10. message 10 "Dentist Brown\nStranger! Approach this spot with gravity!\nJohn Brown is filling his last cavity."
  11. message 11 "1634 to 1672\n\nShe done her best."
  12. message 12 "Here I am!"
  13. message 13 "Strong and athletic was my frame;\nFar from my native home I came,\nAnd manly fought with Simon Byrne;\nAlas! but liv'd not to return.\n\nReader, take warning by my fate,\nLest you should rue your case too late;\nIf you have ever fought before,\nDetermine now to fight no more."
  14. message 14 "Betty Cowden 1650 to 1669\n\nHere lieth the body of Betty Cowden\nWho would live longer but she couden;\nSorrow and grief made her decay\nWhen she lost her lover at sea one day."
  15. message 15 "1546\n\nReader, here lies--but forbear\nTo read more without a tear,\nOne--I cannot speak the rest,\nYou may weep. I'll smite my breast,\nGrief preventing, and this stone,\nToo small to be written on.\nOnly this--a little boy,\nWilly--in Abram's bosom's laid."
  16. message 16 "At length, my friends, the feast of life is o'er,\nI've eat sufficient, and I'll drink no more;\nMy night is come, I've spent a jovial day,\n'Tis time to part, but oh!--what is to pay?"
  17. message 17 "Randolph Peter 1575 to 1629\n\nWhoe'er you are, tread softly, I entreat you,\nFor if he chance to wake, be sure he'll eat you."
  18. message 18 "Within this grave do lie,\nBack to back, my wife and I;\nWhen the last trump the air shall fill,\nIf she gets up, I'll just lie still."
  19. message 19 "Rebecca Freeland 1598\n\nShe drank good ale, good punch and wine\nAnd lived to the age of 99."
  20. message 21 "Here lies the body of Mary Ann Lowder,\nShe burst while drinking a seidlitz powder,\nCalled from this world to her heavenly rest,\nShe should have waited till it effervesced."
  21. message 22 "Here lies a poor woman who was always tired,\nShe lived in a house where help wasn't hired:\nHer last words on earth were: \"Dear friends, I am going\nTo where there's no cooking, or washing, or sewing,\n"
  22. message 23 "For everything there is exact to my wishes,\nFor where they don't eat there's no washing of dishes,\nI'll be where loud anthems will always be ringing,\nBut having no voice I'll be quit of the singing,\nDon't mourn for me now, don't mourn for me never,\nI am going to do nothing for ever and ever.\""
  23. message 24 "He done died."

Logic.240Edit

  1. message 2 "Lolotte's goons are not appealing at all! Besides having an unnatural pallor to their skin, the goons are creepy little creatures who fly upon wings that resemble those of bats."
  2. message 3 "Lolotte's henchmen must not speak, as they only utter strange guttural sounds."
  3. message 4 "Why would you want one?!"
  4. message 5 "That's an AWFUL thought!!"
  5. message 6 "The goon seems to be asleep."
  6. message 7 "Runs fast, doesn't he?"

Logic.241Edit

  1. message 1 "Watch out! A VERY unfriendly bulldog rushes toward you!"
  2. message 2 "This is definitely not your basic cute pooch. This dog means business!"
  3. message 3 "The big dog is totally engrossed in its bone."
  4. message 4 "Soothing words will not placate this dog!"
  5. message 5 "The dog is too interested in its bone to listen to you."
  6. message 6 "You weren't fast enough, Rosella! You are nothing but a bite-size morsel for that big dog!"
  7. message 7 "You couldn't kill that big dog!"
  8. message 8 "Not this dog!"
  9. message 9 "This dog will not be gentled."
  10. message 10 "You wouldn't want this dog, even if you COULD get it."

Logic.242Edit

  1. message 1 "Help me! I'm lost at sea in KING'S QUEST III! I'm with a bunch of nasty pirates who want to feed me to the sharks! If you can, come quick!"
  2. message 2 "SOS! I see a beautiful mermaid in KING'S QUEST II, but she won't help me! Tell me what to do!"
  3. message 3 "Anybody out there?! I had a condor drop this bottle in the nearest ocean to beg for help with KING'S QUEST I. Help me fight this fire-breathing dragon!"
  4. message 4 "Help! I'm about to get blasted by evil Sariens in SPACE QUEST I! Anybody have a handy ray gun out there?!"
  5. message 5 "Sludge Vohaul is holding me prisoner in SPACE QUEST II! Help me out of this jam!"
  6. message 6 "Drug dealers are terrorizing the city of Lytton! I need a partner to help put away these bad guys in POLICE QUEST I!"
  7. message 7 "Hey, I need help here! The wicked Horned King has had me thrown into his dungeon! If I don't get out of here, then evil will rule the world in THE BLACK CAULDRON!"
  8. message 8 "Help! The girls in LEISURE-SUIT LARRY IN THE LAND OF THE LOUNGE LIZARDS are mighty uncooperative. Give me some help here, guys!"
  9. message 9 "I'm a little kid, and my name's Tommy. I'm having trouble with Old King Cole and Humpty Dumpty in MIXED-UP MOTHER GOOSE! Come and help me!"

Logic.243Edit

  1. message 1 "In thy face I see\nThe map of honor, truth, and loyalty."
  2. message 2 "Forbear to judge, for we are sinners all.\nClose up his eyes and draw the curtain close;\nAnd let us all to meditation."
  3. message 3 "No beast so fierce but knows some touch of pity."
  4. message 4 "Look, how my ring encompasseth thy finger,\nEven so thy breast encloseth my poor heart;\nWear both of them, for both of them are thine."
  5. message 5 "The world is grown so bad,\nThat wrens make prey where eagles dare not perch."
  6. message 6 "O, I have passed a miserable night,\nSo full of ugly sights, of ghastly dreams,\nThat, as I am a Christian faithful man,\nI would not spend another such a night,\nThough 'twere to buy a world of happy days."
  7. message 7 "Is the chair empty? is the sword unswayed?\nIs the king dead? the empire unpossessed?"
  8. message 8 "A horse! a horse! my kingdom for a horse!"
  9. message 9 "Tut! I have done a thousand dreadful things\nAs willingly as one would kill a fly."
  10. message 10 "Kiss me, Kate, we will be married o' Sunday."
  11. message 11 "He jests at scars, that never felt a wound.\nBut, soft! what light through yonder window breaks?\nIt is the east, and Juliet is the sun!"
  12. message 12 "See! how she leans her cheek upon her hand:\nO! that I were a glove upon that hand,\nThat I might touch that cheek."
  13. message 13 "O Romeo, Romeo! wherefore art thou Romeo?\nDeny thy father, and refuse thy name;\nOr, if thou wilt not, be but sworn my love,\nAnd I'll no longer be a Capulet."
  14. message 14 "What's in a name? That which we call a rose\nBy any other name would smell as sweet."
  15. message 15 "This bud of love, by summer's ripening breath,\nMay prove a beauteous flower when next we meet."
  16. message 16 "Good night, good night! parting is such sweet sorrow,\nThat I shall say good night till it be morrow."
  17. message 17 "Of comfort no man speak:\nLet's talk of graves, of worms, and epitaphs;\nMake dust our paper, and with rainy eyes\nWrite sorrow on the bosom of the earth;\nLet's choose executors and talk of wills."
  18. message 18 "You may my glories and my state depose,\nBut not my griefs; still am I king of those."
  19. message 19 "How sour sweet music is\nWhen time is broke and no proportion kept!\nSo is it in the music of men's lives."
  20. message 20 "Love looks not with the eyes, but with the mind,\nAnd therefore is winged Cupid painted blind."
  21. message 21 "I am that merry wanderer of the night.\nI jest to Oberon, and make him smile\nWhen I a fat and bean-fed horse beguile,\nNeighing in likeness of a filly foal:\nAnd sometimes lurk I in a gossip's bowl,\nIn very likeness of a roasted crab."
  22. message 22 "You spotted snakes with double tongue,\nThorny hedge-hogs, be not seen;\nNewts, and blind-worms, do no wrong;\nCome not near our fairy queen."
  23. message 23 "How oft the sight of means to do ill deeds\nMakes ill deeds done!"
  24. message 24 "I am amazed, methinks, and lose my way\nAmong the thorns and dangers of this world."
  25. message 25 "The day shall not be up so soon as I,\nTo try the fair adventure of tomorrow."
  26. message 26 "How far that little candle throws his beams!\nSo shines a good deed in a naughty world!"
  27. message 27 "Bell, book and candle shall not drive me back."
  28. message 28 "To hold, as 'twere, the mirror up to nature;\nto show virtue her own feature, scorn her\nown image, and the very age and body of the\ntime his form and pressure."
  29. message 29 "The lady doth protest too much, methinks."
  30. message 30 "'Tis now the very witching time of night,\nWhen churchyards yawn and hell itself breathes out\nContagion to this world."

Logic.244Edit

  1. message 1 "The raven doesn't look to be a friendly bird at all!"
  2. message 2 "Caw, caw!"
  3. message 3 "You wouldn't want it even if you COULD get it!"
  4. message 4 "Not this bird!"
  5. message 5 "The raven is not interested in anything you have."

Logic.245Edit

  1. message 1 "It's not easy being green."
  2. message 2 "You don't like the clammy feeling of being a frog. You look around, decide there's no reason to be one right now, and remove the little gold crown."
  3. message 3 "It sure feels good to be yourself again!"

Words.tokEdit

0 your, you, will, why, when, what, want, underground, to, tin, those, this, these, the, that, tail, sprig, soon, some, small, slowly, quickly, powdered, please, petal, papa, pair, on, old, oh, of, oak, now, night, my, metal, mama, little, leather, later, large, its, it, is, iron, invisible, invisibility, into, in, if, hurry, hot, have, guess, good, front, for, every, dried, dining, deerskin, deer skin, dead, cold, clay, ceramic, carving, buried, brass, blue, black, big, been, beautiful, at, another, and, an, abominable 1 anyword 2 examine, feel, look, look on, see, view 3 carry, get, grab, pick, take 4 through 5 lake, marsh, pond, swamp, water 6 around 7 brook, river, stream 8 rock, rocks, stone, stones 9 beach, coast, sand, shore 10 dirt, floor, ground, land 11 black sky, blue sky, dark sky, sky 12 grass, green grass, meadow, meadowland 13 bush, bushes, hedge, shrub, shrubs 14 green plant, plant, plants, vine, vines 15 blossom, blossoms, flower, flowers, wildflower, wildflowers 16 forest, tree, trees, woods 18 run 19 sound 20 beneath, under 21 across 22 over 23 above 24 restore 25 all, everything, inv, inventory, item, items, object, objects, possessions, stuff, things 26 quit, stop 27 mantel, mantelpiece 28 green 29 do 30 knife, knifes, knives 31 wave 32 anchor 33 gold, golden 34 acorn, nut, nuts 35 red 36 crumb, crumbs 37 grey 38 ivory, white 39 pause 40 drink 41 float, splash, swim, swim in 42 enter, go 43 look in, look inside, look into, look through 44 restart 45 onto 46 bird, birds, robin 48 dead fish, fish, fishes 49 capture, catch 50 swimming 51 fishing 52 up 53 down 54 out 55 inside 56 outside 57 pan, satyr 58 speak, talk 59 with 60 slower 61 flute, pipe, pipes, silver flute, silver pipe, silver pipes 62 rob, steal, swipe 63 kill, murder, slay 64 play 65 dance, romp 66 deliver, give, give back, offer, present, return, show 67 lute, wood lute, wooden lute 68 baby, cupid 69 arrow, arrows, bow, gold bow, golden bow 70 use 71 launch, shoot 72 dive, dive in, plunge 73 hop, jump, leap 74 wade, wade in 75 people, person 76 fountain 77 marble 78 column, columns 79 from 80 wish 81 giantess, ogress 82 cottage, home, house, hut, mansion, shack 83 cockatoo, cockatoos, parrot, parrots 84 door, doors, doorway, doorways 85 wood, wooden 86 open 87 close, shut 88 unlatch, unlock 89 latch, lock 90 turn 91 key, keys 92 james, skeleton, skeletons 93 faster 94 slow 95 back 96 keyhole 97 bang, knock, rap, tap 98 window, windows 99 break, shatter 100 log 101 branch, branches, limb, limbs, tree branch 102 ax, axe, hatchet, sharp ax, sharp axe, sharp hatchet 103 chop, cut, hack, slice 104 off 105 arm, arms 106 swing 107 creepy, scary, spooky 108 climb, scale 109 hide 110 behind 111 peacock, peacocks 112 skull 113 cliff, cliffs, hill, mountain, mountains, mountainside 114 palm, palms 115 hello, hi 116 dock, pier 117 bucket, pail 118 barrel, barrels, keg, kegs 119 cast 120 fishing pole, pole 121 hook 122 bait 123 place, put, set 124 earthworm, worm 125 chew, eat, taste 126 fling, pitch, throw, toss 127 cute, glittering, lovely, pretty, shining, shiny, sparkling 128 normal 129 tuft, tufts 130 dwarf, dwarfs, dwarves, fellow, fisherman, gentleman, giant, guy, man, men, minstrel, ogre, troll 131 bad, evil 132 hum, sing 133 melody, song, tune 134 fast 135 book, book of shakespeare, books, shakespeare book 136 read, study 137 coconut, coconuts 138 cemetary, cemetery, graveyard 139 grave, graves, plot, plots 140 gravestone, gravestones, headstone, headstones, tombstone, tombstones 141 lion, monument, monuments, statue, statues 142 crypt, tomb, vault 143 dig 144 here 145 hole, opening 146 move, pull, push, shove 147 baby rattle, rattle, silver baby rattle, silver rattle 148 strip, undress 149 shake 150 pouch, pouch of diamonds 151 bag, bag of gold, bag of gold coins, sack, sack of gold, sack of gold coins 152 diamond, diamonds, gem, gems, jewel, jewels 153 badge, badge of honor, medal, medal of honor 154 don, wear 155 horse, toy, toy horse 156 mess 157 locket 158 necklace 159 detach, remove 160 picture, pictures, portrait, portraits 161 ghoul, ghouls, monster, monsters, zombie, zombies 162 fence 163 wall, walls 164 charm, obsidian charm, obsidian scarab, scarab 165 kq 166 haunted 167 gate 168 tower, towers 169 fastest 170 staircase, stairs, stairway, steps 171 ghost, ghosts, spirit, spirits, spook, spooks 172 gull, gulls, seagull, seagulls 173 lilies, lily 174 pad, pads 175 frog, toad 176 drop, lower 177 ball, gold ball, golden ball 178 bounce 179 crown, gold crown, golden crown 180 pool 181 lips, mouth 182 prince 183 game 184 head 185 falls, waterfall 186 unicorn 187 feed 188 food, snack 189 entice, tempt 190 pat, pet, stroke 191 nose 192 mount, ride 193 lead 194 dismount 195 bit, bridle, reins 196 bridge 197 treehouse 198 wheel 199 cave, cavern, dark cave, diamond mine, diamonds mine, mine, shaft, troll cave 200 path, road, trail, walk, walkway 201 follow 202 find, locate 203 castle, fortress, palace 204 island, isle 205 counter, sink 206 day 207 fairies, fairy, fairys 208 save 209 who 210 ocean, sea, seawater 211 broom 212 knitting 213 feather, peacock feather 214 coffee 215 garden, park 216 lit 217 crone, crones, genesta, girl, girls, hag, hags, lady, lolotte, maiden, wife, witch, witches, woman, women 218 stove, woodstove 219 table, wood table, wooden table 220 chair, chairs, throne 221 unlit 222 sit, sit down, sit on 223 bed, beds, cot, cots 224 lay, lie, sleep 225 carpet, rug 226 shipwreck, shipwrecks, wreck, wrecks 227 boat, boats, rowboat, rowboats, ship, ships 228 pelican 229 dolphin, dolphins, porpoise 230 silver whistle, whistle 231 blow, toot 232 whale, whale's 233 molar, molars, teeth, tooth 234 tongue 235 gullet, throat 236 hit, kick, punch, slap, strike 237 tickle 238 call, scream, shout, yell 239 help 240 wand 241 me 242 escape, flee 243 exit, leave 244 belly, stomach, tummy 245 bone, bones 246 bye, good bye, so long 247 rib, ribs 248 heap, pile 249 ignite, light, turn on 250 begin, start 251 tamir 252 fire 253 moon, star, stars 254 create, make 255 cloud, clouds 256 bed chamber, chamber 257 room, stone room 258 snow 259 cat, feline, leopard 260 clothes, dress 261 cure, heal 262 torch, torches 263 candle, candles 264 dresser 265 chest, trunk 266 drawer, drawers 267 mirror 268 closet 269 bulldog, dog, mutt 270 chicken, hen, magic chicken, magic hen 271 flag 272 laid, lays 273 egg, eggs 274 magic, magical 275 bedroom 276 kitchen 277 living 278 fireplace, hearth 279 stump 280 seven, seven little 281 pillow, pillows 282 clean, tidy 283 scrub, wash 284 sweep 285 dust 286 dish, dishes 287 furniture 288 cauldron, kettle, pot 289 cooking 290 soup, stew 291 ladder, rope ladder 292 cabinet, cabinets, cupboard, cupboards, hutch, hutches 293 lamp, lantern, oil lantern, oil&lamp 294 baited 295 bread dough, dough 296 oil 297 extinguish, turn off, unlight 298 swan, swans 299 brew, broth 300 eye, glass eye 301 beam 302 polish, rub 303 position 304 hold 305 organ 306 cobweb, cobwebs, web, webs 307 music 308 trace 309 bench 311 sheet 312 cradle, crib 314 nursery 315 calm, hush, quiet, soothe, tame 316 lullaby 317 rocking 318 rocker 319 tapestries, tapestry 320 attic 321 trapdoor 322 broken, cracked 323 ripped, torn 324 entry, entryway, hall, hallway 325 junk, trash 326 box, boxes, crate, crates 327 thank, thank you, thanks 328 chandelier 329 space 330 basket, baskets 331 bookshelf, bookshelves, shelf, shelves 332 miser 333 console 334 broken shovel, shovel 335 secret 338 couch, sofa 339 lord, master 340 manor 341 honor 342 parlor 344 boy, child, kid 345 rope 346 casket, coffin 347 epitaph, epitaphs, hieroglyphics, inscription, inscriptions, word, words, writing, writings 348 mummy 349 pandora, pandora's, pandoras 350 board 352 tunnel 353 chasm, crack, crevice 354 crawl, creep 356 fruit, magic fruit 357 life 358 cobra, serpent, snake 359 dark, dim 360 pirate 361 red rose, rose 362 crow, raven 363 toward 364 away 365 awaken, wake, waken 366 cell, prison 367 torture 368 storage, store 369 guard, guards 370 goon, goons, henchman, henchmen 371 programmed, wrote 373 barn, stable, stall 374 courtyard 375 amulet, magic amulet, magic talisman, talisman 376 squirrel, squirrels 377 animal, beast, creature 378 instrument 379 musical 380 colorful 381 fir, pine, spruce 384 cross 385 embrace, hug, kiss 386 buck, deer, doe 387 along 388 handsome 389 free, release, rescue 390 bowl, bowls 391 stand 393 dying, ill, sick 394 three 395 hideous, ugly 396 chain, chains 397 heavy 398 coin, coins 399 command, order, tell 400 say 401 lift, raise 402 lid 404 letter, note, notes, paper 405 untie 406 smell, sniff 407 thorn 408 bottle, glass bottle 409 poor, run down, shabby 410 padlock 413 number 414 uvula 416 seashell, shell 417 ceiling, roof 418 birdcage 419 pantry 420 butterchurn 421 left 422 right 423 flip 424 grandfather 425 clock 426 time 427 wind 428 platform 429 menu 430 hay 431 machine, rack 432 whip 433 candelabra 434 priority 435 tp 436 reset 437 var 438 gimme 439 ass, asshole, cock, cunt, dick, dirty word, fart, fuck, fucking, mother fucker, piss, pussy, screw, shit, tit, tits 9999 rol

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