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Mask of eternity has a score system much like most of the KQ games with the excepltion of KQ7. At the end of the game you are given your total score out of a possible 6631364 points. This may be glitched as there are ways to obtain a much higher score (or the game designers never correctly calculated the highest possible score in the game).

MOEscore

BackgroundEdit

Points may be associated with the experience system and/or possibly other hidden systems (number of consumeables or gold left in the player's inventory at the end of the game), and many actions in the game from fighting to puzzle solving gives experience. The difficulty may also determine the total points earned out of max points by the end of the game. However, there appears to slightly more exp earned, than shows up in the final score. For example if the player reaches the end of level 58 (150000/150000) the player will have earned about 6763830 exp points total, though the chances of earning that much exp is unlikely).

This page will attempt to give a complete breakdown and explanation of exp points based on actions in the game in hard mode, to assist players attempting to get max score (or close to it). As an exact list of exp points (can only be figured out using the debug console), this page may just list actions that primarily give 'exp'.

It will be more difficult to determine how exp or actions relate to the score itself.

Note there are also files in the game directories that can be opened up in word pad that also list 'exp' given by various actions and enemies killed; but it is unknown how accurate these are. Some actions seem to give more or less depending on the order they are committed in.

The ListEdit

Kingdom of DaventryEdit

  • Raven (clicking on Raven for the first time gives 5 pts)
  • Dagger (0 exp pts)
  • Hay Target (5 pts).
  • Dummy (5 pts).
  • Cookpot in Connor's house (5 pts)
  • Goblin outside Connor's house (4 pts)
  • Goblin with bone (3 pts x 4)
  • Talk to Wizard and obtain magic map (15 pts)
  • Talk to the Ugly Beast (20 pts)
  • Leather gloves (0 pts)
  • Leather boots (0 pts)
  • Leather Armor (0 pts)
  • Sneakup and kill Spriggan by Mausoleum (50 pts) or kill from the front (15 pts)
  • Crossbow (0 pts)
  • Spriggans (7 pts x 10)
  • Boss Spriggan (7 pts)
  • Outhouse Spriggan (23 pts)
  • Zombies by Farmhut (2pts x 2)
  • Zombies near road to Daventry (2pts x 5)
  • Zombies churchyard (2pts x )
  • Windmill Spriggan Bow (10pts)
  • Tomb Spriggan Bow (12 pts)
  • Speaking to Sir James (75 pts)
  • Castle Switches (7pt x 2 + 6pts)
  • Axe (25 pts)
  • Henchman (30 pts)
  • Cutdown Tree (50 pts)
  • Get rope and hook (10 pts)
  • Enter Church (25 pts)
  • Get Candle (25 pts)
  • Put coins in poorbox (20 pts)
  • Push Urn/Open DoD (35 pts)
  • Enter DoD/Encounter Shadow Monster (20 pts)
  • Talk to Wizard about Shadow Bane (25 pts)
  • Push bricks into waterfall (50 pts)
  • Enter Cave/Waterfall (25 pts)
  • Climb up to Wizard house (25 pts)
  • Use magic quill (0 pts)
  • Get page (0 pts)
  • Use page on globe (15 pts)
  • Get bell (20 pts)
  • Put bell in device (0 pts)
  • Hit bell three times (0 pts)
  • Get Sword of the Lake (50 pts)
  • Break boards apothecary (20 pts)
  • Spell of Might scroll (0 pts)
  • Break into Tomb of Sir James (20 pts)
  • Open Sarcophagus (0 pts)
  • Get ring (25 pts)
  • Unlock door in Castlekeep ruins (25 pts)
  • Get Rign of Enlightment (50 pts)
  • Apple of Nakedness (0 pts)


Total:

Castle DaventryEdit

  • Open secret passage (0 pts)
  • Push painting (0 pts)
  • Get key (30 pts)
  • Get ash (25 pts)
  • Magic Mirror (50 pts)

Dimension of DeathEdit

  • Defeat Shadow Bane (0 pts)
  • Skeletons first area (2 club, 2 sword, 3 archers)()

The SwampEdit

Gnome UndergroundEdit

Barren RegionEdit

Frozen ReachesEdit

Paradise LostEdit

Sun, Level 1Edit

Sun, Level 2Edit

Sun, Level 3: OrderEdit

Altar RoomEdit

The LevelsEdit

  • Level 1 = 0/10
  • Level 2 = 0/20
  • Level 3 = 0/40
  • Level 4 = 0/80
  • Level 5 = 0/160
  • Level 6 = 0/320
  • Leel 7 = 0/640
  • Level 8 = 0/1280
  • Level 9 = 0/2560
  • Level 10 = 0/5120
  • Level 11 = 0/10240
  • Level 12 = 0/20480
  • Level 13 = 0/40960
  • Level 14 = 0/81920
  • Level 15 = 0/150000
  • Level 16 = 0/150000
  • Level 17 = 0/150000
  • Level 18 = 0/150000
  • Level 19 = 0/150000
  • Level 20 = 0/150000
  • Level 21 = 0/150000
  • Level 22 = 0/150000
  • Level 23 = 0/150000
  • Level 24 = 0/150000
  • Level 25 = 0/150000
  • Level 26 = 0/150000
  • Level 27 = 0/150000
  • Level 28 = 0/150000
  • Level 29 = 0/150000
  • Level 30 = 0/150000
  • Level 31 = 0/150000
  • Level 32 = 0/150000
  • Level 33 = 0/150000
  • Level 34 = 0/150000
  • Level 35 = 0/150000
  • Level 36 = 0/150000
  • Level 37 = 0/150000
  • Level 38 = 0/150000
  • Level 39 = 0/150000
  • Level 40 = 0/150000
  • Level 41 = 0/150000
  • Level 42 = 0/150000
  • Level 43 = 0/150000
  • Level 44 = 0/150000
  • Level 45 = 0/150000
  • Level 46 = 0/150000
  • Level 47 = 0/150000
  • Level 48 = 0/150000
  • Level 49 = 0/150000
  • Level 50 = 0/150000
  • Level 51 = 0/150000
  • Level 52 = 0/150000
  • Level 53 = 0/150000
  • Level 54 = 0/150000
  • Level 55 = 0/150000
  • Level 56 = 0/150000
  • Level 57 = 0/150000
  • Level 58 = 0/150000
Total (levels 1-14) = 163830
Total (levels 15-58) 6600000
Final Total = 6763830

Note: A player may have more or less exp dependent on how many enemies he killed. It is certainly possible to have more exp than total score at the end of the game, which suggests that the score is factored by unseen conditions. The example shown above in the picture had a level 58 with about 740000/150000 exp pts (up to the final fight with lucreto).

It may be possible to have higher levels than 58, but it would require earning more exp (which there is not enough actions in the game to do so).

Item expEdit

Most of these exp listings come from the Invinfo.itl file, but may not necessarily cover all the points in the game. They may also not be necessarily accurate to exp in the actual game.

  • Broadsword (17 exp pts)
  • Sword of the Lake (25 exp pts)
  • Skeleton King Sword (30 exp pts)
  • Battle Ax (65 exp pts)
  • War Hammer (50 exp pts)
  • Long Sword (100 exp pts)
  • Flame Sword (150 exp pts)
  • Temple Sword (500 exp pts)
  • Longbow (25 exp pts)


Enemy ExpEdit

Most of these exp listings come from a file but may not necessarily cover all the points in the game. They may not be accurate to exp in the actual game.

  • Sprigan (7 exp)
  • Bridge Spriggan (7 pt)
  • Fall Spriggan (7pt)
  • Sprigan 2 (5 exp)
  • Zombie (2 exp)
  • Zombie 2 (3 exp)
  • Goblin (3 exp)
  • Skeleton (300 exp)
  • Skeleton 2 (250 exp)
  • Weeper (500 exp)
  • Henchman (5 exp)
  • Rock demon (10,000 exp)
  • Skelking (20,000 exp)
  • Skeleton Bow (200 exp)
  • Skelbs (?) (300 exp)
  • Guard (?) (10 exp)
  • Rat (1 exp)
  • Tower Skeleton (4000 exp)
  • Bigskel (40000 exp)
  • Snake (0 exp)
  • Spirit (0 exp)
  • Carnivorous plant (2000 exp)
  • Swamp Witch (50,000 exp)
  • Swamp Fiend (7500 exp)
  • Swamp Slime (5000 exp)
  • Bat (500 exp)
  • Frog (500 exp)
  • Swamp Bubbles (10,000 exp)
  • Pyro demon (8000 exp)
  • ant (5000 exp)
  • Archon (?) (1 exp)
  • Skelrdbw (?) (200 exp)
  • Skelhamr (10,000 exp)
  • Knight (?) (4000 exp)
  • Raven (0 exp)
  • Sprigan bow (7 exp)
  • Chicken (1 exp)
  • griffbax (?) (0 exp)
  • weedtype (1 exp)
  • bat manta (8000 exp)
  • Orc Battle Ax (25,000 exp)
  • Orc hammer (15,000 exp)
  • Orc bow (15,000 exp)
  • Griffly (?) (0 exp)
  • Snowmane (50,000 exp)
  • Icenerd (?) (20,000 exp)
  • Shadow demon (15,000 exp)
  • Henchman bow (25,000 exp)
  • water demon (20,000 exp)
  • Mandragor Tree (20,000 exp)
  • Roots (0 exp)
  • Dwarf hammer (30,000 exp)
  • Dwarf bow (25,000 exp)
  • Frosty (?) (10,000 exp)
  • Vicbeast (30,000 exp)
  • Piggy (1 exp)
  • Two-headed dragon (50,000 exp)
  • Dragon worm (20,000 exp)
  • Ice Lord Thork (20,000 exp)
  • Sprngdmptype (?) (15 exp)
  • Vulture (500 exp)
  • skelblue (?) (200 exp)
  • Lucreto (5 exp)
  • Lucreto final defeat (150,000 exp)
  • Griffswd (?) (0 exp)

NotesEdit

  • Killing rats will add to the total exp score. Each rat is worth a few points each (game txt files claim 1 exp each). However as groups of rats tend to be found in boxes, and scatter when the box is shattered it is quite difficult to kill every rat. In the case of DOD were most rats are encountered it is quite possible that rats may scurry up the slopped walls before you can kill them. One possible method to getting the rats would be to push the boxes they are in an area that has vertical walls.
  • while bats and vultures tend to circle a preset area, sometimes their pathing may break and they may end up flying outside the map. This is a possible way to lose points.
  • Note that some enemies are hidden off the edge of the regular map, including skeletons in DOD. These require some unconventional wall walking to reach, and may also be difficult to get back from.
  • Remember to kill all bats, frogs, pigs, vultures and any other animal in the environment that can be attacked (not all will offer exp though, but may or may not be calculated into the game's final score).
  • There is some randomness to enemies that spawn, such as Carnivorous Plants, Fire Ants and Zombies. it may be possible that the game will bug and you might miss certain spawned enemies. So that you aren't able to kill every enemy by the end of the game. One example are groups of zombies that spawn in the Underground Realm (near the old man). While they all tend to spawn when you first load the level and reach them, if you do not kill them the moment they spawn, and run away, or reload a save in the level there is a chance that they will fail to spawn or only a few will spawn. There should be about 6-7 total. If they fail to spawn you will not be able to get full score.
  • It is apparently possible to earn more points than the maximum score, but what random actions cause this is unknown.
  • If the score is based purely on exp points, then a player would have to earn 17534/150000 into level 58 to get exactly 6631364/6631364 score.
  • It's also possible that the final score may be bugged, and offer random scores each time (if use of consumable items isn't factored in).

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