King's Quest Omnipedia
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Cut Material[]

Chapter 3 has a number of cut items, but not to the extent that was cut in Chapter 2. This part of the article tries to discuss this material If for any reason some of this is actually accessible please discuss it in the talk page so it can be changed.

QTE and Real-Time Events[]

Around the release of Chapter 3 the developers admitted they had they had removed or changed many of the planned action sequences in CH2 and CH3 (in particular due to the small but vocal outcry of a few KQ fans over the inclusion of QTE/RTE events seen in chapter 1 (Dragon Escape sequence, or the Troll Dance Off, etc)).

That being said some minor short or simplified QTEs still exist (Pretty Princess Ball), as does one RTE (real-time event) event with the tower climb and Ice Tower escape sequence, but lacks any QTEs.

It's unclear how much of an impact removing these sequences had on this chapter or not.

Feather inventory item[]

A feather would have apparently been found outside the castle gates, and could be clicked on the guards. It likely would have been used as an additional decoration to create the dinner guest for Graham, probably a feather to put into the napkin hat, to resemble Graham's adventurer's hat.

The Dinner Feast[]

In the script are a number of extra lines for the various guards including Kyle, Larry, Number One, Number Two, Number Three, involving showing them various items that you could find from the dinner table and feast room.

In addition each one would comment that they couldn't leave their post unless in times of 'distress' or if everyone else had left their posts first. Each character additionally has lines related to them joining the feast.

Apparently this would have involved a puzzle to somehow convince each guard to leave their post, and join the feast to eat with Graham. With Kyle and Larry being the last two to join.

In the released game you can only interact with Number Three, as there is no way to leave the great hall to talk to the other guards who were presuambly at various posts in the Hallway and possibly castle gates as well. There is a reference to a 'feather' item, and one character suggests Graham found it 'outside' presumably the castle gates (or in the castle village).

Finally there are also some lines which Royal Guard #1 comes and says in Chapter 3, but are also listed under all four guards as well, suggesting that maybe choices made in previous chapters would have determined who entered in the beginning of the feast to tell you about why your invitations had been turned down.

As you can actually interact with #3 all of her lines did make it into the game.

#2's reference to magic carpet, looks to be a reference to an item from the original KQ2, and the reference to a dream catcher appears to be a KQ7 reference.

Kyle[]

Subtitles[0]=(Text="There are still other guards at their posts.")

[VO_CslThrMealAskKyle2nd03_KY SoundNodeWave]

Subtitles[0]=(Text="Can't join you yet.")

[VO_CslThrMealSit01_KY SoundNodeWave]

Subtitles[0]=(Text="Dissssssss...eeeerrrrrtttttt.")

[VO_CslThrAskJoinKyle02_KY SoundNodeWave]

Subtitles[0]=(Text="Sounds great! But, we are only allowed to leave our post in times of distress. Or if everyone else has already left their posts.")

[VO_CslThrEat_KY SoundNodeWave]

Subtitles[0]=(Text="Looks like everyone has left their posts. Let the feasting commence!")

[VO_CslThrStillPosts_KY SoundNodeWave]

Subtitles[0]=(Text="Can't eat yet. There are still Royal Guards at their posts.")

[VO_CslThrAskJoinKYHob02_KY SoundNodeWave]

Subtitles[0]=(Text="No response. I haven't seen them in a while, actually. Sorry.")

[VO_CslThrAskJoinKYAmaya02_KY SoundNodeWave]

Subtitles[0]=(Text="She said she had dinner plans tonight. Don't know with whom. She was a bit vague.")

[VO_CslThrAskJoinKYBakers02_KY SoundNodeWave]

Subtitles[0]=(Text="They declined. Said they couldn't find a sitter.")

[VO_CslThrGiveNapkin_KY SoundNodeWave]

Subtitles[0]=(Text="It's a napkin! Larry and I fold them ourselves.")

[VO_CslThrGiveFeather_KY SoundNodeWave]

Subtitles[0]=(Text="Is that for our dream catcher project?")

[VO_CslThrGiveRug_KY SoundNodeWave]

Subtitles[0]=(Text="That's an ugly carpet. Ah sorry, Graham, didn't mean to rug you the wrong way.")

[VO_CslThrGiveRack_KY SoundNodeWave]

Subtitles[0]=(Text="Surprised your crown isn't hanging on there. Where is that thing anyway?")

Larry[]

Subtitles[0]=(Text="But we can't leave our post unless there is great distress; as in, the every-other-guard-has-also-left-their-post nature.'")

[VO_CslThrMealAskKyle2nd02_LA SoundNodeWave]

Subtitles[0]=(Text="I'm hungry.")

[VO_CslThrMealAskKyle2nd04_LA SoundNodeWave]

Subtitles[0]=(Text="We have to be the last to leave.")

[VO_CslThrMealSit02_LA SoundNodeWave]

Subtitles[0]=(Text="Finally!")

Royal Guard Number One[]

Subtitles[0]=(Text="Dinner sounds nice, but I am only allowed to leave my post in times of distress. Or if that mutt's bowl needs a refill.")

[VO_CslThrBearGift_RG1 SoundNodeWave]

Subtitles[0]=(Text="I come bearing gifts.")

[VO_CslThrBearGiftV2_RG1 SoundNodeWave]

Subtitles[0]=(Text="I come bearing gifts.")

[VO_CslThrEat_RG1 SoundNodeWave]

Subtitles[0]=(Text="Oh, goody, we are serving my favorite: food.")

[VO_CslThrAskJoinRG1Again_RG1 SoundNodeWave]

Subtitles[0]=(Text="Sorry. Perhaps you could make your own company.")

[VO_CslThrAskJoinRG1Hob02_RG1 SoundNodeWave]

Subtitles[0]=(Text="No response. I haven't seen them in awhile, actually. Sorry.")

[VO_CslThrAskJoinRG1Amaya02_RG1 SoundNodeWave]

Subtitles[0]=(Text="She said she had dinner plans tonight. Don't know with whom. She was a bit vague. ")

[VO_CslThrAskJoinRG1Baker01_RG1 SoundNodeWave]

Subtitles[0]=(Text="They declined. Said they couldn't find a sitter.")

[VO_CslThrGiveNapkin_RG1 SoundNodeWave]

Subtitles[0]=(Text="See if you can use that to blot out the stench of #2.")

[VO_CslThrGiveFeather_RG1 SoundNodeWave]

Subtitles[0]=(Text="That feather looks dirty. Put it back outside. I'll wait here.")

[VO_CslThrGiveRug_RG1 SoundNodeWave]

Subtitles[0]=(Text="Its colors are nice, but not as marvelous as scarlet sunset.")

[VO_CslThrGiveRack_RG1 SoundNodeWave]

Subtitles[0]=(Text="")

[VO_CslThrGiveRackV2_RG1 SoundNodeWave]

Subtitles[0]=(Text="No, please! Not the rack!")

Royal Guard Number Two[]

VO_CslThrMealAskKyle13_RG2 SoundNodeWave]

Subtitles[0]=(Text="You'll get used to it. ")

[VO_CslThrAskJoinRG202_RG2 SoundNodeWave]

Subtitles[0]=(Text="Sorry. Perhaps you could make your own company.")

[VO_CslThrAskJoinRG2Hob02_RG2 SoundNodeWave]

Subtitles[0]=(Text="No response. I haven't seen them in a while, actually. Sorry.")

[VO_CslThrAskJoinRG2Amaya02_RG2 SoundNodeWave]

Subtitles[0]=(Text="She said she had dinner plans tonight. Don't know with whom. She was a bit vague. ")

[VO_CslThrAskJoinRG2Baker02_RG2 SoundNodeWave]

Subtitles[0]=(Text="They declined. Said they couldn't find a sitter.")

[VO_CslThrAskJoinRG2Again02_RG2 SoundNodeWave]

Subtitles[0]=(Text="I would love to, but I am only allowed to leave my post in times of distress. Or if that candle needs a re-light.")

[VO_CslThrAskJoinRG2Again02V2_RG2 SoundNodeWave]

Subtitles[0]=(Text="I would love to, but I am only allowed to leave my post in times of distress. Or if anything catches fire.")

[VO_CslThrFireA_RG2 SoundNodeWave]

Subtitles[0]=(Text="Fire!")

[VO_CslThrFireB_RG2 SoundNodeWave]

Subtitles[0]=(Text="Mmm... candle's out.")

[VO_CslThrFireC_RG2 SoundNodeWave]

Subtitles[0]=(Text="That's better.")

[VO_CslThrEat_RG2 SoundNodeWave]

Subtitles[0]=(Text="Now is the time for the chewing and the nibbling.")

[VO_CslThrGiveNapkin_RG2 SoundNodeWave]

Subtitles[0]=(Text="Kind of you, but that won't help with the smell.")

[VO_CslThrGiveFeather_RG2 SoundNodeWave]

Subtitles[0]=(Text="That feather doesn't look like it's in a talkative mood. ")

[VO_CslThrGiveRug_RG2 SoundNodeWave]

Subtitles[0]=(Text="Is that a magic carpet? Oh! Will it soar me to Tanalore? No? Well, then, you keep it.")

[VO_CslThrGiveRack_RG2 SoundNodeWave]

Subtitles[0]=(Text="Hats off to you, sire.")

The Kiss (enhanced romance simulator/breaking the magic barrier)[]

In the released version of the game depending on which character you choose at the beginning, they will ultimate end up kissing the character they choose on the final trip from the tower... after finding the final ingredient for Hagatha...

There are lines in the script that show that the kissing scene was apparently originally set in the tower, and it was possible to probably kiss both princesses (as a competition), and they would judge you on how good a kisser you were (probably based on how much you put into choosing the girl of your dreams), and depending on who you choose, and how much put into it, it would possibly break the spell barrier..

The several statuses for the kiss given depending on how good you were, and how well they liked you:

  • True/True Tune (as in True Love)
  • Something/Keep Going (there might be something, let's try again)
  • Awkward (possibly accidental, but both enjoyed it, or only one enjoyed it, this option is the version that seems to occur in the game automatically but under a different context)
  • Platonic (nothing out of it, only friends)
  • Leave (offended? The princess runs away)

In addition it appears that there were options to rate the kiss, and also receive rating back from the princess themselves via their own comments. Thus it was possible for Graham to think the kiss was incredible, but be brushed off by the princess he was kissing. But possibly improve things so that the princess would be willing to 'try again' until they got it right.


Goblin King story[]

There a few from Neese talking to Madeline about how Graham defeated the Goblin King (each referencing the three virtue paths). These lines do not appear to be accessible.

There is still a line concerning saving or not saving Bramble that does get used (the Goblin King story was apparently to take place just after the Bramble comment).

VO_AvaDateTrap22GKWise_NS SoundNodeWave]

Subtitles[0]=(Text="... And he tricked the Goblin King unfairly, eh?")

[VO_AvaDateTrap22GKWiseV2_NS SoundNodeWave]

Subtitles[0]=(Text="Oh... but he tricked the Goblin King unfairly?") VO_AvaDateTrap22GKComp01_NS SoundNodeWave]

Subtitles[0]=(Text="But he still showed love to the Goblin King. That's nice, at least.")

[VO_AvaDateTrap22GKComp01V2_NS SoundNodeWave]

Subtitles[0]=(Text="And how he still showed love to the Goblin King. Precious, just precious.") VO_AvaDateTrap22GKBrave_NS SoundNodeWave]

Subtitles[0]=(Text="... And he defeated the Goblin King with force?")

[VO_AvaDateTrap22GKBraveV2_NS SoundNodeWave]

Subtitles[0]=(Text="Oh... but he defeated the Goblin King with force?")


The Love Poem[]

There are a number of extra lines and interactions with Whisper in which he would have hid, and let you return to him to make the love poem for Hagatha multiple times until you got the 'right one'. Whisper had alternate versions for each question if you had to try again. There were also many more choices you could ask for. In the final game its been streamlined so that any choices you make will work.

He also had a number of alternate comments when he finally decided to 'leave'.

Whisper[]

[VO_TwrWhisperArr04_WH SoundNodeWave]

Subtitles[0]=(Text="The things I do for fans.")

[VO_TwrWhisperLeave03_WH SoundNodeWave]

Subtitles[0]=(Text="Whisper should hide. Whisper wouldn't want to let your ladies know what they are missing.")

[VO_TwrWhisperLeave06HideB01_WH SoundNodeWave]

Subtitles[0]=(Text="Whisper will hide in the closet.")

[VO_TwrWhisperLeave06HideC01_WH SoundNodeWave]

Subtitles[0]=(Text="Whisper will hide under the table.")

[VO_TwrWhisperLeave06HideC02_WH SoundNodeWave]

Subtitles[0]=(Text="Table hide.")

[VO_TwrWhisperLeave06HideB02_WH SoundNodeWave]

Subtitles[0]=(Text="Closet hide.")

[VO_TwrWhisperLeave06HideA02_WH SoundNodeWave]

Subtitles[0]=(Text="Balcony hide.")

[VO_TwrWhisperLeave12GiftA_WH SoundNodeWave]

Subtitles[0]=(Text="I'll send gifts.")

[VO_TwrWhisperLeave12GiftC_WH SoundNodeWave]

Subtitles[0]=(Text="Send me a postcard.")

[VO_TwrWhisperGiftA_WH SoundNodeWave]

Subtitles[0]=(Text="Whisper-Graham!")

[VO_TwrWhisperGiftB_WH SoundNodeWave]

Subtitles[0]=(Text="Message from Whisper!")

[VO_TwrWhisperMLNounA_WH SoundNodeWave]

Subtitles[0]=(Text="A proper noun...")

[VO_TwrWhisperMLNounB_WH SoundNodeWave]

Subtitles[0]=(Text="and another proper noun...")

[VO_TwrWhisperMLNounC_WH SoundNodeWave]

Subtitles[0]=(Text="... and a proper noun.")

[VO_TwrWhisperMLPlaceA_WH SoundNodeWave]

Subtitles[0]=(Text="A place...")

[VO_TwrWhisperMLPlaceB_WH SoundNodeWave]

Subtitles[0]=(Text="... and another place...")

[VO_TwrWhisperMLPlaceC_WH SoundNodeWave]

Subtitles[0]=(Text="... and a place.")

[VO_TwrWhisperMLVerbB_WH SoundNodeWave]

Subtitles[0]=(Text="... and another verb...")

[VO_TwrWhisperMLVerbC_WH SoundNodeWave]

Subtitles[0]=(Text="... and a verb.")

[VO_TwrWhisperMLAdjB_WH SoundNodeWave]

Subtitles[0]=(Text="... and another adjective...")

[VO_TwrWhisperMLAdjC_WH SoundNodeWave]

Subtitles[0]=(Text="... and an adjective.")

[VO_TwrWhisperMLAnimB_WH SoundNodeWave]

Subtitles[0]=(Text="... and another animal...")

[VO_TwrWhisperMLBodyB_WH SoundNodeWave]

Subtitles[0]=(Text="And another part of the body.")

[VO_TwrWhisperMLCheeseB_WH SoundNodeWave]

Subtitles[0]=(Text="... and your favorite cheese.")

Graham[]

[VO_MLPickBadger_KG SoundNodeWave]

Subtitles[0]=(Text="Badger.")

[VO_MLPickCaring_KG SoundNodeWave]

Subtitles[0]=(Text="Caring.")

[VO_MLPickDearest_KG SoundNodeWave]

Subtitles[0]=(Text="Dearest.")

VO_MLPickFeta_KG SoundNodeWave]

Subtitles[0]=(Text="Feta.")

[VO_MLPickHag_KG SoundNodeWave]

Subtitles[0]=(Text="Hagatha!")

[VO_MLPickKyle_KG SoundNodeWave]

Subtitles[0]=(Text="Kyle!")

[VO_MLPickNeese_KG SoundNodeWave]

Subtitles[0]=(Text="Neese!")

[VO_MLPickVee_KG SoundNodeWave]

Subtitles[0]=(Text="Vee!")

[VO_MLReadCaring_KG SoundNodeWave]

Subtitles[0]=(Text="... a caring...")

[VO_MLReadFeta_KG SoundNodeWave]

Subtitles[0]=(Text="Feta.")

[VO_MLReadKyle_KG SoundNodeWave]

Subtitles[0]=(Text="Kyle.")

[VO_MLReadNeese_KG SoundNodeWave]

Subtitles[0]=(Text="Neese.")

[VO_MLReadVee_KG SoundNodeWave]

Subtitles[0]=(Text="Vee.")

Hagatha[]

VO_TwrHagEndEncourRight_HG SoundNodeWave] Subtitles[0]=(Text="Woah... I've never heard kinder, sweeter words spoken about me. Well, I have to be careful not to cry, as my skin will dry out. You are indeed a good princess.") [VO_TwrHagEndEncourWrongA_HG SoundNodeWave] Subtitles[0]=(Text="Umm... I wouldn't call that encouraging, but thanks... I guess. Perhaps you could work on it a bit more.") [VO_TwrHagEndEncourWrongB_HG SoundNodeWave] Subtitles[0]=(Text="Thank you. It was a nice poem, but it didn't sound like it was for me. Perhaps come back after you've worked on it some more. ") [VO_TwrHagEndEncourWrongC_HG SoundNodeWave] Subtitles[0]=(Text="Haven't you already read that one to me? I'm sorry, it just isn't doing it for me.") [VO_TwrHagEndEncourWrongD_HG SoundNodeWave] Subtitles[0]=(Text="That was kind but not really fit for a princess like me. I'm sorry, dearie, it was a nice try.")

Hagatha's backstory[]

In the script are a number of different backstories for Hagatha including that she was a princess or just a commoner who dreamed of being a princess, and some other slight variations. It seems in the released game only one of the princess stories is the only accessible one.

The three versions are as follows (the version that appears in the game is a variation of #2):

1. She is a princess, but she locked herself in the tower, because she wanted a charming prince to rescue her. However, the months turned to years, and no prince came whisk her off to a happy ending. As her looks began to fade she started experimenting with sorcery, becoming obsessed with magic to change her appearance. She believed if she was younger or more beautiful a prince would rescue her. Years took its toll turning her into a soggy hag with a floppy tail.

2. Hagatha's parents did not treat her the way a princess should be treated. They saw her powers as a threat to their kingdom, so they sent her to her room, and threw away the key.

Alternanatively:  They saw her powers as a threat to their kingdom, so they locked her away in a tower, and threw away the key.

3. She was not a princess. She was a farmer's daughter who wished for a new family, and to escape her \"average\" life. A daydreamer who wandered into that tower waiting for a fantasy to seek her out, but never going after her own adventure. She became obsessed with a fairytale endings, but never wanted to put in the work.

Alternatively: She was a farmer's daughter who hated her \"average\" life and her \"average\" family. She envisioned a different life: going to balls, hanging with royals, wearing evening gowns, and living out the idealistic princess lifestyle. She was a daydreamer who wandered into that tower waiting for a fantasy to seek her out, but never going after her own adventure.

In all versions it says she grew bitter and mad.

The reasons for kidnapping princess has two versions...

1. She began kidnapping princesses in order to increase her chances of being rescued.

2. If she couldn't have her happy ending, then no princess would. She set out to capture them all, keeping them safe from such ridiculous dreams.

=Evil Graham (alternate lines)[]

There is an alternate version of the lines for when Graham acts like he's evil and eating Cedric.

[VO_FrsCedricPassEvil01_GG SoundNodeWave]

Subtitles[0]=(Text="Fine! You're right! I ignored that baby owl's high pitched hoots for help. Actually, I took delight in the sound of his beak shattering in the badger's teeth. In fact, I scared the bushy-tailed picnicker away so I could gnaw on the owl myself. I spewed an EVIL LAUGH AS I PLUCKED THE LAST FEATHERY TENDON FROM MY TEETH, I KNEW THIS WOULD BE THE END OF THAT IRRITABLE OWL. IS THIS THE STORY YOU WANT TO HEAR?! NO?! Are you sure? Good. Gimme a second, let me gather my thoughts and remember what happened correctly.")

[VO_FrsCedricPassEvil03_GG SoundNodeWave]

Subtitles[0]=(Text="Actually, snakes are venomous, Gwendolyn, but that's besides the point. That baby owl did not meet its end that day. ")

Cedric and his family[]

There are a number of extra lines concerning Cedric and his family presumably accessible if you clicked on his family. In the released game you only get a close up. One of the conversations involves Gwendolyn asking about Cedric's sister or is it 'brother'.

Old Graham[]

[VO_FrsCedricExOwls02_GG SoundNodeWave]

Subtitles[0]=(Text="Actually, Gwendolyn... that was Gordar, Cedric's kid brother.")

[VO_FrsCedricExOwls02V2_GG SoundNodeWave]

Subtitles[0]=(Text="Actually, Gwendolyn... that was Cedric's kid brother, Bohar.")

[VO_FrsCedricExSadOwls02_GG SoundNodeWave]

Subtitles[0]=(Text="That would be a different story entirely.")

Gwendolyn[]

[VO_FrsCedricExOwls01_GW SoundNodeWave]


Subtitles[0]=(Text="Cedric! ... Wait, wait wait. His sister wore a bow? Really? That's the only part of her you remember? Girls are a lot more than bows, Grandpa.")

Other Missions[]

There are additional missions made by Hagatha to go get other spell ingredients. Althugh some of these maybe 'alternate' lines for the mission given to either Graham (in which he accident ends up in the Well Bedroom), or the mission given to Vee and Neese. But perhaps they were additional missions that were completely cut.

[VO_TwrHagMisnGoldStatue_HG SoundNodeWave] Subtitles[0]=(Text="Now this magic won't last long, but I need you to bring me a back the Golden Statue of Snute. The spell will teleport you back here once you've picked it up. I need to make sure I can trust you.")

[VO_TwrHagMisnRubyHarm_HG SoundNodeWave] Subtitles[0]=(Text="This magic won't last long, but I need you to bring me back the Keys of Harmony. The spell will teleport you back here once you've picked it up. I need to make sure I can trust you.")

[VO_TwrHagRedHarm_HG SoundNodeWave] Subtitles[0]=(Text="This magic won't last long, but I need you to bring me a back a red harmonica. The spell will teleport you back here once you have picked it up. I need to make sure I can trust you.")

There are some lines involving Hagatha ordering Graham to make 'dinner', for the rest of the princesses.

[VO_TwrDinnerIntro01_HG SoundNodeWave] Subtitles[0]=(Text="What's everyone feel like for dinner?") [VO_TwrDinnerIntro02_HG SoundNodeWave] Subtitles[0]=(Text="How about a stew?") [VO_TwrDinnerIntro03_HG SoundNodeWave] Subtitles[0]=(Text="Now, Grahammy, it's high time you learned how to make dinner. Like a good princess.")

Hagatha's Spells[]

There is quite a bit of extra spells from Hagatha, at least some of these lines actually did make it into the finished game.

[VO_TwrHagSpellsA_HG SoundNodeWave] Subtitles[0]=(Text="[Nonsense spell enchantment]") [VO_TwrHagSpellsB_HG SoundNodeWave] Subtitles[0]=(Text="Astra kraka-hom-eh kra ma. Kra ma! Laster cracka tol-lay say ma. Say ma!") [VO_TwrHagSpellsC_HG SoundNodeWave] Subtitles[0]=(Text="Sssss-sannnka trela ka-home-eh. Ssssss-stranka itsssa-bitsssa, nor-kay. Sssss-strom-ey. Tran-no-yeah.") [VO_TwrHagSpellsD_HG SoundNodeWave] Subtitles[0]=(Text="Ssssurasssssps, ramifaska, nostrilata, tra, tra, tra... ka riska ka mayla.") [VO_TwrHagSpellsE_HG SoundNodeWave] Subtitles[0]=(Text="Iskamorte!") [VO_TwrHagSpellsF_HG SoundNodeWave] Subtitles[0]=(Text="Norkenakta!") [VO_TwrHagSpellsG_HG SoundNodeWave] Subtitles[0]=(Text="Luss-char-sissstra!") [VO_TwrHagSpellsH_HG SoundNodeWave] Subtitles[0]=(Text="Transskraka dis crak-la sssshastse.") [VO_TwrHagSpellsI_HG SoundNodeWave] Subtitles[0]=(Text="Hocus pocus! Sometimes magic is simple.")

The Two Daventries[]

A line from Gwendolyn said presumably after the reveal about their being two Kolyma's she remarks wondering about what Daventry they live in.

[VO_NarWestEastDav_GW SoundNodeWave] Subtitles[0]=(Text="Are we from Eastern or Western Daventry?")

The Ring[]

The ring was apparently at one point an actual inventory item, and could be clicked on everything like everything else. Gwendolyn has a line for using it:

[VO_NarUseRing_GW SoundNodeWave] Subtitles[0]=(Text="I would hold off on flashing that ring again.")

Bramble's Alternate Intro[]

Bramble:

[VO_TwnBakeryIntroBuffAlt01_BF SoundNodeWave]

Subtitles[0]=(Text="Wow! King's Quest... more like King's Chest! Am I right?!")

Graham: [VO_TwnBakeryIntroBuffAlt02_KG SoundNodeWave] Subtitles[0]=(Text="Thank you, Bramble. Wente. Hey, where's Taylor?")

Hiding from Manny[]

In the script is an extra line implying that you could attempt to hide more than once. Only the second line is used in the actual game. Also strange to this part of the script is references to "V" for version of the file (often used when there are alternate comments for the same discussion) but where only one version made it into the script (sometimes V3, sometimes V2), as well as an "AltEnd" ("MannyRoomAltEnd") for some of the file names. This would seem to indicate that there was a lot more dialogue choices for Manny (at least 3 versions for the same situations), and they only decided one branch of it, and one of a couple of endings probably would have originally been determined by your choices. It also shows that there was probably a lot more to the original script that got cut out of the game's script.

[VO_MannyHide01_GG SoundNodeWave]

Subtitles[0]=(Text="Better hide!")

[VO_MannyHide02_GG SoundNodeWave]

Subtitles[0]=(Text="And then I hid... again.")


Gallery[]

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