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King's Quest II SCI

From King's Quest Omnipedia


King's Quest II SCI is a fan project created solely by MusicallyInspired (Brandon Blume) to recreate King's Quest II in Sierra's SCI0 engine, the same engine that games like Space Quest III, King's Quest IV, and Police Quest II were made in; EGA 16-colour dithered graphics with parser interface and mouse support. This is possible by using Bryan Provinciano's SCI Studio 3 and troflip's SCI Companion 2.1.0.5. It will follow the same artistic style and fleshing-out that Sierra's King's Quest I SCI remake received. Some scenes will be redesigned from scratch while others will be recreations of the original AGI scenes. The game will extend the introduction and epilogue cutscenes with additional material, but will not add any additional stories to the main portion of the game like AGD Interactive's King's Quest II+ remake did.

This project is being created for the people who love the old parser system (as well as 16-colour graphics) and were not satisfied with the AGS remake by AGD Interactive which contained a hefty amount of additional material not found in the original game. Basically it's essentially 1:1 (except for the extended cutscenes).

NEW: The website has been taken offline as the the host provider seems to have disappeared. The game will still be in production, however, and not abandoned. Hopefully the website can find a new home in the future.

Contents

[edit] SCREENSHOTS

[edit] IN-GAME VIDEOS ON YOUTUBE

-Introduction Video
-Gameplay Video

[edit] SOUNDTRACK

KQ2SCI will contain a completely new soundtrack written from scratch designed for the Roland MT-32 Synthesizer Module (like most Sierra games were), but will also support Adlib, Tandy 3-Voice, and PC Speaker sounds as well. The soundtrack will be converted to SCI0's sound format for in-game playback through a program called Soundbox. A digital MT-32 soundtrack will be available for download separately on the game's website but, due to the obvious limitations of the SCI0 engine, will not be able to be used as a digital music pack in-game. Likewise, neither will there be a voice pack.

[edit] INSTALLATION

In order to play this remake once it's completed you'll need either (in order of recommendation) and old computer running Windows 98 or earlier (though MS-DOS is preferred), DOSBox, ScummVM, or FreeSCI.

[edit] LINKS

The Mega-Tokyo Forums - A message board where members of the SCI and AGI communities often go.

SCI Companion - Troflip's SCI game-creating tool inspired by SCI Studio. Includes extra features that SCI Studio never had like a bitmap-to-picture converter!

BriPro.com - The Website of Brian Provinciano, creator of SCI Studio

The FreeSCI Project - An open-source Linux/Win32 port of the SCI engine

ScummVM - ScummVM is a multi-platform interpreter for several 2D adventure games from such developers as LucasArts, Revolution Software, Humongous Entertainment, Coktel Vision, Westwood, and Adventuresoft among many others. It also has support for Sierra's AGI adventures and just recently merged with the FreeSCI engine to support SCI games as well!

DOSBox - An x86 emulator with full Adlib/Sound Blaster compatibility as well as a stock-full of other useful features