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King's Quest: Mask of Eternity

From King's Quest Omnipedia

(Redirected from King's Quest VIII)

King's Quest: Mask of Eternity, was released in 1998, it is the eighth and final official computer adventure game in the famous King's Quest series. It is the only game in the series where the main character is not King Graham or a member of his family (though Roberta previously had tried to trick people into thinking Gwydion was not a member of the family which worked too well, as she received letters from people that hadn't completed the game and were upset at her change in direction for the series).

It is also the only game to not be given roman numerals or a number in the title or the material packed in with it. Roberta Williams had said in interviews at the time that she no longer liked the idea of roman numerals or numbers designating sequels and wanted to distance the later sequels in the series from the use of them. She gave several reasons for her choice to remove the numbers, one being that numbers might give a bad impression to the fans that might think that the sequel wasn't nearly as good as the games coming before it, as is often the case with sequels to movies. The second reason was to not alienate new players that may never have even heard of the series, so that they wouldn't have to feel as if they had to play previous games in the series to understand the game's story. The was described as KQ8 in the King's Quest Collection 2.

Contents

[edit] The Story

Above the kingdom of Daventry is the Realm of the Sun, where magical beings called the Archons guard the Mask of Eternity. Their chief (Lucreto) turns evil and shatters the Mask into pieces. Daventry's inhabitants turn to stone and the land sickens.

Connor, a common tanner, is protected from the blight because a Mask shard fell on his feet. Connor is then appointed by a wizard to travel through different lands and collect all the Mask pieces, eventually arriving in the Realm of the Sun where he must repair the Mask and bring life back to his land.

[edit] Official Game Description (from defunct website)

In a time long ago, magic and myth is embodied in every living creature roaming the world. Unicorns graze in forest meadows, wizards concoct mystical spells and kings and queens manage thriving kingdoms. In the kingdom of Daventry, inhabitants enjoy peace and prosperity under the rule of the majestic King Graham. In the kingdom of Daventry, inhabitants enjoy peace and prosperity under the rule of the majestic King Graham. But one day, the kingdom's serenity turns to disorder. An evil being takes up quarters in the sacred sanctity of the Mask of Eternity - the global icon of truth, light and order. With arms thrust upward, he summons a dark spell. The skies darken and bolts of lightning converge on the temple. With a powerful burst, the mask explodes into pieces that fall to the world below.

Meanwhile, in Daventry, a young townsperson named Connor is about to become the most important person in the world's history. As the Mask of Eternity rains down on the land, one piece lands at Connor's feet. Just as he picks it up, the supernatural spell reaches ground. In a flash, every inhabitant of the beloved kingdom turns to stone. That is, every inhabitant but one. With the sacred mask piece in hand, Connor is somehow protected from the consequences of the omen.

Playing the role of Connor, you must gather strength and courage and set out on the ultimate quest: reseat the Mask of Eternity and restore law, light and order to your world. Only then can global order be restored!

Journeying beyond Daventry, you will visit otherworldly realms filled with unimaginable characters, brain-twisting tests of courage and incredible challenges. But the spread of evil has created an extra challenge - dark creatures roaming free across the land are ready for a fight. It'll take perfect marksmanship and a sharp sword to keep these from ending your quest!


[edit] Departure from the rest of the King's Quest series

King's Quest: Mask of Eternity was released to generally positive, but mixed reviews,[1] effectively bringing about the end of the King's Quest series. However, it sold comparatively well to other adventure games at the time; for example, it outsold Grim Fandango 2 to 1.[2]

The game's dialogue has also been written in a more conservative style rather than the modern English style of King's Quest VII: The Princeless Bride. The game was named King's Quest: Mask of Eternity in the English release, and King's Quest VIII on the German and Spanish releases. There was a mixed response to the King's Quest: Mask of Eternity, although most reviews tended to be positive, with the majority of ratings 70% or higher, some reviews dipped as low as 10%.

This chapter of the series appears to be cosmologically inconsistent with the other games. This is not particularly unusual, as all the games in the King's Quest series contain anachronisms and contradictions. In this game Connor visits Dimension of Death rather than the Land of the Dead shown in King's Quest VI. However, as noted in the manual for King's Quest 6, Guidebook to the Land of the Green Isles, the Land of the Dead is a legend specific to the Green Isles. It is the place where Green Islanders believe they go when they die. They journey to Samhain (Death) to be judged and end up in the Sea of Souls in preparation for the next stage of the afterlife. It is not a legend in Daventry, and author of the guidebook was the first person from Daventry to learn or write about it when he visited the Green Isles. Whereas according to Mask of Eternity's Manual, the Dimension of Death is part of Daventry's legends. It is a kind of limbo ruled by Azriel where souls are judged before being moved to their rightful afterlife.

According to the game's producer Mark Seibert, "Roberta's point of view was that the Dimension of Death was not the under world (KQ6). It was a unique and different place." Thus both places are considered separate locations.


[edit] Notes

Although not described as KQ8 in the released game, a folder in the King's Quest Collection 2 containing a preview video for the game was entitled, KQ8AVI.

[edit] Inspiration

The title Mask of Eternity may be allusion to the title of the poem by Percy Bysshe Shelley, The Masque of Anarchy (anarchy being a major theme in Mask of Eternity). It is the second game in the series (after Quest for the Crown) that does not directly spoof a common idiom, unlike most of the games of the series, where titles and sayings such as "Romancing the Stone", "Absence Makes the Heart Grow Fonder", "Here Today, Gone Tomorrow", "The Perils of Pauline", and "The Princess Bride" were changed to parodies such as "Romancing the Throne", "Absence Makes the Heart Go Yonder!", "Heir Today, Gone Tomorrow", "The Perils of Rosella", and "The Princeless Bride". Quest for the Crown, may be a reference to "Quest for the Grail".

[edit] Technical Support

The game can be played its its native Glide support with the use of a Glide Wrapper. There are still areas that lock up however, and require multiple attempts to get past often by lowering the graphics, or turning off certain effects.

[edit] See Also

[edit] External links


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