It is written in parts of Daventry people are known to charm snakes, causing the reptiles to go into brief trances induced by the rhythm of music. It is said that in some parts the Other World, fakirs can charm the king cobra and make it do the fakir's bidding, merely by playing a mystical tune for it on a flute. This may be true; however, it is said by more skeptical scientists who claim to have studied the phenomenon that the snake is just following the swaying motion of the person playing the music and not the music itself. The cobras in the world of Daventry don't seem to have heard of this pronouncement. There are those in world of Daventry who also use the music of the flute to charm cobras.
On the other hand, the snake Graham encountered in the mountains of Serenia did know something about getting spooked. Snakes, like most creatures in Daventry will start, then flee, at sudden and unexpected noises. This particular snake took that particular pronouncement seriously.
Throughout history serpents have been depicted as vile, evil creatures. This also seems to be true in the world of Daventry, evidenced by the satanic serpentine icons and statues in the dark wizard Mordack's castle, and by the fact that Alexander refers at many times to Alhazred as "that snake".
In the Ancient Ones language the serpent is the animal that represents the letter U.
Interestingly, snakes make an appearance in every King's Quest game (except the original KQ1):
In Adventure in Serenia/The Wizard and the Princess, there were many rattlesnakes blocking the Wanderer's way though the Endless Desert of Serenia. He had to kill or drive them away by throwing rocks and sticks to them. He finally saved the King of the Snakes who was trapped under a rock. In the first half of the desert the wanderer encountered a coiled snake which he used a rock to kill. In another area he encountered a snake sticking it's head out of a hole. He used the stick on it to scare it away. Inside of the hole was half of the Hocus note. The wanderer also encountered the occasional random snake slithering through the desert which he avoided or used his stick to drive them away.
Behind the scenesEdit
The snake in KQ5 is called The Snake in the credits.