FANDOM


Wizard and the Princess/Adventure in SereniaEdit

  • You must kill the coiled rattlesnake with a heavy rock.
  • You can kill the King of the Snakes with a stick (and still use the Hiss spell).
  • You must hit the snake in the hole with a stick.
  • You must hit the random snakes in the desert with a stick.
  • You must kill the boar with a poisoned apple.
  • You must kill the wizard harlin who has transformed himself into a bird while transformed as a cat (cannibalism?).

King's Quest IEdit

Violence in KQ1, where applicable in general is considered semi-positive moral choice (in most cases you will gain some points), however it is not nearly positive as taking the non-violent approach. The exception is that killing the witch and troll nets the most points. Killing the dragon in the original was considered negative (lose points), and positive in the remake (gain points). Graham doesn't seem to have any moral quelms against killing other random 'evil creatures', but is incapable of killing them due to them being more powerful than him.

Oddly enough, greed is treated positively, as giving treasures away causes points to be subtracted. So Graham must act the miser and keep the treasures for himself (there is an explanation for this though in the manual, that he needs all the treasures he can to help rebuild Daventry once he wins the crown, so its not fully for selfish gain).

Surprising killing the dragon is considered the primary solution in the King's Quest I Hint Book by Al Lowe, and the non-violent approach is treated as the secondary solution to try in a later play through.

  • Killing the witch gives you points.
  • Killing the troll using the goat gives you points. It's just about impossible to kill a troll.[1] Trying to kill it with his dagger, he realizes the troll is bigger than him, stronger than him, and much meaner than him. He also realizes that the troll is a real fighter, better than him. He could never win a fight with a troll.[2] He knows better than to even try it. If Graham attempted to throw the dagger at the troll, the old, but quick, troll caught it, leaving Graham defenseless.[3]
  • Killing the giant (gain two points in original, three points in remake).
  • Killing the dragon. With unerring aim, the dagger streaks through the air and pierces the soft, unprotected skin under the dragons throat. (In original, lose 2 points, in remake gain three points)
  • Killing the goat (no points lost, will be forced to give treasure to troll).
  • Graham thinks about killing wolf, but realizes its too fast for him. He realizes the wolf's muscles are coiled steel springs. It's massive jaws, razor-sharp teeth long, wicked claws are a deadly blur. He thinks again about trying to kill it.
  • Graham would attempt to kill the ogre, but realizes its practically indestructible. He realizes its way too strong for him.
  • Graham would attempt to kill the dwarf, he realizes its way too quick to catch.[4]
  • Graham would attempt to kill the sorcerer, its protected by magic. He realizes there is nothing more dangerous than an angry sorcerer. He felt it was best to avoid the evil magician than do anything that could cause him to retaliate. He was also so afraid of the sorcerer that his knees were locked, and he could do nothing.[5]
  • Graham would attempt to kill the rat, but realizes its much too powerful.
  • Graham would attempt to kill the leprechauns, but realizes they are protected by a magic that prevents him from drawing his weapon

King's Quest IIEdit

In KQ2 killing evil creatures is generally considered a semi-positive moral action (points are still earned), but not the optimum solution (non-violent apporach give more points). Graham doesn't seem to have any moral quelms against killing other random 'evil creatures', but is incapable of killing them due to them being more powerful than him.

  • Killing Dracula earns points.
  • Killing the snake (earns 2 points). Brandishing his sharp sword, Graham quickly slashes the viper into ribbons.
  • Killing the lion (earns 2 points), with one mighty heave of his sword, Graham fatally wounds the large lion. He slumps to the floor.
  • Killing or letting the fish die (no point loss). Graham plunges his sowrd into the writhing fish, instantly killing it[6], then he fishes for another.
  • Graham would like to kill Hagatha, but he would be a fool to try, Hagatha is far more powerful than she seems.
  • Graham would attempt to kill the dwarf, but the dwarf is too fast on his feet. He could never catch him.
  • Graham would attempt to kill, the enchanter, but the evil enchanter is magic, there is nothing he can do.
  • Graham would kill the wolf, but...

King's Quest IIIEdit

  • Alexander earns points for killing Medusa (with her own stare).
  • Alexander earns points for killing the dragon.
  • Alexander earns points for killing the spider.
  • Alexander isn't a violent or treacherous person, and thus refuses to try to kill Manannan in his sleep, and he's much too weak to kill him when he's awake.
  • While not necessarily violent per se, the magic alexander uses in the game is black magic and is thus often of a dark, chaotic, cruel and 'unnatural' nature. Such as transforming Manannan into a cat.

King's Quest IVEdit

  • Rosella earns points for killing Lolotte
  • She is forced to shoot the unicorn, and then betray it to Lolotte.
  • Rosella kills a fish (fishing).
  • She also by that nature kills a worm by using it to catch the fish.

King's Quest VEdit

  • Graham earns points for throwing a boot at a cat.
  • Graham earns points for using a evil genie to imprison the Witch of the Dark Forest.
  • Graham earns points for killing Mordack.
  • Graham earns points for killing yeti.
  • Graham earns points for painfully tripping the Blue Meanie.
  • Not necessarily violent per se, but somewhat cruel, Graham earns points for trapping a cat in a sealed bag (the Companion wonders if the cat suffocates or starves to death).

King's Quest VIEdit

  • Alexander earns points for killing Minotaur.
  • Alexander gains points for fighting Abdul Alhazred in combat, and knocking him out.

King's Quest VIIEdit

  • Valanice can trip/clothesline the Jackalope, or blast out its eardrums with a horn.
  • Rosella uses a cart to knock a troll into lava.

King's Quest VIIIEdit

  • Connor kills (or is able to kill) every evil being, so that they will not hurt or kill the innocent in the lands, to free innocents, etc. He is only able to banish Lucreto. It is possible to avoid some combat by running away, or using invisible potions. He earns points or exp for killing most enemies.

King's Quest: The Complete CollectionEdit

ReferencesEdit

  1. Narrator (KQ1AGI):""
  2. Narrator (KQ1AGI):"You could never win a fight with a troll."
  3. Narrator (KQ1AGI):"You throw the dagger and the old -- but quick -- troll catches it. Now what are your plans?"
  4. Narrator (KQ1AGI):"He's too quick for you to catch"
  5. Narrator (KQ1AGI):"You're so afraid of the sorcerer that your knees are locked."
  6. You plunge your sword into the writhing fish, instantly killing it!

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.